PrettyDeadman
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You should.D'you think I have anything close to a repository :D?
You should.D'you think I have anything close to a repository :D?
Oooh. Thanks.There's 2 Wand of lead blades @ dragon vendor, it could help
Hmm. I'd say that the difficulty is due to the diversity of the mobs. I'm fighting monsters that I usually wouldn't encounter until much later. That's a good thing! I'd also say that some of the random elite monsters, like the worg from floor 4, and spider swarms from floor 2, are also pretty difficult.Is the difficulty due to the diversity or OPness of mobs ?!
Maybe a mix of special aura buff + rare mob ?
I know the Drow Fencer with the blur aura in Illusion level is kind of a nightmare to hit with melee lol
Oooh, you did release a new version. Oops, I've just been using the old one you originally released.Yeah, mobs in regular BTSL are kinda trash and have subpar build....
They mostly rely on synergy with the global buff if it's a special floor (blurr, madness, death etc...) to do anything ( or are completely broken by themselve, like spray golem ...)
The mod pull creatures from the base game, mostly good ones, within range of the current floor X CR, so it make packs by mixing from X-2 lvl to X lvl.
I added some miniboss too, like Staglord and some Neutral/friendly NPC from the campaign to spice shit up, I have no idea if it's working properly though, it's a fucking PITA to test a random dungeon lol ....
Yeah but you prob shouldnt install it yet, I'm 95% sure that it's going to ruin the save if installed mid-playthrough.Oooh, you did release a new version. Oops, I've just been using the old one you originally released.Yeah, mobs in regular BTSL are kinda trash and have subpar build....
They mostly rely on synergy with the global buff if it's a special floor (blurr, madness, death etc...) to do anything ( or are completely broken by themselve, like spray golem ...)
The mod pull creatures from the base game, mostly good ones, within range of the current floor X CR, so it make packs by mixing from X-2 lvl to X lvl.
I added some miniboss too, like Staglord and some Neutral/friendly NPC from the campaign to spice shit up, I have no idea if it's working properly though, it's a fucking PITA to test a random dungeon lol ....
Haha, okie dokie. I'll just keep going then.Yeah but you prob shouldnt install it yet, I'm 95% sure that it's going to ruin the save if installed mid-playthrough.Oooh, you did release a new version. Oops, I've just been using the old one you originally released.Yeah, mobs in regular BTSL are kinda trash and have subpar build....
They mostly rely on synergy with the global buff if it's a special floor (blurr, madness, death etc...) to do anything ( or are completely broken by themselve, like spray golem ...)
The mod pull creatures from the base game, mostly good ones, within range of the current floor X CR, so it make packs by mixing from X-2 lvl to X lvl.
I added some miniboss too, like Staglord and some Neutral/friendly NPC from the campaign to spice shit up, I have no idea if it's working properly though, it's a fucking PITA to test a random dungeon lol ....
Not worth the risk for the minor things I added imo, plus I'm gonna release a newer one in a few....
Shit, that's almost on-point lore/theme-wiseSo far, I haven't seen anything crazy. In regards to enemies attacking each other. I did have an unexpected encounter on floor 5 though. A spider swarm + spider + centipede + skeleton!
On floors 1-3 I did see too many bandits.Hell yeah !
Is the mob's variety more or less equal floor to floor, or do you see too many human/bandits etc..... ?
Any weirdass/funny pack you've encountered?
loooolShit, that's almost on-point lore/theme-wiseSo far, I haven't seen anything crazy. In regards to enemies attacking each other. I did have an unexpected encounter on floor 5 though. A spider swarm + spider + centipede + skeleton!
I mean the dungeon is home to a Spawn of Rovagug. It is expected that we should see weirdness, lore be damned