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KickStarter Phoenix Point - the new game from X-COM creator Julian Gollop

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
While devs didn't block this (probably just so people didn't need to micromanage base inventory and different ship inventories)

Letting you freely transfer between bases, and blocking ship2ship transfers would be an improvement.
 

Visperas

Augur
Joined
Nov 5, 2013
Messages
514
Honestly, I'm fine with instant and free transfer of items. To me, managing that is not fun and just busywork.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,139
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I like micromanagement. Simplifying game to simply send a squad and shoot. Where is the fun?
It can be fun if there's thought behind it. If you're just doing the same rote action over and over, it's not.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,283

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,283
What you guys are asking is not a small feat. You need to have different inventory for different locations with UI for that, then have new UI for transfering stuff between inventories and then rebalance costs for all items which pulls who knows how much other stuff. And for what? Because few players cannot self limit themselves because they think this is optimal play when it is not needed as I have been easily finishing the game on legendary honestman without doing that "optimal" play.
And then in addition you would piss off all the players that do not want more inventory management.
 
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ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,283
So what would you guys say are the main issues with the game in its current state?

Game was sold as a return to the roots of XCOM UFO Base Defense, what it ended up being was an indie unpolished version of Nu-XCOM. Why would I play this game when I can play NU-XCOM instead?
Because it has 2x better mechanics than nu-Xcom. It is like saying why would I play Pathfinder Kingmaker when I can play Dragon Age 2.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,761
Location
Copenhagen
So what would you guys say are the main issues with the game in its current state?

It has the best bullet model ever designed for a tactical game and contrary to what you might think, this really adds to the gameplay in a huge way, making enemy and your attacks more a gradual thing than binary.

Unfortunately it is held back by having tons of uinteresting systems where you fiddle with small numbers to avoid small nuisances and none of it feels like you're making fun decisions.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,110
Better bullet modeling than say JA2 and Silent Storm? Still fondly remember playing the SS demo and having to hit the deck at the end of my turn near an almost waist high raised curb and a lamppost and watching two MGs (among other soldiers) light the area up hearing all the ricochets off metal. Was too far to any meaningful cover so just played Sergeant York from there while redirecting other characters to flank. Granted skilling up makes everything far too accurate eventually in SS.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
682
Why would I play this game when I can play NU-XCOM instead?
I prefer the setting and the visual design of it, but oh well. Not worth it if it's too subpar.

Problem is that the setting and visual design is like more or less exactly the same as NU-XCOM............ same plastic Power Rangers designs. It is kind of weird to say one is better than the other.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,454
It is kind of weird to say one is better than the other.
Monster designs look less goofy, factions are neat and the whole plague scenario is better than both nuXcom 1 (in which Earth isn't too affected by the alien invasion which you ultimately repel) and 2 (in which aliens become conventional overlords and you play as lame ass guerillas against the alien-led government).
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,283
Why would I play this game when I can play NU-XCOM instead?
I prefer the setting and the visual design of it, but oh well. Not worth it if it's too subpar.

Problem is that the setting and visual design is like more or less exactly the same as NU-XCOM............ same plastic Power Rangers designs. It is kind of weird to say one is better than the other.
Setting is nothing like nuXcom, claiming that means you are either retarded or lying. Yea, general design of basic PP soldiers does look like it a bit but not enemy and many other humans you meet.
 

jac8awol

Arbiter
Joined
Feb 2, 2018
Messages
410
Playing this with all DLC and mods now and it's quite pleasant. The skies one seems very ignorable, I had like one aerial battle so far and it was just a bit shit, but I liked the way the flier was guarding a corrupted haven and I needed to take it out to attack that haven. Difficulty level seems just about perfect, I'm staying afloat, able to make progress on research and have just enough resources to rearm and manufacture a few extras, as long as I go trade food with the other factions. I don't know why I've buddied up with Synedrion, I wasn't trying/planning to but it's just gone that way, the other factions are slowly warming up to me too, I guess that's just the default. Seems a bit too easy to get everyone on your side.
All-in-all seems better than when I tried it ages ago although it's hard to say why. UI does and I guess will always feel so cheap, art design and direction took a terrible wrong turn as we all know but the tactical combat is good.
 

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