Who would you have me cite that isn't going to get me accused of barely passing Lit 101? Mallarmé, who is irrelevant? Or Sarah Kane? This is precisely why we can't get anywhere with any conversation, every time we bring up examples of good writing, we are accused of all kinds of things. And where would I find the entire script of good written games so I can cite them sentence by sentence? Most well-written games aren't so because of their sentence structure or good use of adverbs or adjectives, it's the overall form, characters and logical progression of events.
The closest medium to video games story telling isn't literature or poetry, it's film making. Yet, citing French post-modernist art house cinema for examples of excellent film making is not appropriate, nor do the masters of film fill their works with literary writing in an attempt to elevate the artistic value. The fact is, video games, like film, are popular entertainment, and I feel confident that 99.999% of its audience aren't looking for the game writing equivalent of T. S. Eliot or any of a vast array of works in the Western Canon.
To draw a lesson from film, what is considered
high art in film are much more accessible than what is considered
high literature. Stanley Kubrick's
2001 is as eminently regarded in film education as James Joyce's
Ulysses is in literary education, but
2001 is exponentially more accessible to the average person, so much so that a dudebro can enjoy it with a little bit of effort. The same rule applies to almost any classic comparison between the two mediums. As a rule, high literature is dense, inaccessible, and dry to all but dedicated students of the form. Not so for film, where your average fan could enjoy a high concept piece like
Eternal Sunshine of the Spotless Mind or a post-structuralist mystery like
Memento without too much trouble.
It's similar for video games. Though there are people who would claim that games have yet to reach any sort of artistic height, I see no reason to believe that
high art in video games should be as dense, inaccessible, and dry as
high literature, when there is a perfectly valid model in film. So when people cite authors like T. S. Eliot or Dostoevsky, or obscure literary authors of a similar caliber, for examples of excellent writing that video games ought to emulate, it comes off as naive, pretentious snobbery. I don't want to see, and I doubt anyone actually wants to see, T. S. Eliot style writing in video games. Maybe in isolated, easily skipped segments, but then that defeats the purpose, doesn't it?