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KickStarter Phoenix Point - the new game from X-COM creator Julian Gollop

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
is the dlc included in the gamepass version?
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,495
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


Explore ancient ruins for precursor knowledge, and use it to unlock a whole new line of Phoenix Point weapons and technologies. But beware: you won't be the only one seeking to control this ancient knowledge. New rivals will rise up as the legacy of the ancients is revealed to humanity. Launches on Wednesday, August 26, 2020.

Includes:
NEW Story Missions and Cinematics
NEW Procedural Missions and Mission Types
NEW Enemies and Pandoran Evolutions
NEW Maps, Biomes, and Environments
NEW Points of Interest and Means of Exploration
NEW Resources and Ways of Obtaining Them
NEW Research and Technologies
NEW Weapons and Equipment
 

Irxy

Arcane
Joined
Nov 13, 2007
Messages
1,889
Location
Schism
Project: Eternity
So, what's the state of the game right now? Tried to play in in winter, and my squaddies changed gender between 2 prologue missions, thus decided the game is too buggy.
 

randir14

Augur
Joined
Mar 15, 2012
Messages
644
What's wrong with the graphics settings? If I select the Ultra preset I get 50 fps, but if I select Very High and then manually raise everything back to ultra, I get 120 fps.
 

Polanski

Scholar
Joined
Dec 19, 2015
Messages
142
I tried to play the New version/dlcs for around 5 hours yesterday, and while it definitely feels a lot better, it is still incredibly unfinished.
 

Shog-goth

Elder Thing
Patron
Joined
Feb 23, 2018
Messages
596
Location
R'lyeh
Steve gets a Kidney but I don't even get a tag.
I tried to play the New version/dlcs for around 5 hours yesterday, and while it definitely feels a lot better, it is still incredibly unfinished.
True, it feels a lot better compared to the incredible mess that was the alleged "1.0", but very far from being good (or mediocre, the best this "game" can eventually achieve).
 
Last edited:

Polanski

Scholar
Joined
Dec 19, 2015
Messages
142
The tutorial forces you to put your guys right in front the enemies and then lets the enemy hit you until your guy would have died, but is instead kept artificially alive for no explained reason. That does not seem like a good way to teach a system.

Also the tutorial mission aliens uses weapons that the aliens has not evolved yet. Again unexplained.

Then you are forced to take a mission, where you are not allowed to control the load-out, meaning that they have too little ammo for a horde of enemies and I was forced to lose most of my guys and restart without the tutorial.

Then, the first tech I researched told me that I was now able to view the mutation level meter for the world, which I was not and I believe that feature is no longer included.

This was just the first hour or two of gameplay.
 

cpmartins

Cipher
Joined
Jan 9, 2007
Messages
534
Location
Brasil
The tutorial forces you to put your guys right in front the enemies and then lets the enemy hit you until your guy would have died, but is instead kept artificially alive for no explained reason. That does not seem like a good way to teach a system.

Also the tutorial mission aliens uses weapons that the aliens has not evolved yet. Again unexplained.

Then you are forced to take a mission, where you are not allowed to control the load-out, meaning that they have too little ammo for a horde of enemies and I was forced to lose most of my guys and restart without the tutorial.

Then, the first tech I researched told me that I was now able to view the mutation level meter for the world, which I was not and I believe that feature is no longer included.

This was just the first hour or two of gameplay.
Oh, had the same problem. Tutorial mission wants me to get the boxes with 5 shity guys and then throws 15 enemies at me at once. Brilliant game design.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,176
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Tutorial missions are terrible in nuXcom as well, and it has the same problem as Phoenix Point - there is a lot of story points being presented in them. I remember with the expansion for nuXcom the game forces one of your guys to be captured. Really dislike how these tutorials are presented.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,066
The tutorial forces you to put your guys right in front the enemies and then lets the enemy hit you until your guy would have died, but is instead kept artificially alive for no explained reason. That does not seem like a good way to teach a system.

Also the tutorial mission aliens uses weapons that the aliens has not evolved yet. Again unexplained.

Then you are forced to take a mission, where you are not allowed to control the load-out, meaning that they have too little ammo for a horde of enemies and I was forced to lose most of my guys and restart without the tutorial.

Then, the first tech I researched told me that I was now able to view the mutation level meter for the world, which I was not and I believe that feature is no longer included.

