Excalibur said:NO not true, its not fallout enless its isometric, and with oblvions engine right there and all the amazing thins they did with that.... cough.... what do you think their going to do.
We're trying to move the series forward, keeping it fresh and cool while staying true to its roots.
There were definitely some things in Morrowind we liked and definitely some things we thought we could do better. For Oblivion, there were some things we wanted to try that haven't been done before - like photo-realistic forests...
We try not to go too overboard, and we've had to scale things back simply because we don't want things going on that the player doesn't understand.
If you place the Morrowind world into the Oblivion engine, you could literally see from one end of the island to the other. It feels like an amusement park because the scale doesn't fit and you can see so far.
In the very next answer he says this:Section8 said:Wait, isn't Oblivion only about 50% bigger than Morrowind?Pete said:If you place the Morrowind world into the Oblivion engine, you could literally see from one end of the island to the other. It feels like an amusement park because the scale doesn't fit and you can see so far.
Pete said:We actually built a lot more of the world in the game space, so that when you get to the border of the game, you can still see off into the distance. We generated that terrain because even if you don't get to visit it, we don't want you to hit an invisible wall.
I like how he words his sentence almost as if Bethesda are making a top-down isometric turn-based game (IE: "Like Fallout 1 and 2", "stay true to what it is" "something that all the fans think is worthwhile") but then jumps back clarifies it right before you can assume too much with "just like we developed Oblivion", "move the series forward", "keeping it fresh and cool".Pete Hines said:We've got a lot of folks working on that game now, and what I've seen of it so far is looking really good and has me very excited - I'm a big fan. We're approaching Fallout 3 as if we developed the first and second games - we're developing it just like we developed Oblivion. Fallout 3 is our baby, we want to stay true to what it is and we want to deliver something that all the fans think is worthwhile. We're trying to move the series forward, keeping it fresh and cool while staying true to its roots.
The minute the first Fallout 3 screenshot is released of a first-person game ala Oblivion, World War 3 will break out across every forum I know. We'll then have to put up with people who "sort of liked" Fallout telling us that "You fans are stingy, just be happy the game's being made. FPS is cool". Even worse, given Fallout has guns and Oblivion is moving more towards twitch combat (which is actually a good thing for Oblivion I think), it means Fallout 3 will be little more than a giant free-form FPS where you wander around and blow hoardes of monsters away. Well, however, many monsters Bethesda can make their engine show on-screen at any one time that is. Going by past experiences, that will be more than 1 but less than 3.Pete Hines said:When we're ready we'll let people know, and hopefully people will be excited about some of the ideas we have and some of the stuff we're up to.
Excalibur said:haha, close, maybe kinda like vampire bloodlines, if we lucky
Slaytanic said:We're trying to move the series forward, keeping it fresh and cool while staying true to its roots.
Is it just me or is this the 235th time i'm hearing this? Madzor.
Well, what on earth is he supposed to say? There's no way any of the Bethesda folks will ever come clean and admit that yes, it'll be a lot like Oblivion but you'll have more guns and mutants than you had in Oblivion.7th Circle said:Slaytanic said:We're trying to move the series forward, keeping it fresh and cool while staying true to its roots.
Is it just me or is this the 235th time i'm hearing this? Madzor.
It strikes me as the stock PR line when making a sequel.
We're approaching Fallout 3 as if we developed the first and second games - we're developing it just like we developed Oblivion.
and hopefully people will be excited about some of the ideas we have and some of the stuff we're up to.
Pete Hines said:We're approaching Fallout 3 as if we developed the first and second games - we're developing it just like we developed Oblivion.
Clue for Pete and Todd: hookers, drugs, foul language and "grittiness" does not mean staying true to its roots.Petey said:We're trying to move the series forward, keeping it fresh and cool while staying true to its roots.
I wonder if they realise the magnitude of the shit-storm they might release. Waiting won't make it less -- it'll only make it harder for them to change plans.When we're ready we'll let people know, and hopefully people will be excited about some of the ideas we have and some of the stuff we're up to.
Excalibur said:...and dude u have more post in 2 weeks then i have had in like 2 years
Araanor said:Fallout is more than a setting and visuals.
Araanor said:Fallout is more than a setting and visuals.
That's my opinion on every game.
FireWolf said:We're approaching Fallout 3 as if we developed the first and second games - we're developing it just like we developed Oblivion.
No matter how many times I read this I can't quite fathom what he's trying to say.
Iirc Beth like to go on about how they start over from scratch with each new TES game, applying this to FO we can conclude that FO3 will be nothing like either FO1 or FO2...hiciacit said:FireWolf said:We're approaching Fallout 3 as if we developed the first and second games - we're developing it just like we developed Oblivion.
No matter how many times I read this I can't quite fathom what he's trying to say.
I think he means: "We'll take a good look at everything that was wrong with 1 and 2, and then change it."
That can't be good.
On a side note: unbelievable, that crap they keep spewing.