Grunker
RPG Codex Ghost
And still it worked out better than showering veterans with free money...
you're getting awfully close to all-out edginess there buddy
And still it worked out better than showering veterans with free money...
Maybe because a complete amateur will make the game HE likes and believes is good, instead of this veteran "i have watched thousands of people play and forget to buy equipment" thing.
Don't know that, Fallout 1 and Planescape Torment did it just fine.Obsidian wishes they had 60 people and over 3 years of development time backed by a loving publisher like Interplay.
That said, I agree that in terms of execution on a vision (a vision that many on the Codex consider horribly limited), late 90s Bioware was probably the best RPG developer that ever existed.
Don't know that, Fallout 1 and Planescape Torment dit it just fine.Obsidian wishes they had 60 people and over 3 years of development time backed by a loving publisher like Interplay.
That said, I agree that in terms of execution on a vision (a vision that many on the Codex consider horribly limited), late 90s Bioware was probably the best RPG developer that ever existed.
IWD 1 and 2 had Sawyer as part of the team. Coincidence?
late 90s Bioware was probably the best RPG developer that ever existed.
BG2 was rated higherThe IWD games are highly rated on the Codex top 50 list.
Sorry, I'm just extremely butthurt about this. All I wanted was a game similar to those made more than 15 years ago by a bunch of inexperienced dudes wearing sweatpants and listening to Vanilla Ice... how can it be so hard?You're getting awfully close to all-out edginess there buddyAnd still it worked out better than showering veterans with free money...
Sorry, I'm just extremely butthurt about this. All I wanted was a game similar to those made more than 15 years ago by a bunch of inexperienced dudes wearing sweatpants and listening to Vanilla Ice... how can it be so hard?You're getting awfully close to all-out edginess there buddyAnd still it worked out better than showering veterans with free money...
Don't know that, Fallout 1 and Planescape Torment dit it just fine.Obsidian wishes they had 60 people and over 3 years of development time backed by a loving publisher like Interplay.
That said, I agree that in terms of execution on a vision (a vision that many on the Codex consider horribly limited), late 90s Bioware was probably the best RPG developer that ever existed.
IWD 1 and 2 had Sawyer as part of the team. Coincidence?
PoE will be a good game. Some may even call it great. But to me it's the most disappointing of all the KS so far, because it gets soooo close, it teases me so much with that glorious nostalgia... and then suddenly shouts BALANCE! and kicks me in the nuts.Well then, Felipe Pepe Santa Maria Gonzalez y Garcia
Broken Age vs Pillars of Eternity
Which is more disappointing and why?
Fallout 1 system was nothing to write home about either. And both Fallout's had shit inventories. That's not the point.Don't know that, Fallout 1 and Planescape Torment dit it just fine.Obsidian wishes they had 60 people and over 3 years of development time backed by a loving publisher like Interplay.
That said, I agree that in terms of execution on a vision (a vision that many on the Codex consider horribly limited), late 90s Bioware was probably the best RPG developer that ever existed.
IWD 1 and 2 had Sawyer as part of the team. Coincidence?
We should really take Fallout 1 out of this because of all the differences in development teams.
Both Fallout 2 and PS:T had gigantic problems on their own. Most distracting in each case was overall vision for Fallout 2 and systems for PS:T.
PS:T's UI (ha) wasn't great either. BG games were way more well rounded.
Fallout 1 system was nothing to write home about either. And both Fallout's had shit inventories. Tha't not the point.Don't know that, Fallout 1 and Planescape Torment dit it just fine.Obsidian wishes they had 60 people and over 3 years of development time backed by a loving publisher like Interplay.
That said, I agree that in terms of execution on a vision (a vision that many on the Codex consider horribly limited), late 90s Bioware was probably the best RPG developer that ever existed.
IWD 1 and 2 had Sawyer as part of the team. Coincidence?
We should really take Fallout 1 out of this because of all the differences in development teams.
Both Fallout 2 and PS:T had gigantic problems on their own. Most distracting in each case was overall vision for Fallout 2 and systems for PS:T.
PS:T's UI (ha) wasn't great either. BG games were way more well rounded.
I agree with you that Black Isle wasn't great in the same areas Obsidian isn't great either, namely, UI design, technical aspects, good systems.
The point (and the buthurt) is because the refuse to copy the one IE game that was best in those aspects(BG2) and continue to do their own thing (with bad results yet again)
I'm pretty sure I heard you say this about several Kickstarters already.But to me it's the most disappointing of all the KS so far
Eh, I also liked a lot of them... Paper Sorcerer, Xulima, D:OS, Conquistador, Xenonauts, Banner Saga, Shadowrun... so far Kickstarter has been good to me. Double Fine, W2 and PoE were the only ones I backed that I would remove or decrease my pledge.I'm pretty sure I heard you say this about several Kickstarters already.But to me it's the most disappointing of all the KS so far
Only thing missing is a photoshop of him with Conan's outfit.Josh! What is best in life?
To balance your systems, to remove degeneracy, and to hear the lamentations of the Codex.