Vaarna_Aarne
Notorious Internet Vandal
So is anus going to return to old-fashioned artillery? And when are we getting us MAJESTIC StuG IIIs?
Vaarna_Aarne said:So is anus going to return to old-fashioned artillery? And when are we getting us MAJESTIC StuG IIIs?
Vaarna_Aarne said:So is anus going to return to old-fashioned artillery? And when are we getting us MAJESTIC StuG IIIs?
So is anus going to return to old-fashioned artillery? And when are we getting us MAJESTIC StuG IIIs?
spectre said:Anything less than 3 range is actually suboptimal in practice.
Yeah, I was planning to do so at the end of this update. Almost done quickly shopping together a scoreboard with all the kills listed at the end of the scenario. Will be doing that once every few updates.anus_pounder said:What about a cast line-up every few updates to show how the prestigious army officers are doing ?
I used one at the very beginning of the Konev campaign. Quickly ditched it. The mobility is atrocious, making it useless in combat. Although, other stats looked semi-decent.An important question:
Surely this game doesn't try to make T-35 into anything else except an utter piece of shit?
Patrol
Cost: 1 action. Duration: immediate. Moderate increase in sighting range. Cannot be
taken back and the effects are seen immediately.
Hull Down
Cost: 1 action. Duration: lasts until you move. If you move before combat and after
issuing this order, it is rescinded automatically. This order provides a moderate
increase in the defenses of your unit. It cannot be rescinded if the unit has been
involved in combat. Best used prior to attacking the enemy and can be used in conjunction
with entrenchment, but watch out; if the enemy has the high ground it becomes ineffective.
Aimed Fire
Cost: 1 action. Duration: effects are immediate. Normally the effectiveness of shots
taken by a unit diminishes with each successive shot. Activating aimed fire resets the
effectiveness of the shots to 100%. Best used after multiple shots to finish off an
enemy. This order cannot be taken back.
Wedge Attack
Cost: 1 action. Duration: through your next attack. The wedge attack gives a large
bonus to the unit’s attack. The order cannot be taken back after combat. This can be
very effective if used in conjunction with aimed fire.
Blitz Attack
Cost: 1 action. Duration: through your next attack. This is basically a wedge attack
(large bonus to the unit’s attack) with the added benefit that the unit can ignore the
presence of the enemy for post-combat movement. It cannot be taken back after a
move or combat.
Unfortunately yes. With hindsight, it might have been better to turn that on for the sake of the LP.I would ask for the tank, but I'm guessing you're playing with restrictions that allow only the most basic actions when commanding out-of-specialization.