Pillars games seem...soulless. No irony intended. When I play Baldur's GameI feel entitles but Pillars I just can't feel any empathy for any character. Game seem to miss some important spark that would make it tick
I went back and played through a bit more of Pillars 1 post patches and they have really improved the midgame.
Midgame in general appears to be where things pick up.
Characters like Weeping Mother are interesting in a Kreia kind of way. And there are some pretty cool sidequests like the mage's tower - spoiler: though it was a bit anticlimactic at the end.
But the game's start felt very hollow.
You start off in some boring town filled with filler NPCs and mindnumbing quests.
Compare it to BG2 where at the start you are immediately thrown into Althkatla. (I kind of wonder if this wasn't them learning from having buried BG1's largest and most interesting city in the mid to late game.)
Or PS:T where you start in Sigil and wander through several open areas with many sidequests etc.
The start also lacked a hook to involve you in the story and killed off your starting companions for no real reason, which aped one of the worst Bioware design tropes: forced failure and generally left you feeling eve more disconnected from the game world.
The world building was also too text heavy. It's better to show important things about the world than to tell about them. But instead we're constantly told about things with alien names you can barely remember - another bad choice - and even if we see them, it's usually just once, so if you weren't paying attention, it's more of a "wtf was that? should I care?".
Anyway, but like I was saying, it seems to pickup in the midgame and patches seem to have improved it - though still not enough to get me to finish a playthrough. I might need to take another look at it though.