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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Grunker

RPG Codex Ghost
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And still it worked out better than showering veterans with free money... :roll:

you're getting awfully close to all-out edginess there buddy
 

Sensuki

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Oct 26, 2012
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New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Maybe because a complete amateur will make the game HE likes and believes is good, instead of this veteran "i have watched thousands of people play and forget to buy equipment" thing.

This is why STASIS will be such a well-rounded experience.
 

Rake

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Oct 11, 2012
Messages
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Obsidian wishes they had 60 people and over 3 years of development time backed by a loving publisher like Interplay.

That said, I agree that in terms of execution on a vision (a vision that many on the Codex consider horribly limited), late 90s Bioware was probably the best RPG developer that ever existed.
Don't know that, Fallout 1 and Planescape Torment did it just fine.
IWD 1 and 2 had Sawyer as part of the team. Coincidence?:troll:
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Obsidian wishes they had 60 people and over 3 years of development time backed by a loving publisher like Interplay.

That said, I agree that in terms of execution on a vision (a vision that many on the Codex consider horribly limited), late 90s Bioware was probably the best RPG developer that ever existed.
Don't know that, Fallout 1 and Planescape Torment dit it just fine.
IWD 1 and 2 had Sawyer as part of the team. Coincidence?:troll:

Fallout had vision all right, but the execution could have been better (note that I'm not just talking about pure game design but also about technical aspects)

PS:T was better, but is inherently less impressive for relying on Bioware's tech as a basic framework.

The Icewind Dales were just slam-dunks and can't be compared.

Black Isle never really got to make their own "big" RPG after FO2 and PS:T. So sad.
 

crufty

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Glassworks
late 90s Bioware was probably the best RPG developer that ever existed.

plane tix biatch!

R.
T.
w.
P.

BOOOOO HISSSSSSSS

on the real didn't bioware have to fire a bunch of people and redo stuff because the original crew had no idea what they were doing'?
 

Lhynn

Arcane
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Messages
9,958
IWD 1 was pretty fucking good. 2 was meh, couldnt bring myself to finish it, but the first 10 hours were decent.
 

felipepepe

Codex's Heretic
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And still it worked out better than showering veterans with free money... :roll:
You're getting awfully close to all-out edginess there buddy
Sorry, I'm just extremely butthurt about this. All I wanted was a game similar to those made more than 15 years ago by a bunch of inexperienced dudes wearing sweatpants and listening to Vanilla Ice... how can it be so hard?
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Messages
24,986
'by a loving publisher like Interplay."

Loving. L0L The same Interplay that tried to destroy Bioware. LMFAO

The same Interplay who destroyed its own division.

LOVING. LMFAO

BIO was successful IN SPITE of Interplay NOT because of. FFS
 

Darth Roxor

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And still it worked out better than showering veterans with free money... :roll:
You're getting awfully close to all-out edginess there buddy
Sorry, I'm just extremely butthurt about this. All I wanted was a game similar to those made more than 15 years ago by a bunch of inexperienced dudes wearing sweatpants and listening to Vanilla Ice... how can it be so hard?

Well then, Felipe Pepe Santa Maria Gonzalez y Garcia

Broken Age vs Pillars of Eternity

Which is more disappointing and why?

Discuss!!! :troll:
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Obsidian wishes they had 60 people and over 3 years of development time backed by a loving publisher like Interplay.

That said, I agree that in terms of execution on a vision (a vision that many on the Codex consider horribly limited), late 90s Bioware was probably the best RPG developer that ever existed.
Don't know that, Fallout 1 and Planescape Torment dit it just fine.
IWD 1 and 2 had Sawyer as part of the team. Coincidence?:troll:

We should really take Fallout 1 out of this because of all the differences in development teams.

Both Fallout 2 and PS:T had gigantic problems on their own. Most distracting in each case was overall vision for Fallout 2 and systems for PS:T.

