What special text is a fighter supposed to have anyhow?
Always figured they were the ones that would comment on fighting form/training/position/tactical expertise
What special text is a fighter supposed to have anyhow?
Bought the game currently downloading it, I wanted to know if reslove still used everywhere in dialgoues check, do I have to boost Resolve for dialogue checks even thought it won't help my characte build (Wizard)
imo it shouldn't work anyway.Blinding your charmed members would be fun if it worked. But I don't think it will work either since ability itself is broken. For now I chew Svef.
Hello fellow adventurers,
The team at Obsidian is very proud of the reception that Deadfire is getting from the community, and we love reading and hearing your personal experiences as you explore the Deadfire for the first time. I would like to share what's in store for you in Pillars II over the next several months, including free content and new features!
The first large update for Deadfire will be launching in early June - Patch 1.1. This update contains hundreds of fixes and refinements based upon our internal testing and all the great feedback we have been getting.
Included in Patch 1.1 is a complete overhaul of Veteran and Path of the Damned difficulties. You'll find more enemies per encounter and with new level scaling adjustments the game should be much more challenging. Let us know what you think on the forums - this will be an ongoing process based on community feedback. Secondly, for players who want to play the game for a second (or third!) time, we are adding an option to skip the introduction and jump straight into the second scene. This option will be available on the new game screen and will not require any Berath's Blessings points to activate. Lastly, the team is also adding new cosmetic options for player customization with the ability to change character appearance at any time.
While our programmers get Patch 1.1 ready, some of our artists and designers have had some time on their hands. They've put together the first of several free DLCs for Deadfire, "Rum Runner's Pack" which is coming out today. This pack features Mirke, a new Sidekick, along with a drunken personality idle animation and new alcoholic drinks. We will be releasing even more free DLC over the next few months that will add more items, ship upgrades, crew members, and appearance options. Look for the next free DLC to be available two weeks from now.
Just like the first Pillars of Eternity, the team is committed to support Deadfire with new features, content, bug fixes, and polish to make the game the best it can be. We are listening to your feedback on our forums, Reddit, social media, and user reviews - and the development team has many ideas for improvement, too. Through 2018, we have plans to add more quality of life changes to make the game better and better. For the mod community, we will be releasing documentation on the game data formats, and will be working on tools to help facilitate mods. Another feature that the team is really excited about is what we are calling "Magran's Fires". Similar to Berath's Blessings, these modes can be enabled from the main menu and will add gameplay modifiers for challenges above and beyond Path of the Damned. In addition to the returning Triple Crown and Triple Crown Solo challenges, we will be rolling out challenges themed to Eora's gods, beginning with Berath, Galawain, and, of course, Magran. As always, we are listening to feedback on what you would like to see in future updates.
Don't forget we have three expansive DLCs on the horizon. The first DLC, "Beast of Winter", is due to land this July. We will be showing off the new areas and content in the DLC soon!
It's been an amazing journey, and we aren't done yet. Thank you for your continued support for Pillars of Eternity and Obsidian. Now go forth, download "Rum Runner's Pack", and have a drink with your new friend Mirke.
Cheers,
Adam Brennecke
Executive Producer
Naturally, I meant it would (should) prevent further attempts not dispel dominateimo it shouldn't work anyway.
Like this for example.:
1. Eothas dies in Ashes Maw from Magrana's volcano, but before perishing he tells you of Ukaizo and a last remaining Engwitian machine that can do some black magic fuckery with all the supercharged adra.
2. The finale becomes an epic battle between the factions on who gets to the machine first.
3. Once you get there you get to a choice to rebuild Eothas, inject magic juice into one of the factions to make them a Deadfire superpower, or try take the power for yourself but then it backfires and you end up an immortal ghost pirate captain pillaging the sees for eternity
But unless you have reasons to care about Rauatai, you're not given many reasons to support the Deadfire Company.
If that was the approach, it was very inconsistent. There's quite a lot they didn't do right, and in cases like naval combat or the wound system, there's no way they didn't know it was half-assed.Call it "if you can't do something right, don't do it at all."
The 521 options were for the whole build combined. Also, Intellect (36) is close to Resolve in number of checks, and some of them were useful.Max Perception (61), Might (44), and Resolve (38). At least 521 options.
Less than max Resolve is still used quite a bit I think, probably Sawyer's way of balancing it a bit more since it's a bit on the weaker end still.
Naval combat is one of those non-core gameplay things that's not ever going to feel right, but they felt obligated to include it because its absence would be even more jarring.If that was the approach, it was very inconsistent. There's quite a lot they didn't do right, and in cases like naval combat or the wound system, there's no way they didn't know it was half-assed.
Well, Cyclopedia says nothing on that matter.Blindness is a dex affliction yes.
Well, Cyclopedia says nothing on that matter.
Joooooosh
Yes, it was expected, but that's why it was even more important to do it right.Naval combat is one of those non-core gameplay things that's not ever going to feel right, but they felt obligated to include it because its absence would be even more jarring.
With a system like Deadfire's, you really don't want long dungeons even if that's something you think you want.dungeons
Once they're in control they pretty much restore order to the Deadfire?