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It's a bit of both, I guess. On one hand, there are the mutations where one type of alien changes over time depending on its success against your forces, but on the other hand, different base types will be showing up as well with older ones disappearing entirely, so it's not just all of them being samey either.I don't think I like the idea of mutations, it seems like procedural generation by a different name. A rose by any other name and all that. I'd like to see different, distinct and memorable aliens, rather than all of them being a little bit different, but samey.
Mutations are plentiful, but limited - and new 'archetypes' appear as the aliens develop their own 'tech'.
Lowered tiered aliens may disappear late game.
#1 base for aliens will depend on world region (in Africa a lion will be a base form so you will see quadruped fast aliens)I don't think I like the idea of mutations, it seems like procedural generation by a different name. A rose by any other name and all that. I'd like to see different, distinct and memorable aliens, rather than all of them being a little bit different, but samey. I also don't like the emphasis on modern X-coms, the way the questions are structured gives me the impression that they are taking the modern ones as the default and "mutating", or deviating, it to fit something else that the players want. There is only one mention of the old X-coms in the entire questionnaire.
The writing team has been busy - there is a new story from Jonas here:
The Tomb of the Phoenix
Weapons
Here are a selection of weapon designs. Crossbow weapons are stealth weapons and do not reveal the location of the shooter.
Alien Concept
Here is another plasticine concept from Aleksandar Ignatov. This one is called a medusa.
I doubt they can make it run worse than Xcom 2 which is bad even after all the patches.
$650k DRIVABLE VEHICLES IN TACTICAL BATTLES:
Deploy vehicles to tactical battles for carrying troops and providing heavy weapons support. They can also be used for retrieving equipment and materials in raid missions, and for safe evacuation of soldiers or civilians in danger. There will be multiple construction options and a variety of weapons turrets available.
$850k FLOATING PHOENIX BASE:
A floating fortress which can travel by sea and conduct air operations inland from coastal areas. Such bases will be exposed to danger from seaborn mutants generating some tense defensive missions, but the additional strategic flexibility of such a base will greatly help in mid to late game. It will also allow the player to discover some of the mist well hidden secrets of the alien agenda, deep inside the mist.
Funding Goal Reached - Stretch Goals Announced
POSTED: 05/02/2017
We made it! Our $500,000 goal has been reached in less than a week!
We would like to thank all our backers who have made this project possible. Now we are going to make an awesome game for you.
The two stretch goals we have announced so far bring new dimensions to both the tactical and strategic spheres of the game. Here are the details: