DarkUnderlord said:
GhanBuriGhan said:
Well, have a fucking brake then, it's on me. A text message would fit into oblivion like a fist in your stomach.
It'd be an awful lot better than that "D00d! YOU FUxx0r3d teh main quest man!" text box they pop-up whenever you kill somone. Seriously though, burglars don't usually leave the place clean. They ransack the place. You'd come home and all your stuff would be everywhere. Your maid might even be locked in a room and might give you some information about the men who broke in "they had a unique tatoo..." (link to a certain guild) or "there were 5 of them, I heard them talk about something called 'Maritas'" (link to a city or place). If you don't have a maid, maybe a witness outside. Failing any witnesses, a door which "appears to have been forced" and broken glass is enough of a tip off. Then it's just a matter of hunting down the black markets, maybe from talking to local law enforcement that let you in on their knowledge about a special night market? Then you'd go there and look for that precious painting or artifact that was stolen from you, recognising it as yours and following it up with the merchant. Getting him to tell you who sold it to him and following them up. Eventually following all the clues back to the bandits hide-out where you break in and proceed to kick arse.
GhanBuriGhan said:
And then what, how do you handle the retrieval in any convincing manner? How do you handle the audio dialogue for it? Mark the thief on the magic compass after a successfull "forensics" dieroll as the ingenious Llama suggests?
No, you're just an idiot who has a limited thinking capacity. Not unlike several employees at Bethesda apparently.
You are a true marvel of intellectual power! Well maybe not. What you describe is a wonderful but unfortunately completely scripted scenario. Which has no bearing on the situation we talk about, because that NPC who just burglarized you is just a random RAI driven NPC. Of course they can script a quest that involves an attack on your house, but the discussion is about AI driven actors doing this on their own impulse. So not only do you have to script the ransacking to go along with an NPC entering your house, you also have to have that "unique Tatoo" or something similar for every possible NPC, have a way to automatically drop you the hint, no matter if your house has a maid or not, and have all of those dialogue hints recorded for every possible permutation of the burglary story. Finally you have to obtain hints that allow you to find a random AI controlle actor thats moving about town somehow. So, Einstein, can you get it into your big head that this is a pretty complex undertaking? Is it possible - I'm sure it is. Is it necessary or cool enough to spend all the resources to do that? Err... no. Which is why no game has ever done it before (The UO example is moot , because its player controlle characters who do the stealing so there is actual PvP gameplay involved).
Oh, BTW, the kill message is no longer in, get your facts straight. Suxxors to be you.