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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

TT1

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Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
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Wilian

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Divinity: Original Sin
Before this patch, two-handed weapons were inferior to dual wielding. Dual wielding is still good, but not as overpowered as it previously was.

In real life, attacking with two weapons at the same time would be less effective. It makes sense that full attacks would therefore do less damage.

What is this diarrhea. Attacking with two weapons at same time is not less effective. If you have twice the blades you double the cuts. It's the defense that suffers. You are far more open for counter attacks.
 
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Safav Hamon

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Attacking with two weapons at same time is not less effective. If you have twice the blades you double the cuts.


Less power, less balance, and less precision. More cuts are irrelevant if the strikes don't penetrate.

Duel-wielding is a hollywood concept. It's extremely impractical in reality.

1st level spell that attacks all four defenses in an AoE is really fucking OP.

The spells are high level and can only be obtained through unique grimoires.
 

fantadomat

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Duel-wielding is a hollywood concept. It's extremely impractical in reality.

Do your homework, son.

Niten Ichi-ryu
There is a decent amount of duel wielding instructions from European fencers older than the jap thing. Duel wielding is not some new concept,it was done for thousand of years. There was even special type of Roman gladiators called Dimachaeri that used two weapons. Dual wielding is a style used for duels and city fights not for war. You must be very uneducated,like dear safav,to spew retardations like "Duel-wielding is a hollywood concept".:roll:
 
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Safav Hamon

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I wasn't talking about whatever fancy martial arts people used to do. You wont find a single organized military unit throughout all of history that duel-wielded weapons in combat, including in Japan.

It's incredibly difficult to coordinate movement with two weapons at the same time, and has no practical advantage over using a single weapon which allows for more power, control, and precision.
 
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aweigh

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Duel-wielding is a hollywood concept

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EDIT: An european one:


I gotta give it up to Hamon though, dude finds the best possible ways to bait us.
 

Togukawa

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I wasn't talking about whatever fancy martial arts people used to do. You wont find a single organized military unit throughout all of history that duel-wielded weapons in combat, including in Japan.

It's incredibly difficult to coordinate movement with two weapons at the same time, and has no practical advantage over using a single weapon which allows for more power, control, and precision.

You're not actually playing as an organized military unit...
Anyway, the concept and advantage of two weapon fighting in reality is not the "whack enemies with both weapons at once for more damage" that it is used in videogames.
 
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Safav Hamon

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Duel-wielding weapons was never done in real battle. Fencing and theoretical martial arts do not count as real battle. There's nothing more to be said on the subject.
 

aweigh

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Hamon always pays close attention to any game that is better than Planescape, like PoE 2 for example, so we need not worry.
 

TemplarGR

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I don't know why all the spergs in this thread attack Safav Hamon over dual wielding. He is right. Dual wielding has many drawbacks in real life. Dual wileding =/= 2x the attacks in a vacuum. I suppose all nerds playing RPGs are highly trained swordsmen in real life and know better, right?
 

Haplo

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Pillars of Eternity 2: Deadfire
Dual wielding of course was done in military units.

With a shield as a second weapon. :shittydog:

That's true though. What was sometimes used in 1-on-1 duels (offhand weapon for parrying and counters, sometimes opportunity stabs, not for "double cuts"), wasn't practical in group combat. So shields were used instead. Or single weapons, for example reach ones (sometimes with a shortsword as a close range backup).
 

Haplo

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Pillars of Eternity 2: Deadfire
I've got a new appreciation for PoE's itemization btw. Everyone knows Modwyr, the bitch sword.
But there are some other awesome pieces of gear. I like a lot the flavour of Lord Darryn's Voulge storm pollaxe.

But now I love Escongliero de Espirs estoc. Gotten trough a series of quests, this Devourer of Souls royal sword of Vaila is way cooler then a Holy Avenger or some such. Plus in that quest chain you get the opportunity to seize Fonferrus, a Flying Hangman ghost galleon eternally covered in mist.
The BG games have nothing on PoE2's itemization.
 

The Bishop

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I don't know why all the spergs in this thread attack Safav Hamon over dual wielding. He is right. Dual wielding has many drawbacks in real life. Dual wileding =/= 2x the attacks in a vacuum. I suppose all nerds playing RPGs are highly trained swordsmen in real life and know better, right?
Hahaha, great satire. Questioning qualification of people commenting on matters of martial arts right after making an unqualified statement on the same topic yourself, effectively demeaning and ridiculing your own line of reasoning... Wait, you're serious?
 

Haplo

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Pillars of Eternity 2: Deadfire
New backer spells with next patch:
I think they forgot that Terrified is now a 'stun', or the % chance/duration is low on the latter.

That is actually a PL VII spell. Regarding Terrify, a PL III spell does even more - terrifies enemies near, regardless if they are attacking the target or not.
Still pretty awesome. That casting/recovery time though...
 

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