Yeah, let's get real for a moment fine sir. It's a $14.00 game, still a BETA, is stable, implemented excellent mounted combat that the big 100 person $20 million budget Bethesda said can't be done right, is $14.00, is steadily evolving, is a shit load of fun, is mod-able, weighs in at around 40MB, is $14.00, was started as a personal project, has a developer that implements fan suggestions, is $14.00, has graphics that are good enough for an action-RPG, runs smooth, did I mention it is $14.00?
And did I mention that Oblivion will be just about $50? A 100-people-$20million-game-developed-in-2-years for just $50?
Horseback fighting: can't be done right in Oblivion, not in general. Don't confuse things.
Modable: Oblivion has a dedicated editor to make mods. M&B's mods are hacks and are just more of the same (new textures, models, names and such?).
Wheights 40Mb? So what? It has a lot less content than Oblivion (graphics, quests, etc). When I played Daggerfall, my HD was 512MB. Now it's 150GB. 40MB, 4GB, whatever.
ActionRPG: so that's only it. Oblivion it's not an action RPG, so maybe we should be making comparisons. Anyway, M&B is just riding the horse through the enemies, turn back and ride through them again ad nauseum until all are dead.
What do you have from Bethesda that you can't compare? Poorly implemented features, graphics that are less than cutting edge, shitty game engine, lots of marketing hype bullshit that doesn't deliver, almost no quests, repetitive after a while, no random quest, no story (because the PC can't impact the outcome of the main quest or any quests).
Where one has bad implementation, the other just doesn't have them.
Graphics less than cutting edge? Then how about M&B? It seems your criteria is somewhat unstable.
Marketing hype bullshit? That's right. But no one forces you to eat it up. I got hyped with Morrowind, and it was a disapointment. So I just don't get hyped with Oblivion, I learned my lesson.
Almost no quests? Where did you get that info? No story? Just because you don't like it, doesn't mean there's no story. Sure in Oblivion there's a purpose. M&B is just like a sandbox. Either repetitively travel in an ugly overhead map between towns, to trade goods, or just go find bandits and kill them. That's the whole structure of the game (M&B).
You are right, in some areas they don't compare ... M&B wins.
That's right. Maybe with Oblivion, it will be us, the players, that will win.