Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,446
Pretty fun game, better than the XCOMs. Shooting mechanic is great and hopefully a new standard. Offers a much more consistent challenge instead of dropping off late. Still a bit buggy.
Infiltrator last perk triggers from stealth, so at max range with a sniper it's always on pretty much. For some reason the Daze (the shooting from behind stuff) also triggers from stealth, contrary to the description.
Berserker is pretty good with explosives and heavier weapons due to Shred and Adrenaline Rush, the latter especially with the Daze immunity mutation.
There are a lot of strong combos, but Rapid Clearance on Assaults is is probably the most broken one, since it feeds many degenerate loops. Also the Sniper's Marked for Death stacking, and the description is incorrect, seems to be a % bonus. Frenzy being so easily available makes me understand why Archangel doesn't value speed stat.
Melee starts being really good later on when you can afford the various augments, it makes mincemeat out of the Hoplites and generally does a lot more damage than shotguns.
Interesting. I agree that the berserker is a weird grab bag of abilities and that melee weapons are mostly incorrect (shotgun is going to be better most of the time). Not sure how infiltrator would be great, the crossbow seems pretty weak and the damage bonus for shooting people in the back too risky and inconsistent. I like using snipers doubleshooting with the quick aim perk.the infiltrator is god on earth providing damage, scouting, walls destruction and distraction, while the berserker is dead meat.
Infiltrator last perk triggers from stealth, so at max range with a sniper it's always on pretty much. For some reason the Daze (the shooting from behind stuff) also triggers from stealth, contrary to the description.
Berserker is pretty good with explosives and heavier weapons due to Shred and Adrenaline Rush, the latter especially with the Daze immunity mutation.
There are a lot of strong combos, but Rapid Clearance on Assaults is is probably the most broken one, since it feeds many degenerate loops. Also the Sniper's Marked for Death stacking, and the description is incorrect, seems to be a % bonus. Frenzy being so easily available makes me understand why Archangel doesn't value speed stat.
Melee starts being really good later on when you can afford the various augments, it makes mincemeat out of the Hoplites and generally does a lot more damage than shotguns.
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