veevoir
Klytus, I'm bored
And now back to actual news.
More incline from comments section:
On saving:
JG: We haven't implemented it yet, but save any time should be the preferred option. The random number seed will probably be set for the mission. There will be an iron man mode.
On bases:
JG: Based building is important. It will work in a similar manner to the original X-Com, but you will need to specialise your bases to some extent. One of the things you need to do is extend the reach of your vehicles with refuelling and maintenance bases. There will also be installations that can specifically deal with the alien mist.
On the whole 2AP+ will exertion topic:
JG: 'Will Points' are spent to activate most actions. Physically or mentally strenuous actions generally require more will points. A character will lose will points for serious injuries, death of a comrade or facing terrifying monsters. Will Points are recovered by resting for a turn. There are a number of other effects that can positively or negatively affect will points. Characters with leadership ability can boost will points for squad members, for example.
On classes:
JG: Generally, any character can use any equipment, but without the proper ability and training the results may be less than desired. There will be 'classes', but it will be possible for soldiers to multi-class. The classes basically reflect skill sets for certain combat roles.
Any chance of your soldiers having limb and body damage like the enemies? Would be cool if you could lose limbs and replace them with advanced prosthetics
JG: Yes, that is planned (and already working in our internal prototype).
More incline from comments section:
On saving:
JG: We haven't implemented it yet, but save any time should be the preferred option. The random number seed will probably be set for the mission. There will be an iron man mode.
On bases:
JG: Based building is important. It will work in a similar manner to the original X-Com, but you will need to specialise your bases to some extent. One of the things you need to do is extend the reach of your vehicles with refuelling and maintenance bases. There will also be installations that can specifically deal with the alien mist.
On the whole 2AP+ will exertion topic:
JG: 'Will Points' are spent to activate most actions. Physically or mentally strenuous actions generally require more will points. A character will lose will points for serious injuries, death of a comrade or facing terrifying monsters. Will Points are recovered by resting for a turn. There are a number of other effects that can positively or negatively affect will points. Characters with leadership ability can boost will points for squad members, for example.
On classes:
JG: Generally, any character can use any equipment, but without the proper ability and training the results may be less than desired. There will be 'classes', but it will be possible for soldiers to multi-class. The classes basically reflect skill sets for certain combat roles.
Any chance of your soldiers having limb and body damage like the enemies? Would be cool if you could lose limbs and replace them with advanced prosthetics
JG: Yes, that is planned (and already working in our internal prototype).