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KickStarter Phoenix Point - the new game from X-COM creator Julian Gollop

7h30n

Augur
Joined
Aug 14, 2012
Messages
311
You'll absolutely want more speed for Lairs as well since you're running through a gauntlet with more enemies spawning fast while trying to find a spawner enemy; and the Lair is a bit larger than the typical maps tend to be. The faster you can get it over with the better.

I usually just jetpack couple of guys over there and let 'em deal with the Spawnery.

So, yeah, at least all of the stats appear to be useful in someway in this game offering different playstyles.
 

Matalarata

Arcane
Patron
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May 8, 2013
Messages
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The threshold line
Yes, movement in tactical games is both a +defense and a +offense stat, as it allows you to meaningfully position to increase damage and keep your guys safe. It has a ton of emergent value as you progress on a mission, especially when playing a game blind. I can see experienced players building more static, better optimized soldiers but if you are learning the game as you go I find it invaluable.


I'm not particularly impressed by vehicles, on paper. Are they gud?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,882
People say this new interview with Gollop is good: https://explorminate.co/interview-with-julian-gollop/
Apparently he confirms Behemoths with next DLC.
when is next DLC? May halt my play-through, really want to play with behemoths. Someone could make "The Mist" Mod, although I guess that's what the game is sort of..
Certainly not before end of January, more realistic sometime in February.

I guess I will wait for DLC, this is the last one right? May as well play the game as intended with full 'vision' implemented.

But I still struggle to get past the Nu-Nu-Xcom aesthetic/design. What a disgrace they did not go with all the early design stuff and sold out to chase Firaxis audience.

Could just wait for Xenonauts 2, the actual incline...
Next DLC is not last DLC. There are two more incoming but we don't know what they will be about yet.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,432
Do enemies sometimes skip turns for anyone else?

It's not panic, might be avoiding overwatch, but seems like a very long shot, mostly looks bugged.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,882
Yes, movement in tactical games is both a +defense and a +offense stat, as it allows you to meaningfully position to increase damage and keep your guys safe. It has a ton of emergent value as you progress on a mission, especially when playing a game blind. I can see experienced players building more static, better optimized soldiers but if you are learning the game as you go I find it invaluable.


I'm not particularly impressed by vehicles, on paper. Are they gud?
Game has enemies that ignore your speed stats. Snipers and rocket guys will test if you ignored your Strenght stat and Psi enemies will test if you ignored your Willpower stat. Personally I try to keep those two stats higher than speed.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,882
Do enemies sometimes skip turns for anyone else?

It's not panic, might be avoiding overwatch, but seems like a very long shot, mostly looks bugged.
Skin in what way? Just stand around and not do anything? Or just move and not attack your guys?
If it is the latter then those enemies probably just were not Alerted to your presence so they just do a patrol turn.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,432
Do enemies sometimes skip turns for anyone else?

It's not panic, might be avoiding overwatch, but seems like a very long shot, mostly looks bugged.
Skin in what way? Just stand around and not do anything? Or just move and not attack your guys?
If it is the latter then those enemies probably just were not Alerted to your presence so they just do a patrol turn.

No, they're def alerted.
Doing the pirate king mission (2nd part of 2nd Synd), where you aggro a bunch of enemies immediately, and they're acting extremely retarded, just shuffling around while they get gunned down.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,882
Do enemies sometimes skip turns for anyone else?

It's not panic, might be avoiding overwatch, but seems like a very long shot, mostly looks bugged.
Skin in what way? Just stand around and not do anything? Or just move and not attack your guys?
If it is the latter then those enemies probably just were not Alerted to your presence so they just do a patrol turn.

No, they're def alerted.
Doing the pirate king mission (2nd part of 2nd Synd), where you aggro a bunch of enemies immediately, and they're acting extremely retarded, just shuffling around while they get gunned down.
Human AI is retarded. They did a bit about it but more AI improvements are still coming.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,040
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Human AI is retarded.
This.
They have tendency to cluster into fires because those with healing items come help their wounded while taking damage themselves, which causes next idiot with medikit come to help...

They seem to have heal as priority number one no matter what. Maybe they should randomize it a bit, maybe need a bleed before it goes into priority, or is the enemy within a certain amount of tiles etc etc.

I enjoy when the Siren mindcontrols one of my guys and have him heal the Siren :)
 

7h30n

Augur
Joined
Aug 14, 2012
Messages
311
Human AI is retarded.
This.
They have tendency to cluster into fires because those with healing items come help their wounded while taking damage themselves, which causes next idiot with medikit come to help...

They seem to have heal as priority number one no matter what. Maybe they should randomize it a bit, maybe need a bleed before it goes into priority, or is the enemy within a certain amount of tiles etc etc.

I enjoy when the Siren mindcontrols one of my guys and have him heal the Siren :)

My moment of LOL was when I mindcontroled a Siren, and the allied faction (in the haven defense mission) then proceeded to heal the said Siren :D

EDIT: Luckily, I never lost control of that Siren, otherwise probably half of my squad would die...
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,837
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I'm not particularly impressed by vehicles, on paper. Are they gud?
The one you start with access to is pretty decent. It has unlimited inventory for carrying stuff in scavenging missions, and can help your heavies get around a bit faster. The twin rockets are also pretty good for dealing with enemies but the limited ammo is a problem. It's not really worth the three slots it takes in the vehicle. But it seems it distributes xp to the rest of the squad, so you level quite fast with it.

