- Joined
- Jan 28, 2011
- Messages
- 100,677
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They added 5 new items for PP that are not related with factions in last patch. Also some of the late game weapons are pretty powerful and they are straight upgrades.I'm enjoying the game a lot. It's certainly less polished than, say, XCOM 2 (though calling XCOM 2 polished is still a big lol, maybe produced would be a more accurate term) but it is mechanically way above it imo. For me the game ranks up with the original UFO and Terror from the Deep. The only thing I'm still not entirely sold on is how new equipment seems to be a horizontal upgrade rather than a vertical one. I've found some stuff that is a straight up upgrade, but I suspect it was DLC armor that I found on a mission. As the enemy keeps evolving and gets stronger, my equipment remains mostly stagnant. Maybe there are some researches that I haven't gotten to yet that will help me upgrade some guns and armor that are flat out better than what I started out with, but the game seems to put more emphasis on character building than equipment alone. I think the faction system is neat, but I wish Phoenix Point was a bit less reliant on them for technology and had more stuff they can research on their own, though this is mostly a problem with setting flavor rather than the raw mechanics of it. It just makes the Phoenix Project feel less self-reliant than X-COM did.
The only thing I'm still not entirely sold on is how new equipment seems to be a horizontal upgrade rather than a vertical one. I've found some stuff that is a straight up upgrade, but I suspect it was DLC armor that I found on a mission. As the enemy keeps evolving and gets stronger, my equipment remains mostly stagnant.
The thing I find most disappointing so far is how sturdy the environment is, and how weak and small all the explosives are. Maybe lategame explosives will be nicer, but I am starting to doubt. The starting grenades and grenade launcher feel completely pointless.
Overall, the game is halfway between new and old X-Com, which is a bit of a shame. I feel like the original X-Com is more snappier and fun to play, while Silent Storm and Jagged Alliance provide much better implementation of some systems appearing here. Oh, and there's no forest burning or generating enough smoke through all the fires you caused to KO enemies trapped in it![]()
Some enviroment is more sturdy than others. Also you can get rockets later. And hel cannon destroys almost anything.The thing I find most disappointing so far is how sturdy the environment is, and how weak and small all the explosives are. Maybe lategame explosives will be nicer, but I am starting to doubt. The starting grenades and grenade launcher feel completely pointless.
If you like FiraXCOM beyond the Firaxis name you'll love it since it's a better version of that trash.So game is gud now?
Soldier rescue mission in midgame and beyond are currently unbalanced and are not worth doing.Still playing it on and off on hero difficulty.
Game went from a cakewalk to kicking my ass. Some of the missions are just bullshit balanced; The one I was just on, have to rescue 3 dudes on the opposite side of the map, between them and me is a horde of assholes, two golden sirens and a fat artillery boy.
Before turn 2 starts, all 3 dudes get absolutely destroyed by the Pandorans. There's nothing I can even do. This seems to be happening more often than not; one haven defense mission with a big scylla ended on turn 2 as all 5 civilians I had to rescue got massacred before I could even get to them.
Am I having extremely bad luck, or is anyone else experiencing these weird scenarios?
I experience vertigo every time I see that the recruitment cost of just one soldier, his armor and weapon, is usually 2-3 facilities worth. Three soldiers are worth an entire skyranger. The game is balanced this way sure but the numbers are still fucked.
Soldier rescue mission in midgame and beyond are currently unbalanced and are not worth doing.
No but once you get access to Mutog you can build them with that only and have them to guard your basesis there a way to sell the mutation resource i gather?
when is next DLC? May halt my play-through, really want to play with behemoths. Someone could make "The Mist" Mod, although I guess that's what the game is sort of..People say this new interview with Gollop is good: https://explorminate.co/interview-with-julian-gollop/
Apparently he confirms Behemoths with next DLC.
Finally got access to shared Anu tech, and I'm only one mission away from the same with Synedrion. Still trying to find a Priest to recruit for my my squad, however, with zero luck. All I keep finding is Berserkers. Realistically speaking, is there any reason why you wouldn't ally with all the factions each time you play the game? To me it seems like a no brainer thing that you'd want to do each time you play. I haven't tried raiding yet, but would that cause the doomsday clock to advance far faster than merely trying to foster an alliance would?
Also, how important is Perception? I was thinking of picking up one of those random passive perks for my Heavy/Sniper, the one that grants +2 Strength, +20% Accuracy -15% Perception. It seems like a good tradeoff.
I guess it doesn't matter then if my slowest guy has a bit less Perception. He's not the one spotting enemies anyway.Finally got access to shared Anu tech, and I'm only one mission away from the same with Synedrion. Still trying to find a Priest to recruit for my my squad, however, with zero luck. All I keep finding is Berserkers. Realistically speaking, is there any reason why you wouldn't ally with all the factions each time you play the game? To me it seems like a no brainer thing that you'd want to do each time you play. I haven't tried raiding yet, but would that cause the doomsday clock to advance far faster than merely trying to foster an alliance would?
Also, how important is Perception? I was thinking of picking up one of those random passive perks for my Heavy/Sniper, the one that grants +2 Strength, +20% Accuracy -15% Perception. It seems like a good tradeoff.
Perception is a bit of a team wide skill - since if one person can detect an enemy then everyone can shoot at it, so as long as you've got some guys with good perception you should be fine.
You can now dual class your regular recruits into priests.Still trying to find a Priest to recruit for my my squad
Indeed, but I was hoping to recruit a baseline Priest and then maybe cross that with the Synedrion class. If I don't find one soon I might just make one of my Assaults an Assault/Priest, which might work fine as well.You can now dual class your regular recruits into priests.Still trying to find a Priest to recruit for my my squad
Certainly not before end of January, more realistic sometime in February.when is next DLC? May halt my play-through, really want to play with behemoths. Someone could make "The Mist" Mod, although I guess that's what the game is sort of..People say this new interview with Gollop is good: https://explorminate.co/interview-with-julian-gollop/
Apparently he confirms Behemoths with next DLC.