thesheeep
Arcane
So what if Valve decides to not allow Epic to use their API?There is no reason it needs to scan those files before you use the friendlist sharing. Steam API also exists and is used by GOG etc. precisely so they don't need to do this shit..
Not the most likely scenario, but still. Better to use a method that does not even require their permission, if anyhow possible.
From the devs themselves:
He also addressed the question of why the launcher access Steam data files directly rather than using Steam's own API, saying that Epic aims to minimize its use of third-party libraries because of security and privacy concerns—not with Valve specifically, but "for the general concern of APIs collecting more data than expected."
If you use APIs like the Steam API, Steam will also know a lot about you (API calls are never one-sided, Valve is certain to collect data from who makes the calls, what is being requested, etc.). Something that Epic certainly has an interest to prevent, as data = money and why give Valve some free data?
To be fair, Valve might fix this possible "data leak" somehow, and then Epic wouldn't have a choice but to either find another workaround or use the API (or remove Steam connection).
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