Lacrymas , suggest 4 pieces or parts of classical music compositions which could take the place of the combat music themes. No Sabre Dance though :D
Lacrymas , suggest 4 pieces or parts of classical music compositions which could take the place of the combat music themes. No Sabre Dance though :D
Sure, there are exceptions. Many slow movements are ideal for this, but generally they are attention-grabbing in an undesirable way in such contexts. At least undesirable according to publishers and lead creative designers.I am certainly betraying my bias towards 20th century music. Keep in mind that "classical" musics are meant to be listened to, so they won't be background-y enough for a video game.
I disagree, Vivaldi's Concerto for Two Oboes in D Minor was used to great effect as background music in Planescape: Torment.
Let me just say that mods that cut a flat XP percentage are as fucking retarded as their users.
They make zero fucking sense and dont address the actual problem.
The proper way would be to very simply not level up as long you can beat the game.
Killed Scrublord in 20 secs oops. He's level 12, should have been harder me thinks but no.
Scale everything always up, naturally.What scaling options are you using?
I also made the supah sword from 2 broken swords from 1st game. Of course Josh had to make it's basic damage of a dagger because it hits in small AoE. Could have been an awesome weapon...
Does it still hit the main target twice?
50% XP nurf will be too much,20% or 30% will be ok. The problem is not that you get to level 20,but that the enemy don't. There is no high level monsters in the game. I would rather be level 20 and fighting three dragons at once than be level 10 and fighting giants.I explored 25% of the map, I'm level 15 and most things die to left click or single empowered spell. Only some of main quest got buffed, much of side content, mini dungeons, factions, bounties were not.
Now waiting for most of content to get improved and XP gain sliced by 50%.
Bye bye 1.1 playthrough.
The beginning was very Tyranny though.
P.S. Don't play less than 5 people, having less characters will make you gain xp even quicker I think (together with extra xp from PoTD mobs and absurd quest rewards "visit Neketaka 1st time, get 5000 just by stepping into docks").
It should be something like50% XP nurf will be too much,20% or 30% will be ok. The problem is not that you get to level 20,but that the enemy don't. There is no high level monsters in the game. I would rather be level 20 and fighting three dragons at once than be level 10 and fighting giants.
It should be something like50% XP nurf will be too much,20% or 30% will be ok. The problem is not that you get to level 20,but that the enemy don't. There is no high level monsters in the game. I would rather be level 20 and fighting three dragons at once than be level 10 and fighting giants.
levels 1-8 as is
levels 9-12 xp cut but 20%
levels 13+ xp cut by 20+30%
it should also work like this with accuracy & saving throws, so leveling from 1 to 12 is big, but from 12 to 20 is more flat.
Basically something like plateau for some classes in AD&D like Druid but more average around power milestones.
But yes sure there are not enough high level monsters and dangerous far away lands too.