Too often community feedback has an opposite effect.I like that you guys find the game challenging. I guess me and others in Community Council bothering devs for last 6 months to make the game harder and more challenging had an effect.
Well they kind of got a council of mostly good players, most of us play on Legendary or Hero difficulty so we all pushed to make the game harder but also more balanced.Too often community feedback has an opposite effect.I like that you guys find the game challenging. I guess me and others in Community Council bothering devs for last 6 months to make the game harder and more challenging had an effect.
No plasma weapons. Later you get access to some nice weapons, especially if you delve deeper into DLC2 content. Priest class has psi powers.Soo, is there an equivalent to plasma weaponry here? What's the ultimate weaponry if not? Are psychic powers a thing as well?
Soo, is there an equivalent to plasma weaponry here? What's the ultimate weaponry if not? Are psychic powers a thing as well?
You can bring 8 guys into mission (and 9 into some). You just need to bring extra guys in another aircraft. Also that vehicle is awesome in first part of the game but you are going to notice it starting to suck in midgame and it is almost useless in late game.After shit talking the game for years since Alpha 1, I went into the Year One edition completely blind and with absolutely zero expectations.
Hey, it ain't bad. The geoscape is kind of a mess and quite boring. There isn't too much to do besides explore points of interest once, then move on to the rest of the world. The tactical combat is damn fun, I dig projectiles being physical and free aim feels nice, however 10 hours into my first playthough I haven't lost a single soldier. I picked the second hardest difficulty for the first playthrough, but I might as well go for legendary instead. The maps are a little on the small side, a sniper or the rocket vehicle is usually capable of covering the entire map, unless it's a built up district with 3 story high buildings blocking line of sight. The graphics are NuXcom through and through, show it to some grandma she wouldn't be able to tell the difference between the games. Replace aliens with crabs and it's the same game aesthetically. The balance and economy is f u c k y , do I build a Scarab armored and tracked vehicle capable of launching 8 deadly rockets every mission, which reload for free.. or for the same cost do I build two sniper rifles, and pay for the ammo. 8 soldiers max per fight, a single transport capable of carrying 6, vehicles talking up 3 of those slots, means near every fight so far has been a 3 soldier + 1 rocket tank fight every mission. It's fine, but I miss human wave, disposable rookies tactics of the original Xcom games. However no game of the sort has really been doing that anyway, besides Xenonauts to an extent, so it gets a pass I suppose. Makes me want to play Long War. Cutscenes are alright, voice acting isn't half bad, some soldiers' accents are pretty sexy.
Overall, as much as I love to hate the game, it's pretty good. It ain't horror, the geoscape is definitely not the 4x that was promised, but it's a decent time waster at 50 percent off. I was expecting nothing, I got a pretty engaging 10 hours of tactical combat so far. Don't know if it will be able to hold my attention for the entire playthrough however, but for now I dig it. It came a very long way since beta/release.
Edit: Oh yeah and the music sucks donkey dick.
I whack 'em with medikits, that's 20 points of damage with no change of item breakage.My most useful melee weapon is an unloaded 5 kg machinegun. No kidding.
Time honored traditions of battle medics.I whack 'em with medikits, that's 20 points of damage with no change of item breakage.My most useful melee weapon is an unloaded 5 kg machinegun. No kidding.
Is there any way to...
...obtain ammo for Independent-faction weapons?
I got their sniper rifle and assault rifle with some ammo, but there doesn't seem to be option to reserve-engineer those.
Is there any way to...
...obtain ammo for Independent-faction weapons?
I got their sniper rifle and assault rifle with some ammo, but there doesn't seem to be option to reserve-engineer those.
Unless they changed it
You should have 1 or 2 copies of the same weapon unequiped (i.e. in the stores), then you get the option to reverse engineer the weapon which in turn allows you to produce ammo.
how do you deal with the mutated tritons that stealth when hit/produce smoke? they are really anoying to deal with.
fire, Fire,FIre!how do you deal with the mutated tritons that stealth when hit/produce smoke? they are really anoying to deal with.
Large amount of explosives
how do you deal with the mutated tritons that stealth when hit/produce smoke? they are really anoying to deal with.
how do you deal with the mutated tritons that stealth when hit/produce smoke? they are really anoying to deal with.
The usual tactics of shooting off their arms to prevent them from attacking does not work, as their regeneration ticks before they act, and they grow their hands right back.
So instead of breaking their hands, I tried breaking their weapons and it works pretty well.
One direct hit from Cyclops is enough to break whatever the tritons are holding and they are mostly harmless after that.
The regenerating Tritons is different than Stealth Triton and they cannot have both as that is their Body part special ability.how do you deal with the mutated tritons that stealth when hit/produce smoke? they are really anoying to deal with.
The usual tactics of shooting off their arms to prevent them from attacking does not work, as their regeneration ticks before they act, and they grow their hands right back.
So instead of breaking their hands, I tried breaking their weapons and it works pretty well.
One direct hit from Cyclops is enough to break whatever the tritons are holding and they are mostly harmless after that.