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KickStarter Phoenix Point - the new game from X-COM creator Julian Gollop

Joined
Feb 20, 2018
Messages
1,006
Sorry guys, but you are really naive.

1- Gollop makes the real Ufo remake, very deep game with lots of micromanagement, high difficulty and a tough learning curve > total of 100 copies sold, half of them to rpgcodex users, commercial failure, the dev team go bankrupt and close.

2- Gollop makes Phoenix point, similar to the critically acclaimed Xcom 2, console-friendly and with a banal action trailer > thousands of copies sold, he can keep making games and money.

Why he should take the 1st route? It's not like he live and eat with rpgcodex opinions.

Fine. Maybe the game as it exists now makes more money. ( I am trying very hard to keep a straight face whilst I type that.)
But it's not the game backers like me were promised. No matter what else is right or wrong about the game, backers were lied to and then told by Gollop himself that our money isn't wanted anymore. Gollop and co are entitled to make whatever games they wish. But don't ask for money to do one thing and then do another. Because that's coming dangerously close to what a scam looks like.
 
Joined
Feb 20, 2018
Messages
1,006
iDUxYcw.png


They just gave up on base building. This looks pathetic. JPEGS to represent base rooms. It's a downgrade from OG X-Com and somehow looks more casualised than Friaxis XCom games.
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
Sorry guys, but you are really naive.

1- Gollop makes the real Ufo remake, very deep game with lots of micromanagement, high difficulty and a tough learning curve > total of 100 copies sold, half of them to rpgcodex users, commercial failure, the dev team go bankrupt and close.

2- Gollop makes Phoenix point, similar to the critically acclaimed Xcom 2, console-friendly and with a banal action trailer > thousands of copies sold, he can keep making games and money.

Why he should take the 1st route? It's not like he live and eat with rpgcodex opinions.

Fine. Maybe the game as it exists now makes more money. ( I am trying very hard to keep a straight face whilst I type that.)
But it's not the game backers like me were promised. No matter what else is right or wrong about the game, backers were lied to and then told by Gollop himself that our money isn't wanted anymore. Gollop and co are entitled to make whatever games they wish. But don't ask for money to do one thing and then do another. Because that's coming dangerously close to what a scam looks like.


True. My idea is that he wanted to do classic style first but he faced the market rules during development, and embraced them.
 

Shog-goth

Elder Thing
Patron
Joined
Feb 23, 2018
Messages
621
Location
R'lyeh
Steve gets a Kidney but I don't even get a tag.
he wanted to do classic style first but he faced the market rules during development, and embraced them
Sure, because Gollop at the time of the Fig crowdfunding was a green developer with no prior experience about market dynamics or turn-based games.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,198
Oh look, a epic exclusive also financed by Microsoft looking like a cheap cash grab.
Reminds me of another mediocre boring rpg that was released recently,i wonder if there is a connection?
 

SausageInYourFace

Codexian Sausage
Patron
Joined
Dec 28, 2013
Messages
3,858
Location
In your face
Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
I essentially stopped following this completely and tried to get my money back but the process was complicated and didn't work and so I gave up on this shit.

Now I have an Epic key I don't want. Do I still get a steam key one year down the line? Or do I actually need to activate the epic key in order to get the game on steam? Could I just sell it or give it away to someone and still get the steam key?
 

Shog-goth

Elder Thing
Patron
Joined
Feb 23, 2018
Messages
621
Location
R'lyeh
Steve gets a Kidney but I don't even get a tag.

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
Btw, i am a bit surprised that all those X-Com clones like Phoenix Point, Xenonauts, Shock tactics, etc. are all going SCI-FI and in result they look very similar to each other. I wish someone will make a fantasy Xcom.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,610
Location
Denmark
Wasn't this touted as being the "real" xcom game from the orginal devs? But now they sold out and the game is unfinished and shit?

It looks just like nu-xcom from the videoes, too.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,070
I wonder why they simply didn't created normal shooting against various factions, map domination, and possibly some plot. Shooting at random monsters isn't that interesting.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
Now I have an Epic key I don't want. Do I still get a steam key one year down the line? Or do I actually need to activate the epic key in order to get the game on steam? Could I just sell it or give it away to someone and still get the steam key?

If you really don't want it... :)

*Raises hand*
 

Edija

Arcane
Patron
Joined
Nov 17, 2017
Messages
677
Location
The Dead City
Steve gets a Kidney but I don't even get a tag.
I haven't been closely following, what are people so mad about these days? Am I correct in saying that 90% of this shitstorm started once they went exclusively Epic for the first year? What gameplay decisions are people raging about? The only thing I remember which kinda put me off the game is that monster/alien design became increasingly boring. I'll pirate it though since mr. Epic paid for my copy anyway.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,835
Location
Le Balkans
It all stems from the figstarter promises that were changed later. Game was presented as PC only but soon came controller and console support, etc. Epic deal was just like throwing a grenade into a brimming outhouse.
 

Thal

Prophet
Joined
Apr 4, 2015
Messages
419
Btw, i am a bit surprised that all those X-Com clones like Phoenix Point, Xenonauts, Shock tactics, etc. are all going SCI-FI and in result they look very similar to each other. I wish someone will make a fantasy Xcom.

I'm sure some have toyed with the idea at least. The problem with fantasy x-com is that it would play completely differently than shooty x-com since you'd have a mixture of melee, ranged and magic users with shields or no shields, in light or heavy armor. All unit types should be massively different from each other, but the player should still be incentivized or forced to field mixed squads. Could they make use of formations, and how would you prevent mages from being either overpowered or pin cushions? Shooty x-com doesn't have to deal with these questions because units are largely the same, the type of gun they wield being the biggest difference. Not saying it can't be done, but there are way more moving parts.
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,496
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
Btw, i am a bit surprised that all those X-Com clones like Phoenix Point, Xenonauts, Shock tactics, etc. are all going SCI-FI and in result they look very similar to each other. I wish someone will make a fantasy Xcom.

I'm sure some have toyed with the idea at least. The problem with fantasy x-com is that it would play completely differently than shooty x-com since you'd have a mixture of melee, ranged and magic users with shields or no shields, in light or heavy armor. All unit types should be massively different from each other, but the player should still be incentivized or forced to field mixed squads. Could they make use of formations, and how would you prevent mages from being either overpowered or pin cushions? Shooty x-com doesn't have to deal with these questions because units are largely the same, the type of gun they wield being the biggest difference. Not saying it can't be done, but there are way more moving parts.

Indeed, that was more or less what I was going to write about this issue:
A fantasy XCOM would feel very different on the tactical level, because most of the tension of the original X-COM comes from the fact that something you cannot see can kill your soldier in one shot.

It wouldn't work too well in a fantasy setting, because a significant part of the units will be melee, which leads to a very different "feel".
But as Alienman pointed out, Battle Brothers manages to create a strong feeling of tension with very different mechanics (battles are more about attrition than sudden burst of casualties).
 

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