Trashos
Arcane
- Joined
- Dec 28, 2015
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There are 4 feats that raise a spellcaster's penetration. They are the following feats:
- Spell Penetration (+2 to spell penetration),
- Greater Spell Penetration (another +2 to spell penetration),
- Allied Spellcaster (TW feat) (another +2 to spell penetration if adjacent to ally who also has the feat), and
- Spell Specialization (raises your spellcaster level by 2 for the chosen spell, so effectively it raises your spell penetration +2 for this spell).
Spell Specialization has other important features too, so here I am mainly going to help you answer the question: Do I need the feats Spell Penetration, Greater Spell Penetration and Allied Spellcaster?
Notes:
Theory:
List of enemies with SR:
Conclusion:
Most enemies do not have spell resistance. Many bosses and mini bosses do not have spell resistance. The list of spell resistances above shows which enemies have SR. Unless your tactics absolutely depend on hitting with spells in all scenarios, I would say that spell penetration is not very important, and you can make do with bombs against those enemies who have high SR. At any rate, in my opinion, taking Spell Penetration is OK but not a high priority, Greater Spell Penetration is pushing it, and in all probability you have many better options than Allied Spellcaster.
- Spell Penetration (+2 to spell penetration),
- Greater Spell Penetration (another +2 to spell penetration),
- Allied Spellcaster (TW feat) (another +2 to spell penetration if adjacent to ally who also has the feat), and
- Spell Specialization (raises your spellcaster level by 2 for the chosen spell, so effectively it raises your spell penetration +2 for this spell).
Spell Specialization has other important features too, so here I am mainly going to help you answer the question: Do I need the feats Spell Penetration, Greater Spell Penetration and Allied Spellcaster?
Notes:
Note#1: I may have missed some enemies. If I have missed someone important, please let me know.
Note#2: I have not looked into the dlc enemies.
Note#3: Not all spell are hindered by enemy SR. For example, Chains of Light doesn't get affected. But most spells do.
Note#4: Some enemies have spell immunities. That's a different mechanic, and we are not going to discuss it here.
Note#5: Elves come with an inherent +2 to spell penetration.
Note#6:
This work is not very original. All I did was go through the list of Kingmaker combatants and note down the Spell Resistance (SR) of the enemies. The list of combatants is here:
https://pathfinderkingmaker.gamepedia.com/Category:Combatants
I have done this for my own use. But since I did it, I thought I might as well let you know of the results.
Note#2: I have not looked into the dlc enemies.
Note#3: Not all spell are hindered by enemy SR. For example, Chains of Light doesn't get affected. But most spells do.
Note#4: Some enemies have spell immunities. That's a different mechanic, and we are not going to discuss it here.
Note#5: Elves come with an inherent +2 to spell penetration.
Note#6:
This work is not very original. All I did was go through the list of Kingmaker combatants and note down the Spell Resistance (SR) of the enemies. The list of combatants is here:
https://pathfinderkingmaker.gamepedia.com/Category:Combatants
I have done this for my own use. But since I did it, I thought I might as well let you know of the results.
Theory:
When the enemy has no spell resistance, you do not need spell penetration.
When the enemy has spell resistance X, you roll d20 and your final spell penetration is given by the formula:
If you penetrate, the enemy rolls against your spell's DC with his related saving throw in order to save. This result depends on a different formula, and the helpful feats for this are Spell Focus and Greater Spell Focus. If you don't penetrate, nothing happens.
When the enemy has spell resistance X, you roll d20 and your final spell penetration is given by the formula:
If your final penetration does not at least match the enemy's Spell Resistance, then your spell does not go through. Therefore, if an enemy has SR20 and you are lvl10 with no feats related to penetration, you need to roll a 10 to penetrate. If you also have the feats Spell Penetration (+2 bonus) and Greater Spell Penetration (+2 bonus), you only need to roll a 6 to penetrate.1d20+ spellcaster level + bonuses
If you penetrate, the enemy rolls against your spell's DC with his related saving throw in order to save. This result depends on a different formula, and the helpful feats for this are Spell Focus and Greater Spell Focus. If you don't penetrate, nothing happens.
List of enemies with SR:
I have not listed dlc enemies.
I have not listed enemies with SR0, which is most enemies.
Note that some enemies have nonzero but low SR, and therefore it is trivial to bypass their SR without any feats, if you meet them at a high enough level.
SR 33 Lady Primrose
SR 32 Ilthuliak, Knurly Witch
SR 31 Jabberwock
SR 30 Ferocious Devourer
SR 29 Patient Shadow
SR 27 Astradaemon, Vilderavn
SR 25 Erinyes, Lady of Shallows
SR 24 Quickwood
SR 23 Dweomerlion
SR 22 Black/Purple Dweomerowlbear
SR 21 Nereid, Bogeyman
SR 20 Dweomercat, Nixie Trickster
SR 19 Ankou
SR 18 Ancient Soul Eater, Doomspider, Purple Worm, Greater Dweomanticore
SR 17 Ancient Elementals
SR 16 Elder Elementals
SR 15 Great Nightmare, Nixie Prankster
SR 14 Ferocious Soul Eater, Greater Elementals
SR 12 Huge Elementals, Soul Eater
SR 11 Siroket
SR 10 Large Elementals
SR 08 Hellhound, Medium Elementals
SR 06 Small Elementals
SR 05 Guardian Armor
SR 00 Most Enemies
I have not listed enemies with SR0, which is most enemies.
Note that some enemies have nonzero but low SR, and therefore it is trivial to bypass their SR without any feats, if you meet them at a high enough level.
SR 33 Lady Primrose
SR 32 Ilthuliak, Knurly Witch
SR 31 Jabberwock
SR 30 Ferocious Devourer
SR 29 Patient Shadow
SR 27 Astradaemon, Vilderavn
SR 25 Erinyes, Lady of Shallows
SR 24 Quickwood
SR 23 Dweomerlion
SR 22 Black/Purple Dweomerowlbear
SR 21 Nereid, Bogeyman
SR 20 Dweomercat, Nixie Trickster
SR 19 Ankou
SR 18 Ancient Soul Eater, Doomspider, Purple Worm, Greater Dweomanticore
SR 17 Ancient Elementals
SR 16 Elder Elementals
SR 15 Great Nightmare, Nixie Prankster
SR 14 Ferocious Soul Eater, Greater Elementals
SR 12 Huge Elementals, Soul Eater
SR 11 Siroket
SR 10 Large Elementals
SR 08 Hellhound, Medium Elementals
SR 06 Small Elementals
SR 05 Guardian Armor
SR 00 Most Enemies
Conclusion:
Most enemies do not have spell resistance. Many bosses and mini bosses do not have spell resistance. The list of spell resistances above shows which enemies have SR. Unless your tactics absolutely depend on hitting with spells in all scenarios, I would say that spell penetration is not very important, and you can make do with bombs against those enemies who have high SR. At any rate, in my opinion, taking Spell Penetration is OK but not a high priority, Greater Spell Penetration is pushing it, and in all probability you have many better options than Allied Spellcaster.
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