There is much to say about this paragraph, but for now I will simply note that: (1) "Soviets versus Senators" is one of the oddest parallels I've seen and (2) "we took out [sic] spades and picks to the ground and dug out the heart blood of the land" taking place after the Cold War reveals a certain confusion about the historical sequence of things and also about how oil is actually extracted (AFAIK, at no time in human history was oil extracted using spade and picks, but maybe in this alternate reality cars run on liquified coal). I guess polemics gonna polemicize. I do think it's epic and fantastic that this game is written by the same guy who wrote The Sea Will Claim Everything. He saw it coming, at least!I never thought the world would end like this. I grew up in the nineteen eighties. I lived through Reagan, Brezhnev, Bush, Gorbachev and the rest. In those days and the days before we believed in a nuclear Armageddon. East against West, Soviets versus Senators where both sides built enough weapons to destroy the Earth many times over. But the world couldn’t hold its breath forever. The dollar defeated the bomb and we learned to get along, provided we could smell profit in it. Oil, gas and coal became the fuel of nations. We took out spades and picks to the ground and dug out the heart blood of the land, letting it fill the bellies of our cars, our trucks and our planes. Our machines drank and drank, sending us far from terra firma to feed our addictions. All the while, great black clouds spewed into the sky, bringing about an end we could never have predicted. While the one percent lined their pockets and pretended ignorance, the rest of us bent our backs. We drilled the seabed and found black gold. We bored beneath our homes and tore up forests to fuel the greed of the rich, all the while blind to our fate. As we burned this world, so the sun burned us, melting the poles, raising the oceans, bringing smog and filth to the air for our children to inherit. In the ash, dust and fog, we didn’t see them before it was too late. They came from the sea …
What is the instinct to turn X-Com into a "humans are shit" cynical story (as in TftD, Apocalypse) when the original game is about a pitifully optimistic entire-human-race-including-Zimbabwe international government institution that defeats interstellar magic-using aliens?
That description has nothing to do with cthulhu tho, not even the enemy art has the slightest vibe.Its mostly due to the Cthulhuian vibe they're trying to go for.
What if they did wake up an ancient evil lurking in the sea due to digging deep without knowledge?That description has nothing to do with cthulhu tho, not even the enemy art has the slightest vibe.Its mostly due to the Cthulhuian vibe they're trying to go for.
Cthulhu is about old gods sleeping in the dark places of the earth, their human and inhuman minions plotting their return, old long dead civilizations rediscovered and the madness that destroyed them, it's about the inevitable end of all things... It's not about the environment or minigun lobster captain planet wannabes.
Im excited for the game, but that story blurb is utter shit.
It should turn out that fossil fuels are actually a sentient race trying to stop the genocidal one-percenters from wiping them out!What if they did wake up an ancient evil lurking in the sea due to digging deep without knowledge?That description has nothing to do with cthulhu tho, not even the enemy art has the slightest vibe.Its mostly due to the Cthulhuian vibe they're trying to go for.
Cthulhu is about old gods sleeping in the dark places of the earth, their human and inhuman minions plotting their return, old long dead civilizations rediscovered and the madness that destroyed them, it's about the inevitable end of all things... It's not about the environment or minigun lobster captain planet wannabes.
Im excited for the game, but that story blurb is utter shit.
Is this published somewhere?Heh, well fuck. I wrote a pretty bad novel in which aliens of sorts come out of the ocean. They were mad scroungers/nomads who picked the sea floor clean and over time accumulated a vast array of weaponry from all the garbage that fell down there. They released a toxin into the air that killed most everyone/forced humanity to quickly depart the planet. Their initial weaponry were things powered by hydraulics, coils, etc. Like harpoon guns on land. Then over time they picked up human weapons. They weren't interested in extermination, only in collecting more shit. Gangster hoarders through and through.
The monsters seen thus far seem to utilize rapid evolution and adaptation, if the dude wielding a gun for an arm is anything to go by.
Is this published somewhere?Heh, well fuck. I wrote a pretty bad novel in which aliens of sorts come out of the ocean. They were mad scroungers/nomads who picked the sea floor clean and over time accumulated a vast array of weaponry from all the garbage that fell down there. They released a toxin into the air that killed most everyone/forced humanity to quickly depart the planet. Their initial weaponry were things powered by hydraulics, coils, etc. Like harpoon guns on land. Then over time they picked up human weapons. They weren't interested in extermination, only in collecting more shit. Gangster hoarders through and through.
The monsters seen thus far seem to utilize rapid evolution and adaptation, if the dude wielding a gun for an arm is anything to go by.
All these large creatures, i'm wondering how they'll be dealt with mechanics wise.
Phoenix Point - The New Game From the Creator of the Original X-COM
Phoenix Point is the new project from my studio, Snapshot Games. Last year we launched our first game, Chaos Reborn, to critical acclaim achieving an 85% Metacritic rating. Now I am going back to my sci-fi roots with an XCOM style game that incorporates the modern presentation and slick game play of the Firaxis reboot with the more strategic, open-world approach of the very first X-COM game from 1994.
We are in the process of raising finance for funding the project and I am interested in talking to:
Please get in touch. Both myself and the president of Snapshot Games, David Kaye (founder of Gaming Insiders) will be at E3 in June - so let's hook up!
- Investors - who can enjoy a share of the revenue
- Publishers - who can support the game's release
- Games Journalists - who want to know more about the game
You're not in the 90's anymore, Julian. An 85% Metacritic score nowadays means your game is just a little above average.Last year we launched our first game, Chaos Reborn, to critical acclaim achieving an 85% Metacritic rating.
modern presentation and slick game play of the Firaxis reboot