PS:T's UI (ha) wasn't great either. BG games were way more well rounded.
 

felipepepe

Codex's Heretic
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Well then, Felipe Pepe Santa Maria Gonzalez y Garcia

Broken Age vs Pillars of Eternity

Which is more disappointing and why?
PoE will be a good game. Some may even call it great. But to me it's the most disappointing of all the KS so far, because it gets soooo close, it teases me so much with that glorious nostalgia... and then suddenly shouts BALANCE! and kicks me in the nuts.
 
Self-Ejected

Ulminati

Kamelåså!
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...then takes a picture of you while you're on the floor in the fetal position, uploads it to your facebook and runs off with your wallet?
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
Obsidian wishes they had 60 people and over 3 years of development time backed by a loving publisher like Interplay.

That said, I agree that in terms of execution on a vision (a vision that many on the Codex consider horribly limited), late 90s Bioware was probably the best RPG developer that ever existed.
Don't know that, Fallout 1 and Planescape Torment dit it just fine.
IWD 1 and 2 had Sawyer as part of the team. Coincidence?:troll:

We should really take Fallout 1 out of this because of all the differences in development teams.

Both Fallout 2 and PS:T had gigantic problems on their own. Most distracting in each case was overall vision for Fallout 2 and systems for PS:T.

PS:T's UI (ha) wasn't great either. BG games were way more well rounded.
Fallout 1 system was nothing to write home about either. And both Fallout's had shit inventories. That's not the point.
I agree with you that Black Isle wasn't great in the same areas Obsidian isn't great either, namely, UI design, technical aspects, good systems.
The point (and the buthurt) is because the refuse to copy the one IE game that was best in those aspects(BG2) and continue to do their own thing (with bad results yet again) It will be a PST / FO1 all over again.(Not that i have a problem with that, i believe the game will be great, but it could be perfect (PST/FO1 with BG2 UI design, technical aspects, combat)
 
Last edited:

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
Broken Age is a kid's game made by hipsters, PoE has many things going for it that will make it an enjoyable experience despite the Sawyer treatment.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Obsidian wishes they had 60 people and over 3 years of development time backed by a loving publisher like Interplay.

That said, I agree that in terms of execution on a vision (a vision that many on the Codex consider horribly limited), late 90s Bioware was probably the best RPG developer that ever existed.
Don't know that, Fallout 1 and Planescape Torment dit it just fine.
IWD 1 and 2 had Sawyer as part of the team. Coincidence?:troll:

We should really take Fallout 1 out of this because of all the differences in development teams.

Both Fallout 2 and PS:T had gigantic problems on their own. Most distracting in each case was overall vision for Fallout 2 and systems for PS:T.

PS:T's UI (ha) wasn't great either. BG games were way more well rounded.
Fallout 1 system was nothing to write home about either. And both Fallout's had shit inventories. Tha't not the point.
I agree with you that Black Isle wasn't great in the same areas Obsidian isn't great either, namely, UI design, technical aspects, good systems.
The point (and the buthurt) is because the refuse to copy the one IE game that was best in those aspects(BG2) and continue to do their own thing (with bad results yet again)

While taunting you with the better writing and narrative system mechanics (like reputation)(Which hilariously is also Sawyers stuff)

I get it, I get it.

I'm just not as bothered by it (as I love Obs/BS either way) which is why this is basically me while reading this thread

:troll:

I know I'm a terrible person

:cry:

But I salute you people for the effort put into the complaining.

:salute:

+M
 

felipepepe

Codex's Heretic
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But to me it's the most disappointing of all the KS so far
I'm pretty sure I heard you say this about several Kickstarters already. :P
Eh, I also liked a lot of them... Paper Sorcerer, Xulima, D:OS, Conquistador, Xenonauts, Banner Saga, Shadowrun... so far Kickstarter has been good to me. Double Fine, W2 and PoE were the only ones I backed that I would remove or decrease my pledge.

And again, PoE will be a good game... but also a waste of potential.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Josh! What is best in life?

To balance your systems, to remove degeneracy, and to hear the lamentations of the Codex.
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
Wasn't Interplay/Take 2 also responsible for bringing Derek Smart into the world?

Zep--
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Josh! What is best in life?

To balance your systems, to remove degeneracy, and to hear the lamentations of the Codex.
Only thing missing is a photoshop of him with Conan's outfit.:lol:
 

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