Vault Dweller
Commissar, Red Star Studio
![Developer](/forums/smiles/titles/developer_flag.png)
- Joined
- Jan 7, 2003
- Messages
- 28,038
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
<a href=http://www.gamesindustry.biz>Games Industry</a> has asked Mohammed Saeed al-Sahaf, Iraqi Minister of Information, a few <a href=http://www.gamesindustry.biz/content_page.php?aid=23597>questions</a> about Bethesda's award-winning RPG masterpiece that took the world by storm last year.
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<blockquote><b>Some critics described Oblivion as the first next-gen game. How did that affect your outlook?</b>
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We're very harsh critics of ourselves. We have very high standards, so we already felt like we were trying to deliver a huge next-gen experience whether or not any one else said it. If it did anything it really heightened the attention the game was getting.
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A month or so before the game came out I was concerned anticipation had reached too high a level. People were expecting the game to cure blindness and heal the sick. (I wonder why? - VD) <u>It turns out that I feel like we delivered on what people expected. There was no bump, people didn't say, 'It's good but not as good as it should have been.' I think the scores and awards reflect that we delivered on people's expectations.</u></blockquote>![Salute :salute: :salute:](/forums/smiles/salute.gif)
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Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>
<a href=http://www.gamesindustry.biz>Games Industry</a> has asked Mohammed Saeed al-Sahaf, Iraqi Minister of Information, a few <a href=http://www.gamesindustry.biz/content_page.php?aid=23597>questions</a> about Bethesda's award-winning RPG masterpiece that took the world by storm last year.
<br>
<br>
<blockquote><b>Some critics described Oblivion as the first next-gen game. How did that affect your outlook?</b>
<br>
<br>
We're very harsh critics of ourselves. We have very high standards, so we already felt like we were trying to deliver a huge next-gen experience whether or not any one else said it. If it did anything it really heightened the attention the game was getting.
<br>
<br>
A month or so before the game came out I was concerned anticipation had reached too high a level. People were expecting the game to cure blindness and heal the sick. (I wonder why? - VD) <u>It turns out that I feel like we delivered on what people expected. There was no bump, people didn't say, 'It's good but not as good as it should have been.' I think the scores and awards reflect that we delivered on people's expectations.</u></blockquote>
![Salute :salute: :salute:](/forums/smiles/salute.gif)
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<br>
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Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>