Looks like a chap who knows exactly the kind of game he wishes to make - whether we all like it or not.
If FiraXCOM really is what he wanted to make all along, X-COM was a fucking miracle.
I just think his tastes have possibly changed/softened over the years and he's probably a realist.
If you listen to the
XCOM postmortem he seems to dislike the man management aspects and a few other things I see as strengths.
He's done the niche stuff like
Laser Squad Nemesis,
Rebelstar: Tactical Command (GBA) even
Chaos Reborn.
All decent games, had a dedicated following but none were massive hits.
Chaos Reborn's
~100k owners vs nuXCOM's
2-5 million.
I can't blame him for wanting a decent game which mixes in some nuXCOM, oldXCOM, perhaps sell it on PC & console and possibly hit the big time at last.
If this ends up being about as good as
Silent Storm then I'll be quite happy with it.
Manual aiming, non-vanishing shots and those nice fire cones already make it a 10x better wargame than the Firaxis effort.
I don't know what the Geoscape will ultimately turn out like but the Battlescape certainly works well in Backer Beta 4.
Perhaps they could add fog of war?
Pretty sure this won't be shit like
Wasteland 2 or
Battletech.
I'm not even sure if XCOM & TFTD can really be improved; when I play
OpenXcom I don't feel it's missing anything.
So why bother making a clone of it? If I want to play the original then I'll just fire it up instead.
Nick Gollop never gets a mention either - where is the guy? Must exist somewhere...