android
Novice
- Joined
- Apr 1, 2004
- Messages
- 78
There might be some game that eluded me... was it Gothic? Or some others as well?Claw said:It didn't.
There might be some game that eluded me... was it Gothic? Or some others as well?Claw said:It didn't.
android said:I don't understand why you all complain about the Radiant AI? Sure they overhype it, but if it were only simple NPC schedules like in Ultima 7 it would be quite nice. Actually I don't understand why it took 13 years to have it again in RPGs...
There might be some game that eluded me... was it Gothic? Or some others as well?
Anything's better than NPCs standing on one spot 24/7. Even with schedules it shouldn't be so hard to find for example a farmer NPC - during the day he's on a nerby field, in the evening he's in the tavern and sleeping at night. On sunday morning he's in the church etc.Saint_Proverbius said:I don't like NPC schedules for one simple reason, I don't like hunting people down. Until you can ask another NPC, "Hey, where is Bob?" and they tell you where Bob has gone, you've only got half of the life-like thing going.. The annoying half.
Compared to the number of RPGs out there it's stil a tiny fraction, which is sad.Saint_Proverbius said:Gothics have all done it. Prelude to Darkness did it. Teudogar did it.
Implement anything even remotely like this in Fallout 3 and I will kill you.MrSmileyFaceDude said:It doesn't automatically load the last game save. It brings up the load saved game screen. But you can always press "DONE" without choosing a file and continue playing, even though you can no longer necessarily finish the main quest.
DarkUnderlord said:Implement anything even remotely like this in Fallout 3 and I will kill you.MrSmileyFaceDude said:It doesn't automatically load the last game save. It brings up the load saved game screen. But you can always press "DONE" without choosing a file and continue playing, even though you can no longer necessarily finish the main quest.
Naked_Lunch said:Until I can do shit like that, RadiantAI and NPC Schedules are nothing to me.
Naked_Lunch said:The only reason I see to have "RadiantAI" or whatever bullshit they're calling it is to offer more oppurtunities for the player to get X quest done. Example: Bill wants you to kill Joe because Joe fucked his wife. If RadiantAI is utilized correctly, you could be able to follow him around and wait for the oppurtune moment to whack his ass. Better yet, you could remember that Joe goes out and buys bread at noon, so you could go and bribe the breadseller to posion the bread or whatever.
If it is that trivial then fix it! :wink:MrSmileyFaceDude said:Perhaps, lamaslany, but on the other hand, I still think people are making a *HUGE* deal out of what's really a trivial issue -- if it's an issue at all. Besides -- people will complain no matter HOW it works
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kris said:Regardless of what you or someone else say, they WILL increase immersment. Now if that is hardly something you care about and if that may only lead to more work (as for what S_P said) is another thing.
I think we safely can say: Radiant AI at this point = a world that looks more living.
Saint_Proverbius said:Until I can ask "Where's Bob?" to an NPC where Bob used to be and get an answer that tells me where Bob is in a plausible fashion, I'd really rather not deal with it.
I'm not sure I understand.Saint_Proverbius said:Often times I've found that in CRPGs with scheduling, I tend to use the wait function until the time is right for them to be where I know they're going to be - which is totally NOT life like. No one is going to show up where they know someone is going to be in a few hours and wait all that time passively just so they can pick up a quest or what have you.
Until I can ask "Where's Bob?" to an NPC where Bob used to be and get an answer that tells me where Bob is in a plausible fashion, I'd really rather not deal with it.
This is exactly what I did in Morrowind when I encountered the "You messed the main plot" dialogue box. I thought "Shit, I'll never be able to finish the game at all! AAARRGGHH!". Instant re-load. In all my arguments about it, I had hoped Bethesda would think of ways to eliminate the "necessary NPCs"... Not do something as cocked up as this.lamaslany said:From how you've described it though it does sound like it will not be obvious to the player that they can simply press 'DONE' to continue playing. This might make people that don't realise they can continue feel that you have restricted their options.