I enjoy when the Siren mindcontrols one of my guys and have him heal the Siren :)
Next level tactics. I actually like this.
I think the ai is decent in general, but sometimes it has a brainfart. Running into fire to heal some is one of those.
Snipers and rocket guys will test if you ignored your Strenght
How so? Seems to me I'd want speed to spot and countersnipe them, not strength. Maybe I am missing something strength does, but it seems like the least useful stat. Speed is just great in general, willpower fuels your abilities, most of which are incredibly good and strength just lets you deal more melee damage (just use a shotgun) and carry more (It's not like I can afford to outfit everyone with enough backup grenades/weapons to max out either way). Strength does help you resist paralysis, which is good. But the attacks which cause it inflict a lot so it feels very expensive to bump strength just to get an extra ap in those edge cases.
 

Alienman

Retro-Fascist
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Next level tactics. I actually like this.
I think the ai is decent in general, but sometimes it has a brainfart. Running into fire to heal some is one of those.

Yeah, I thought it was cool as well, but the illusion was shattered a bit when I realized they will always heal.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,882
Snipers and rocket guys will test if you ignored your Strenght
How so? Seems to me I'd want speed to spot and countersnipe them, not strength. Maybe I am missing something strength does, but it seems like the least useful stat. Speed is just great in general, willpower fuels your abilities, most of which are incredibly good and strength just lets you deal more melee damage (just use a shotgun) and carry more (It's not like I can afford to outfit everyone with enough backup grenades/weapons to max out either way). Strength does help you resist paralysis, which is good. But the attacks which cause it inflict a lot so it feels very expensive to bump strength just to get an extra ap in those edge cases.
Strength is best stat. Each point of strenght improves: Max HP (1 = 10 ), Paralyze resistance (1 = 1), Throw Distance, max Encumbrance (if you go over max you lose Speed, 1 = 1), melee damage with Bashing (damage = size of weapon x Strenght score, max can be 5 x strenght).
Speed will not help you vs enemy snipers. Only luck or enough HP to survive being one shot can (or hit once with that and then by some other person taking a pot shot at a weakened soldier).
I already had so many situations where my soldiers would have died if my Strenght was 1 or 2 points lower and I got 500+ hours of playing the game.
 

Matalarata

Arcane
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The threshold line
So, I've been contacted by the HK-47 wannabe, he's angry ANGRY and wants me to raid Jericho. I have no fookin' idea who he's talking about, I suppose I should read the digital extras to understand that. I wanted to play this completly blind but I wasn't expecting a random minor faction to appear like that. AFAIK the Pure are another type of enemy encounter? What should I do with "a humble request"? Jericho is the faction I'm least interested in but I'm not exactly eager to raid them, I want positive relation with all 3, if I manage.
 

razvedchiki

Erudite
Joined
May 25, 2015
Messages
4,265
Location
on the back of a T34.
dont help them, getting jericho on allied status will unlock many helpfull techs. plus jericho is the only faction that actually attacks pandoran bases (after they start bulidng satellite links in their bases).
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


Enjoy the title track from our Phoenix Point: Year One Edition "Rise of the Phoenix" by Simeon Dotkov. With this theme, Dotkov not only invokes the rebirth of humanity in its last desperate fight for survival but that the game itself is also reborn in this definitive Year One Edition.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,882
dont help them, getting jericho on allied status will unlock many helpfull techs. plus jericho is the only faction that actually attacks pandoran bases (after they start bulidng satellite links in their bases).
This is bad advice. If you don't help them you don't get access to bionics. You can get access later but this first tier gives you mind control immunity head so it is useful earlier.
You just lose a bit of reputation if you do this mission, nothing you cannot recover from.
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,407
Pathfinder: Wrath
dont help them
This is bad advice. If you don't help them you don't get access to bionics.
I guess that's where the R part of RPG kicks in.
In my current playthrough the New Jericho is the only bros faction (even though I'm now allied with all 3 of them).
The mutants are out of the question and the communists are too busy arguing with each other instead of fighting the common threat.
So I refused to cooperate with some random cyber-psycho telling me to attack NJ just because he wants me to do it.
He did not look trustworthy, you know.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,837
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
So I've played this game some more now, but still quite a bit to go.

But it feels like an early access title. There's blatant technical issues, basically all the gui needs a second (and third) pass. And there's weird balance issues (rescue missions where even if you move as fast as you can, they will still die before you get close for example). And rather than fix these issues, they're spending time adding new jank on top (what is the point of the ancient dlc?). So it doesn't just feel like an early access title, it feels like an early access title stuck in limbo, with a dev team that's barely staying ahead of bankruptcy.

Sucks too, because I think there is a very good game buried here. But there's constant annoyances that make me unable to play for more than an hour or two at a time. It's just very tiring.
 

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