Mustawd
Guest
In which way?
You said it yuoorself (or amybe that was someone else a few dozen pages back?), the systems are still being worked on and developed. The complexity has probably grown more than they initially estimated for.
In which way?
Bigger game = more features. Which ones?The complexity has probably grown more than they initially estimated for.
Yeah - take the time to make it right.Good. Pretty clear from the backer build that PP needs a lotta work to be everything I dream it could be.
Bigger game = more features.
What does it mean, then? I don't see any "bigger" game, the backer build is - at best - 5% of the originally planned game and there is nothing "new", "better" or more "complex" than that.That doesn't necessarily mean that to me.
Actually, I think rushing in to arrive before competitors would be a bad move. It is much better to delay and get a better game out.In June 2019 we will have already a 2nd Xcom 2 expansion and probably an Xcom 3 announce. Cause that date is E3 2019.
Non to mention plenty of turn based games that can be released\announced within that date. (Forged of blood, Fort triumph, the Iron oath and many others).
They need to hurry or make a really great game because the competitors are growing.
UnstableVoltage i think a priority should be increasing the environment variety, maybe adding new biomes, even through dlcs.
What does it mean, then? I don't see any "bigger" game, the backer build is - at best - 5% of the originally planned game and there is nothing "new", "better" or more "complex" than that.That doesn't necessarily mean that to me.
nuCom-style randomness is a shit mechanic imo.
Which of you posted this?You forgot to mention that classes also accomplish a couple more things:
~ limiting the soldier customization
~ reducing skill sets into a pre-defined templates
~ making the whole experience very game-y. “No, your sniper has no idea how to operate an assault rifle even if his life depends on it. No, your ranger will not touch a shotty with a ten foot pole. Because classes”.
Al the “issues” you listed are only problems for someone who grabs a tactical combat game and expects to be immediately good at it for no reason. Soldier customization and squad setup are not something you should take lightly or expect to be a matter of seconds to deal with as it is crucial part of a squad-based tactical combat game.
And “development milestones”, really? You expect XCom players to have attention span so short to require fancy titles and icons popping up regularly to be able to understand that a particular soldier is now better at what player wants them to be good at? Are we even talking about the same game here?
Fuck, most people want classes.
At this point though I would rather have them have a clear vision about their game instead of asking "us".
agris was right after all.