That's why I loved Fallout. There was no "main quest" you could stuff up - if you did, it was a very clear "game over" screen that you got and even then, that was only if you attacked the Overseer in Fallout 1 or your village in Fallout 2. Why they can't simply admit that there is no option once you kill an important character and have a "Game Over - You failed in your quest!" is beyond me. Instead they try to half-arse it. They don't quite go the way of Fallout by having very, very few "special" NPCs and instead make anyone and everyone who has even anything at all remotely to do with the main plot some kind of "special NPC". Then because they do that, if you killed them and got a game over, it'd be too much so they half-arse it. You get to "continue" in some sort of neutered game where you can become all Uber Powerful but ohno, you can't kill the Bid Bad Foozle because you haven't collected Mrs Smiths Hankerchief! And she was an important NPC who you killed!Human Shield said:DarkUnderlord said:Implement anything even remotely like this in Fallout 3 and I will kill you.MrSmileyFaceDude said:It doesn't automatically load the last game save. It brings up the load saved game screen. But you can always press "DONE" without choosing a file and continue playing, even though you can no longer necessarily finish the main quest.
But the special NPCs, they are just so special. The entire world revolves around them they are so special, no conflict EVER can EVER be solved without them!
Saint_Proverbius said:In the real world, when you come home and your roommate/mother/child/wife/etc. who is normally there isn't there, you can ask another person living there where they are. If you have something to ask them, you can get the information and make a judgement on what to do. That's not something you can really do in a CRPG.
It is? Holy shit!!! Well, dude, thanks for telling us!Screaming_Dude_In_Vegas said:May I point out that this is a very different type of RPG than the standard isometric style game.
Fun, awsome, and immersive? Sounds "awsome"! Hey, Beth, you better copyright that slogan while it's still available.The Devs seem like their putting more focus on making the experiences that are in fun, awsome, and immersive.
Hmm, how about "tweak them so they wouldn't suck"?Basicaly leave X-bows and TWs out if they're going to suck.
Meaning what? Climbing was very useful. In fact, it was a great alternative to levitation. Swimming was great too, and again, an alternative to water spells. Not to mention backstabbing, critical strike, and medical. Skills like those are what define characters much better than artificial restrictions.While you had plenty of options in daggerfall, they didn't realy feal polished.
Not only to join, but also to get to the top in every guildThe one thing that I am annoyed at slightly is the ability to join every guild.
Uh, the fact that Bethesda has no experience and fanbase for that while it's has plenty of both for FP RPGs? Beth tried to branch out before: Battlespire, Redguard - didn't work out. There is no reason for them to make another fantasy game, while a sci-fi game is a different matter. So, now tell me that they will try to enter the uncharted territory of isometric games instead of utilizing the existing tech and experince and making a FP game. The only question here is game mechanics.On FO3, what makes you think it will bea first person real time game?
Many changes from DF to MW to OB could be qualified as stupid, so don't get your hopes up. As for Beth's folks being FO fans, we have a few very amusing "I have no fucking clue" quotes in our collections. Let me know if you want to see them.Oblivion is a TES game...TES has been first person real time since the days of arena. The folks at bethsoft are FO fans themselves, and I doubt they would do anything too stupid.
Todd Howard said:I'd say the impact the original had in its day was about so much more then the angle you viewed it at, or how combat was executed
That doesn't reflect highly on your ability to readOur new playpal Screaming Dude said:Because the Devs seam like to argue with the crazy RPG snobs over there...If you read through that entire thread you'll realise the the folks on that forum are psychos...
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I just joined so I can argue with them. Everyone there dosn't seem to realise that hitting somthing and seeing it get smacked around up close and personal is so much more fun than clicking some guy and then sitting back.
lol. Where do you come up with this shit?I personaly fin multi option dialouge boxes annoying, especialy with fully voiced dialouge. You have to click through the same stuff over and over agin to get to what you want. This you can just choose the topic. As for the forced reload thing, that wasn't crazy at all. When I said crazy, I was thinking the people who were like "Well by taking away dice roles they are turning it into a console hack n' slash" or "Well REAL RPGs are isometric top down view"...I always laught at them beacause most of the games they like to call real RPGs force you to go through as a killing machine of one type or another