tactical mechanics of the Firaxis reboot.
Well, if that quote is correct, Gollop did say right out that Phoenix Point will have the "tactical mechanics of the Firaxis reboot". The strategic layer will be better, but if the combat is essentially the same, yeah.I don't mind him making a NuXcom looking game as long as he makes it more complex. Hold your horses people until we know details.
This screenshot just might be like nuXcom camera which is just one of the options and can be turned off.
In Zodiac Legion, the way we plan to do it is to have magic return to the world. I know it is a bit cliched, but it would be an easy way to have "tech" improvement in a short period of time.I'm pretty sure 90% of you folks will pay (me too) for a fantasy Xcom game.
Avenger=Castle
Commander=King
Bradford=Knight
Tygan=Alchemist
Shen=Blacksmith
Geoscape= Old paper world map
Alien invasion=Undead\Demons invasion
Yeah, i'm pretty sure i'll buy it but it's just a dream, every developers do 4x fantasy stuff, noone follow the Xcom path. Would be really fresh
Gollop had the chance..but he preferred to go with Scifi-Already boring-brown palette
LoL someone kickstarter a game like this pleaseeeeeeeeeeeeeeee i'll buy 10 copies
PS: Massive Chalice has horribad art direction, it's so confusing that can be even scifi
PS2: Forgot Battle Brothers, it seems really promising but i'll wait final release
How would you do progression in a fantasy xcom? In the scifi setting it fits well since you capture the alien weapons and research them, and technological progress is fast in the modern era. A little more tricky with fantasy, which mostly are static settings or progress over long time periods.
The player would then send his heroes looking for artifacts and tomes of magic to help him unlock ancient magic arcane, and get new spells and enchanted equipment.
So basically, as it is a rediscovery, it allows us to change the "tech level" pretty fast.
The tecnology itself would of course be fixed, as it would make no sense otherwise, but with the improvement of magic crafting technique, a previously unaffordable high end suit of plate armor might become trivially easy to craft.
I hope there's more emphasis on character development and other rpg mechanics. xcom was fun, but all the dudes played the same way but with different stats.
Character development would be quite tricky, as we would also need a lot of characters to throw to the meat grinder, so we cannot do anything approaching any RPG when it comes to heroes development :
Even picking perks and raising stats for characters would become terribly boring with a casualty rate that would approach what it was in X-COM.
We plan to do it by having very little decisions to make during the first few levels, where characters are considered expendable, and many more lately.
In Zodiac Legion, the way we plan to do it is to have magic return to the world. I know it is a bit cliched, but it would be an easy way to have "tech" improvement in a short period of time.I'm pretty sure 90% of you folks will pay (me too) for a fantasy Xcom game.
Avenger=Castle
Commander=King
Bradford=Knight
Tygan=Alchemist
Shen=Blacksmith
Geoscape= Old paper world map
Alien invasion=Undead\Demons invasion
Yeah, i'm pretty sure i'll buy it but it's just a dream, every developers do 4x fantasy stuff, noone follow the Xcom path. Would be really fresh
Gollop had the chance..but he preferred to go with Scifi-Already boring-brown palette
LoL someone kickstarter a game like this pleaseeeeeeeeeeeeeeee i'll buy 10 copies
PS: Massive Chalice has horribad art direction, it's so confusing that can be even scifi
PS2: Forgot Battle Brothers, it seems really promising but i'll wait final release
How would you do progression in a fantasy xcom? In the scifi setting it fits well since you capture the alien weapons and research them, and technological progress is fast in the modern era. A little more tricky with fantasy, which mostly are static settings or progress over long time periods.
The player would then send his heroes looking for artifacts and tomes of magic to help him unlock ancient magic arcane, and get new spells and enchanted equipment.
So basically, as it is a rediscovery, it allows us to change the "tech level" pretty fast.
The tecnology itself would of course be fixed, as it would make no sense otherwise, but with the improvement of magic crafting technique, a previously unaffordable high end suit of plate armor might become trivially easy to craft.
I hope there's more emphasis on character development and other rpg mechanics. xcom was fun, but all the dudes played the same way but with different stats.
Character development would be quite tricky, as we would also need a lot of characters to throw to the meat grinder, so we cannot do anything approaching any RPG when it comes to heroes development :
Even picking perks and raising stats for characters would become terribly boring with a casualty rate that would approach what it was in X-COM.
We plan to do it by having very little decisions to make during the first few levels, where characters are considered expendable, and many more lately.
By the way..what's the hold up? Design? Coding? Art? Music?
That still means nothing. Unless for people it is make or break if games uses action points or not. But even with two action system you can make it way more complex and intelligent than what nuXcom has.Well, if that quote is correct, Gollop did say right out that Phoenix Point will have the "tactical mechanics of the Firaxis reboot". The strategic layer will be better, but if the combat is essentially the same, yeah.I don't mind him making a NuXcom looking game as long as he makes it more complex. Hold your horses people until we know details.
This screenshot just might be like nuXcom camera which is just one of the options and can be turned off.
Ehhh. It definitely means something. I hope PP is good too, but using XCOM as a starting point is not encouraging.That still means nothing.Gollop did say right out that Phoenix Point will have the "tactical mechanics of the Firaxis reboot".I don't mind him making a NuXcom looking game as long as he makes it more complex
Oh, I thought it's some kind of parody.
http://www.vg247.com/2016/06/02/phoenix-point-first-screenshot/
The attacks aimed at specific body parts were certainly not in XCOM!Oh, I thought it's some kind of parody.
http://www.vg247.com/2016/06/02/phoenix-point-first-screenshot/
Yea its rather sad and pathetic that the best we can get from the guy who invents Xcom is a copy of the Firaxis version.
I don't get what you guys have a problem with,again.
Is it because the game wont be 2d?
I like the picture, seems like it will be a more tactical/detailed nuXCOM of shorts. Thats great.
Aiming body parts, action points. What better did you all expect from a first Pic?
but too bad psi was useless
Look at the bottom right corner of the picture - "MOV 4/12".
I know it's not Time Units, but if those are movement/action points, it's already an upgrade over than Nu-XCOM.
Eh. The aliens that used weapons (and not just their bodies) were vulnerable to psi. Both the blue furries and doughmen. It's still pretty useful, even if it only really targets those two types.Psi was weak as fuck. I liked the need of energy and line of sight, but most aliens were nearly psi-immune and psi was generally weak.I liked what they did to PSI, classic X-com PSI was too OP and let you win missions without leaving the ship. Maybe it was worse in TB mode or something (but a lot of things in Apocalypse were worse in TB mode.
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Tbh, I'd much rather have a worthy version of Apocalypse.That interview is great! Love the angle they're going for. Alien virus taking over. Low tech biological enemy that evolves. World already fallen with a few scattered havens left. The multiple human factions remind me of apocalypse. Goddamn, Julian. Do give us a worthy successor to the amazing Ufo.