This was just the first hour or two of gameplay.
I see nothing bad here. And they want you to get hit so they teach you how to heal. But realistically if you ever played any Xcom like game in your place I would not admit I played a tutorial of any other Xcom like game..
 

cpmartins

Cipher
Joined
Jan 9, 2007
Messages
534
Location
Brasil
Shit son I paid for this shit, might as well get the full experience. But I'll skip it now that I know it's trash.
 

Irxy

Arcane
Joined
Nov 13, 2007
Messages
1,889
Location
Schism
Project: Eternity
The tutorial forces you to put your guys right in front the enemies and then lets the enemy hit you until your guy would have died, but is instead kept artificially alive for no explained reason. That does not seem like a good way to teach a system.

Also the tutorial mission aliens uses weapons that the aliens has not evolved yet. Again unexplained.

Then you are forced to take a mission, where you are not allowed to control the load-out, meaning that they have too little ammo for a horde of enemies and I was forced to lose most of my guys and restart without the tutorial.

Then, the first tech I researched told me that I was now able to view the mutation level meter for the world, which I was not and I believe that feature is no longer included.

This was just the first hour or two of gameplay.
I see nothing bad here. And they want you to get hit so they teach you how to heal. But realistically if you ever played any Xcom like game in your place I would not admit I played a tutorial of any other Xcom like game..
It shows how terribly unpolished the game is. If you get so many wtfs during the tutorial, expecting the actual game to be any better would be weird.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,956
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The tutorial forces you to put your guys right in front the enemies and then lets the enemy hit you until your guy would have died, but is instead kept artificially alive for no explained reason. That does not seem like a good way to teach a system.

Also the tutorial mission aliens uses weapons that the aliens has not evolved yet. Again unexplained.

Then you are forced to take a mission, where you are not allowed to control the load-out, meaning that they have too little ammo for a horde of enemies and I was forced to lose most of my guys and restart without the tutorial.
I see nothing bad here. And they want you to get hit so they teach you how to heal. But realistically if you ever played any Xcom like game in your place I would not admit I played a tutorial of any other Xcom like game..
It shows how terribly unpolished the game is. If you get so many wtfs during the tutorial, expecting the actual game to be any better would be weird.
Tutorials are often just so badly done in games.

And I just don't get it.
Tutorials are among the most important parts of a game - way more important than final bosses (since way less people will ever actually see those).
A game's first impression is quite possibly the most important impression.

What I get is that you have to cheat a little in tutorials in this kind of game to get certain points across.
But this can be done so much better.
instead of forcing players to send units to specified positions, build a level so that they only can be sent along a certain path.
To show how healing is done, let the first few enemies shoot with a certain number of guaranteed hits, damage, etc.

Now, if this was early access, and not fully released (at least I see no EA sticker or such on EGS) with full price and DLCs already out to be purchased.

They might fix and improve it eventually, of course, but by now I don't even think it will be finished by the time it is released on Steam.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,066
The tutorial forces you to put your guys right in front the enemies and then lets the enemy hit you until your guy would have died, but is instead kept artificially alive for no explained reason. That does not seem like a good way to teach a system.

Also the tutorial mission aliens uses weapons that the aliens has not evolved yet. Again unexplained.

Then you are forced to take a mission, where you are not allowed to control the load-out, meaning that they have too little ammo for a horde of enemies and I was forced to lose most of my guys and restart without the tutorial.

Then, the first tech I researched told me that I was now able to view the mutation level meter for the world, which I was not and I believe that feature is no longer included.

This was just the first hour or two of gameplay.
I see nothing bad here. And they want you to get hit so they teach you how to heal. But realistically if you ever played any Xcom like game in your place I would not admit I played a tutorial of any other Xcom like game..
It shows how terribly unpolished the game is. If you get so many wtfs during the tutorial, expecting the actual game to be any better would be weird.
You might have different expectations.
I will agree that tutorial is kind of strange but the rest of the game is much better.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,208
It shows how terribly unpolished the game is. If you get so many wtfs during the tutorial, expecting the actual game to be any better would be weird.

So far it seems that PP is a Chink copy of Nu-Xcom, with all that entails.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
Did this piece of shit ever add those behemoths that you would land on to drill neurotoxin into? I remember that from the fig campaign but with how much of a train wreck Gollop has produced I stopped following the updates of this shit after January.
 

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