Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,501
I don't really give a shit if it's pseudo-D&D or if it's standing on its own. All that matters is, are the mechanics good, do they facilitate meaningful tactical choices? Deadfire's elimination of attrition mechanics is to its own detriment.
I disagree. Deadfire is not a dungeon crawler like the first game. It's almost all setpiece encounters with very few trash mobs. Attrition mechanics do not work well with its design.
Seeker, Slayer, Survivor is the perfect representation of what I think Pillars 3 combat should be. Every fight should be a boss fight that requires using all your abilities and items to succeed.
This is what they should have done, instead of cucking out halfway. They'd have to just rebalance the few per rest items, and that's it basically.
Safav Hamon That is partially true, but as v1.0 POTD showed, it's very very hard to have open world, get rid of all attrition, and still maintain appropriate challenge. I don't think we'll ever get a game where even the hardest difficulty makes every battle like a boss fight for a veteran Codexer, sadly.
Have you played Seeker, Slayer, Survivor yet? It's tough at max level and there's not a single trash mob out of 40+ fights.
You have to finish Magran's Teeth for that, right?