That's a feature.
It is good now.So, what's the state of the game right now? Tried to play in in winter, and my squaddies changed gender between 2 prologue missions, thus decided the game is too buggy.
True, it feels a lot better compared to the incredible mess that was the alleged "1.0", but very far from being good (or mediocre, the best this "game" can eventually achieve).I tried to play the New version/dlcs for around 5 hours yesterday, and while it definitely feels a lot better, it is still incredibly unfinished.
What is exactly that was unfinished?I tried to play the New version/dlcs for around 5 hours yesterday, and while it definitely feels a lot better, it is still incredibly unfinished.
Oh, had the same problem. Tutorial mission wants me to get the boxes with 5 shity guys and then throws 15 enemies at me at once. Brilliant game design.The tutorial forces you to put your guys right in front the enemies and then lets the enemy hit you until your guy would have died, but is instead kept artificially alive for no explained reason. That does not seem like a good way to teach a system.
Also the tutorial mission aliens uses weapons that the aliens has not evolved yet. Again unexplained.
Then you are forced to take a mission, where you are not allowed to control the load-out, meaning that they have too little ammo for a horde of enemies and I was forced to lose most of my guys and restart without the tutorial.
Then, the first tech I researched told me that I was now able to view the mutation level meter for the world, which I was not and I believe that feature is no longer included.
This was just the first hour or two of gameplay.
I see nothing bad here. And they want you to get hit so they teach you how to heal. But realistically if you ever played any Xcom like game in your place I would not admit I played a tutorial of any other Xcom like game..The tutorial forces you to put your guys right in front the enemies and then lets the enemy hit you until your guy would have died, but is instead kept artificially alive for no explained reason. That does not seem like a good way to teach a system.
Also the tutorial mission aliens uses weapons that the aliens has not evolved yet. Again unexplained.
Then you are forced to take a mission, where you are not allowed to control the load-out, meaning that they have too little ammo for a horde of enemies and I was forced to lose most of my guys and restart without the tutorial.
Then, the first tech I researched told me that I was now able to view the mutation level meter for the world, which I was not and I believe that feature is no longer included.
This was just the first hour or two of gameplay.
It shows how terribly unpolished the game is. If you get so many wtfs during the tutorial, expecting the actual game to be any better would be weird.I see nothing bad here. And they want you to get hit so they teach you how to heal. But realistically if you ever played any Xcom like game in your place I would not admit I played a tutorial of any other Xcom like game..The tutorial forces you to put your guys right in front the enemies and then lets the enemy hit you until your guy would have died, but is instead kept artificially alive for no explained reason. That does not seem like a good way to teach a system.
Also the tutorial mission aliens uses weapons that the aliens has not evolved yet. Again unexplained.
Then you are forced to take a mission, where you are not allowed to control the load-out, meaning that they have too little ammo for a horde of enemies and I was forced to lose most of my guys and restart without the tutorial.
Then, the first tech I researched told me that I was now able to view the mutation level meter for the world, which I was not and I believe that feature is no longer included.
This was just the first hour or two of gameplay.
Tutorials are often just so badly done in games.It shows how terribly unpolished the game is. If you get so many wtfs during the tutorial, expecting the actual game to be any better would be weird.I see nothing bad here. And they want you to get hit so they teach you how to heal. But realistically if you ever played any Xcom like game in your place I would not admit I played a tutorial of any other Xcom like game..The tutorial forces you to put your guys right in front the enemies and then lets the enemy hit you until your guy would have died, but is instead kept artificially alive for no explained reason. That does not seem like a good way to teach a system.
Also the tutorial mission aliens uses weapons that the aliens has not evolved yet. Again unexplained.
Then you are forced to take a mission, where you are not allowed to control the load-out, meaning that they have too little ammo for a horde of enemies and I was forced to lose most of my guys and restart without the tutorial.
You might have different expectations.It shows how terribly unpolished the game is. If you get so many wtfs during the tutorial, expecting the actual game to be any better would be weird.I see nothing bad here. And they want you to get hit so they teach you how to heal. But realistically if you ever played any Xcom like game in your place I would not admit I played a tutorial of any other Xcom like game..The tutorial forces you to put your guys right in front the enemies and then lets the enemy hit you until your guy would have died, but is instead kept artificially alive for no explained reason. That does not seem like a good way to teach a system.
Also the tutorial mission aliens uses weapons that the aliens has not evolved yet. Again unexplained.
Then you are forced to take a mission, where you are not allowed to control the load-out, meaning that they have too little ammo for a horde of enemies and I was forced to lose most of my guys and restart without the tutorial.
Then, the first tech I researched told me that I was now able to view the mutation level meter for the world, which I was not and I believe that feature is no longer included.
This was just the first hour or two of gameplay.
It shows how terribly unpolished the game is. If you get so many wtfs during the tutorial, expecting the actual game to be any better would be weird.
Nah, it is like what Pathfinder Kingmaker is compared to Dragon Age Origins.It shows how terribly unpolished the game is. If you get so many wtfs during the tutorial, expecting the actual game to be any better would be weird.
So far it seems that PP is a Chink copy of Nu-Xcom, with all that entails.
Oh, had the same problem. Tutorial mission wants me to get the boxes with 5 shity guys and then throws 15 enemies at me at once. Brilliant game design.The tutorial forces you to put your guys right in front the enemies and then lets the enemy hit you until your guy would have died, but is instead kept artificially alive for no explained reason. That does not seem like a good way to teach a system.
Also the tutorial mission aliens uses weapons that the aliens has not evolved yet. Again unexplained.
Then you are forced to take a mission, where you are not allowed to control the load-out, meaning that they have too little ammo for a horde of enemies and I was forced to lose most of my guys and restart without the tutorial.
Then, the first tech I researched told me that I was now able to view the mutation level meter for the world, which I was not and I believe that feature is no longer included.
This was just the first hour or two of gameplay.