I'd quite like it if we had more control with
overwatch.
I find it incredibly annoying when you get soldiers who "overkill" an enemy unit in overwatch or fire at something unimportant/distant with a low hit chance and leave a dangerous close unit untouched due to unit turn order.
Phantom Doctrine allows you to pick from circular overwatch or area/cone overwatch - I believe you can overwatch specific targets as well.
Better still would be to restore player control to a friendly unit when it's overwatch state is triggered by the enemy - then we could choose to fire or save the overwatch attack for later in the round.
This doesn't bother me in classic xcom as reaction fire is dependant on the
reaction stat and time units.
It's only a problem in xcom (2012) and similar games.
On an unrelated note - I've been playing
Piratez recently and I'd like to have the ability to not do any overwatch fire at all but I don't see any toggle for this.
Most of the early guns have small clips plus there's limited carrying capacity so I can't waste bullets on low hit chance shots. Is that even possible in openXCOM?