To me It just does not matter how good the game play is in that game, I can't play it with those graphics, there is just no way. I wish I could, I am being serious, but it just too much to overcome. If there was some mod or something maybe, but I just can't do it. Even terrible shitty 30 year old graphics would be better for me.
One question ArchAngel: Does mission where you'll have to keep civilians alive count as any sort of success if you evacuate them from the map.
I had this mission where I had to keep some scientists alive against quite tough opponents, I was considering a retreat, but managed to whittle them down.
Partially because 3 enemies ran into fire to heal their wounded buddy; that took good portion of their armour and made a nice cluster to throw more grenades & focus fire in. *sigh*
Funniest fights that I've had in this so far have been against Pure and Forsaken.
I think both are DLC-factions.
Starting to like the musics, I slipped into proper geoscape mood while listening one track and thinking "Korea is pretty much fucked".
In UFO and nuXcom weapons were damage, damage type and in nuXcom also crit chance, crit damage, accuracy. In PP each weapons has these stats: Damage, damage type, range/accuracy, shred, pierce, rate of fire (single shot or multi projectile), AP cost (and there is a lot of variation here), weapon HP, weapon base bash damage. PP also has lot of special effects that different weapon can apply: Shock/daze, poison, paralyze, fire, acid, blast (blast damage effects multiple limbs but only does damage to total HP once)one thing that I don't get so far is the researching tech feels completely pointless and its such a downer its hard to want to continue. Every faction has the same exact equipment.. an Assault gun, a hand gun, a sniper rifle, some armor for each class etc and they differ from each other in only the most minor ways. Like one faction might have 2 more range on the Assault gun, but 1 less damage, but an extra shred damage, but 2 less ammo capacity. And each item is like that. they all have identical tech that is barley different from each other; its one step away from having identical sprites but just coloring them, blue, red, green and yellow like in some 80's arcade game.
Does this change as you get later into the research tree or something or is it always like this? Because at the moment I see no reason to research anyone else's tech, they are simply tiny trade offs that completely balance and cancel each other out giving no net difference except perhaps in very specific encounters (maybe)-- so why bother spending a bunch of time and money researching? Yeah it might do a tiny bit more shred damage but it has less range, hardly seems worth the effort. Do you get some sort of other breakthroughs later on or something?
I thought as much about haven defense, but this was slightly different case.In Haven defense where you need to keep civilians alive your main task it to kill all enemies. That stops whole haven from being destroyed. Keeping any of the civilians alive keeps that sector of the haven from being destroyed and also gives you more XP for the mission. If you retreat Pandorans still blow up the Haven. But if you retreat Haven does not get destroyed immediately, its battle vs haven defenders continues and you can go into another defense mission.
No, evacuating works same as keeping them alive in some corner. You want to evacuate as many on any missions where you got some to protect (unless you want to use them for scouting purposes :D)I thought as much about haven defense, but this was slightly different case.In Haven defense where you need to keep civilians alive your main task it to kill all enemies. That stops whole haven from being destroyed. Keeping any of the civilians alive keeps that sector of the haven from being destroyed and also gives you more XP for the mission. If you retreat Pandorans still blow up the Haven. But if you retreat Haven does not get destroyed immediately, its battle vs haven defenders continues and you can go into another defense mission.
Time limited mission where I had to save at least 1 out of 5 scientists from Forsaken attack.
Mission had 2 victory conditions listed:
-Secure area (meaning kill all enemies
-At least 1 scientist have to survive.
I was thinking if maybe evacuating some scientists from the map without killing all enemies counted as partial success and would maybe give reduced reward.
Did you do any trading with Havens?I couldn't afford neither new men or more ships, all resources went to bases.
Did you do any trading with Havens?I couldn't afford neither new men or more ships, all resources went to bases.
I'm sure glad that I've only used 2 bases in east Asia and managed to build my reputation with local havens before I started trading with them.Did you do any trading with Havens?I couldn't afford neither new men or more ships, all resources went to bases.
I did, so I never had any food for recruit any new men
I'm sure glad that I've only used 2 bases in east Asia and managed to build my reputation with local havens before I started trading with them.
Not even close.I'm sure glad that I've only used 2 bases in east Asia and managed to build my reputation with local havens before I started trading with them.
You approaching the end?
What did you expect? They spent all their budget on paying ArchAngelPlaying for a few hours and to be honest i'm not impressed. The game just feels okay nothing about it really stands out. Except for the art style which is really poor. Looks like a free to play cellphone game.
I've taken couple casualties by now.hows the overall difficulty? i read alot that you dont actually loose any men......
On Legendary difficulty as first time player going in blind you are going to be losing men a bunch no matter how good you think you are. Lots of enemies got Gotcha abilities that if you don't know how they work and how to battle vs them, they will kill your soldiers. Kind of like how original UFO worked where you bunched up all your guys to cover reaction fire in all directions and then on alien turn here comes an alien grenade over something where you could not see and everyone is dead :Dhows the overall difficulty? i read alot that you dont actually loose any men......
Have they fixed the super hero abilities?On Legendary difficulty as first time player going in blind you are going to be losing men a bunch no matter how good you think you are. Lots of enemies got Gotcha abilities that if you don't know how they work and how to battle vs them, they will kill your soldiers. Kind of like how original UFO worked where you bunched up all your guys to cover reaction fire in all directions and then on alien turn here comes an alien grenade over something where you could not see and everyone is dead :Dhows the overall difficulty? i read alot that you dont actually loose any men......
Or your rocket guy gets mind controlled by a sectoid commander that is on other side of the map and he blows up everyone inside the Skyranger
PP is not as bad as that but I have seen new players screeming unfair for 1 year now as they meet some of the enemies and what they can do.
Most OP stuff was nerfed.Have they fixed the super hero abilities?On Legendary difficulty as first time player going in blind you are going to be losing men a bunch no matter how good you think you are. Lots of enemies got Gotcha abilities that if you don't know how they work and how to battle vs them, they will kill your soldiers. Kind of like how original UFO worked where you bunched up all your guys to cover reaction fire in all directions and then on alien turn here comes an alien grenade over something where you could not see and everyone is dead :Dhows the overall difficulty? i read alot that you dont actually loose any men......
Or your rocket guy gets mind controlled by a sectoid commander that is on other side of the map and he blows up everyone inside the Skyranger
PP is not as bad as that but I have seen new players screeming unfair for 1 year now as they meet some of the enemies and what they can do.
I never encountered anything like that cause I multi classed everything with the assault class. Especially assault/berserker was insanely op.
Really liked the skills in the earlier Backer Builds. The assault mobility skill gave just 2AP that you could use for anything. Than it became a superhero skill were you just zip around the battlefield.
There was also the berserker skill that let you shoot 3AP weapons for 1AP. And that one skill that gave you AP's back when you killed an enemy.
How do these skills work now? Are there still op skills?