Which means nobody even plays or pays attention to the game they have been talking about for 300 pages.
I have clear memories of the talks back at the release, where people were confused that their magic resistance didn't work against vampires charms & dominations. They therefore reported yet another "bug".
It took me a few posts to make them understand that vampires abilities are gazes (like liches' or dragons') - that there's a whole mechanic around gazes (which I actually find very cool) = you can't gaze or be gazed while blinded, you get a unique shield on the xaurip island which can be upgraded to get immunity to gazes or reflect them, they're instant abilities since it's just a fucking gaze which is why vampires dominate you in an instant - that gazes aren't considered magic, as magic usually entails casting time and specific keywords (Inspiration, Condemnation for priest spells, Element keywords for elemental spells etc) and are usually tied with the wizard/priest/druid/cipher classes.
Then I was met with "but what is magic then, that's dumb" even though that's exactly how it worked in IE games and no one seems to care about praising the latter's while shitting on deadfire in this regard. What the actual fuck.
You have no idea how little understanding people have of deadfire's systems, which as you say they've been discussing to death itt. There were a lot of people who didn't understand why dragons & krakens alike felt super lackluster, which just revealed that they were apparently not interested enough to simply open the bestiary and check the details.
I think Roxor realised after 20 or 30 hours of playtime that he could slow down the speed of combat to make it more readable. Then again, the game never explains nor gives a tooltip about this particularly discrete UI element.
Even I who inspected the systems back then still had no clear idea about how recovery is calculated. In my current playthrough, it remains a mystery, since when I take my buffs and debuffs into account, it adds up to +45% malus and -42% bonus, yet the final score shows me a bonus of -0.5s of recovery (???).
And even though I suspected the watcher abilities to depend on your responses during the gods' conference calls, I never felt the urge to check which option gives what, and couldn't be damned to even look it up on the net, because as people have said itt : they're superfluous and flavour-ish.
Bottom line is : when people are in this situation, I'd rather blame the designer than the players. I may have the wrong attitude in this regard, but these things showcase how either unreadable/unintuitive/uninteresting the systems are perceived. Which is different from how they actually are, mind you (see the gaze mechanic).
So whether it comes to watcher abilities or other gameplay details, people have no clue, since you are kinda overwhelmed with information, and everything is stored in the rather thick wiki ingame, which makes it even less likely to be read (as it's kind of a chore, and unnecessary to progress anyway).