OMG! Teh secret is out!wow, i didn't realize how much they're taking out until i've seen it all listed in one place...
is this how you make the console version "as good" as the pc version? by taking stuff out until the console can handle it?
Some people mentioned an auto-reload feature that kicks in after you kill an important NPC. Neat.
is this how you make the console version "as good" as the pc version? by taking stuff out until the console can handle it?
jiujitsu said:Still nitpicky. There are other things to choose. You make it sound like the game is completely ruined because there are no axes or crossbows. Those aren't the only other weapons besides swords and bows.
MrSmileyFaceDude said:Spazmo, by interface do you mean the graphical user interface? Because between Daggerfall, Morrowind and Oblivion (which we haven't shown yet), the GUIs couldn't be more different...
Sure, but can it improve its RPG components? nope.No, a good interface can improve the usability of a game
Gothic. Designing the interface is not where one should get "creative".Shagnak said:Question:
There must be some games out there surely that had such low usability factors that it put off people from finding the "good gaming" underneath.
Anyone got any examples?
Shagnak said:Question:
There must be some games out there surely that had such low usability factors that it put off people from finding the "good gaming" underneath.
Anyone got any examples?
Right, except Gothic's interface lacked craftsmanship first and foremost. I liked the design, if only the inteface would've worked properly.hussar said:Gothic. Designing the interface is not where one should get "creative".