PanteraNera
Arcane
- Joined
- Nov 7, 2014
- Messages
- 1,056
There are quite a few differences:How is this game different to Xcom?
As said before it uses Time Units instead of a 2AP system. Which means you can move step by step, if an enemy is spotted the soldier will stop and you can rethink what you are going to do. Different weapons use a different amount of TU's handguns/submachine guns 25% assault rifles/shotguns 50% heavy weapons/sniper rifles 75%. So you can shoot/move/use equipment multiple times in any order as long as you have enough TU's. Also soldiers have willpoints which you can use for abilities (another extra action like shooting/moving, special attack or healing). If willpower goes below 0 your soldiers will panic (same for the enemy).
Also there is multi classing which means you can pick a second class.
On the stragetic layer you have multiple bases with top down base building, events and non-linearity. Thought there will be storymissions. Also there is diplomacy with three other factions, you may ally with only one and probably have a hard time maintaining peace with the other two (most events and actions will have an impact on relations). You can also steal stuff from factions on missions. There will be five research trees (Project Phoenix, Aliens and the other three human factions) if you have high relations you will be able to research hybrid tech.
Also there are 4x elements on the geoscape, you need to build radar stations on AI Haven's to explorer further, you need good relations with the Haven to do so. In BB3 you had to build refueling stations (which was a lot more interesting as your aircraft could run out of fuel, also you needed to think were to build them to cover as much ground as possible).
Also alien bases evolve, if there a two in each other's influence radius they will merge to an bigger (with additional units) nest, currently they come in 3 tiers.
The dispersion of points of interest is simulated on every new game.
Oh and there is free aim which puts you in first person to aim for weak parts (most units have an varying amount of armor) if you shoot up an arm the enemy loses its equipment (shield or weapon) shooting legs lowers movement and so on.
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