So is the mod good or does it just add more tedium than what already exists in the game? any reports?
It looks like it adds more DLC-like micromanagement mechanics which was one of the main problems with the original game. Haven’t tried it though
Explain?! It just takes existing mechanics and makes them better or more influential (like with Delirium). And still it is not even close to UFO, I was pushing we make it closer to UFO all the time but they didn't want to. For example I wanted us to limit using global inventory only when at base.
“the Phoenix Rising team has re-introduced Oneiric Delirium, a game mechanic that takes its toll on your soldiers’ psyche as the campaign progresses. Players must manage their soldiers carefully to keep them operational, as Delirium saps their Willpower, but it can also be harnessed into unique perks or advantages. Be warned, though, as the Oneiric Delirium Index increases, more powerful and harsher effects will rear their head, but players can remove this threat as they progress through the story.”
This sounds like exactly the type of shit that soured me on the main game; instead of interacting with the complex and fairly robust core gameplay and management, the further the game went on the more I was forced to do some simplistic, routine micromanagement side gimmicks to the point where I ended up spending more time doing all of that boring mini game stuff compared to interacting with systems that had actual work put into them