Jaedar
Arcane
- Joined
- Aug 5, 2009
- Messages
- 10,153
totally unfeasible at start because you'd be crushed. totally unfeasible later on because you want to build reputation.This is what raiding settlements is for. Minimal rep penalty, and you get a lot of resources.there's very little resources available, and only when the game says so
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Nah. Raiding Anu at start is free money (what are they going to, rush me with their shit tier armor and shotguns/baseball bats?) and Jericho is fine until they invent mounted rocket launchers. Synedrion are tricky, but none of their weapons or armor are actually strong, so superior tactics will rule. Have to watch out for snipers though. Each raid will net you more than a thousand in total resources so you don't have to spam them, and the penalty for a single raid is only like -5. Do one raid for every defence/lair mission and you'll still find yourself increasing in rep, and you probably won't need that many.
Raiding does actually become a lot less feasible as the game goes on, as each faction gets hard to counter tech. Two shots (out of the three round burst) from a virus rifle will incapacitate one of your soldiers for half a dozen turns. Jericho gets rockets and heavy armor out the wazoo. Synedrion get instaparalysis tanks.
I think "the correct" way to play is to raid heavily early on and build a bunch of science/manufacturing/training/bases and only later on do the regular scavenging and exploration missions. You should especially never build aircraft, always steal them.