imweasel
Guest
It will be a great isometric stealth game, if you like that sort of thing.PoE will be a good game. Some may even call it great.Broken Age vs Pillars of Eternity
Which is more disappointing and why?
It will be a great isometric stealth game, if you like that sort of thing.PoE will be a good game. Some may even call it great.Broken Age vs Pillars of Eternity
Which is more disappointing and why?
I'm disappointed that it's taking them so long.A beta patch/update is expected by next Wednesday apparently.
We all know Spector became a senile old man, of course he is talking shit. With the exception of providing marketing and QA, the publisher is like cancer. The thing Spector is right though, that constraints brings out the creativity. But it is financial restrictions, that might result in a creative atmosphere. Publisher only bring creative restrictions, which result in CoD33232.Warren Spector on Ion Storm said:You know, it sounds like such a good idea to let the inmates run the insane asylums, and it really isn’t.[...]We all felt like we were talented, creative guys with big ideas, and if the big bad publishers would just get out of the way we can do amazing things. It just doesn’t work out that way. Real creativity happens within constraints, not without constraints.
Now go and demand a refund on the Obsidian boards, so Josh can call you a jerk.PoE will be a good game. Some may even call it great. But to me it's the most disappointing of all the KS so far, because it gets soooo close, it teases me so much with that glorious nostalgia... and then suddenly shouts BALANCE! and kicks me in the nuts.Well then, Felipe Pepe Santa Maria Gonzalez y Garcia
Broken Age vs Pillars of Eternity
Which is more disappointing and why?
It will be a great isometric stealth game, if you like that sort of thing.
We all know Spector became a senile old man, of course he is talking shit. With the exception of providing marketing and QA, the publisher is like cancer. The thing Spector is right though, that constraints brings out the creativity. But it is financial restrictions, that might result in a creative atmosphere. Publisher only bring creative restrictions, which result in CoD33232.
Now go and demand a refund on the Obsidian boards, so Josh can call you a jerk.
You have a point there, but while they would have made them to implement combat XP, they probably forced them to make the game much more casual. We gain something, while also lose something.We all know Spector became a senile old man, of course he is talking shit. With the exception of providing marketing and QA, the publisher is like cancer. The thing Spector is right though, that constraints brings out the creativity. But it is financial restrictions, that might result in a creative atmosphere. Publisher only bring creative restrictions, which result in CoD33232.
Now go and demand a refund on the Obsidian boards, so Josh can call you a jerk.
I'm pretty damn sure a publisher would have at least forced them to implement combat XP. Sometimes it's really not a good idea to have egotistic nerds who are so busy with spreadsheets that they have lost touch with reality running the show.
I don't think you'll ever see an rpg as big as BG2 again. It doesn't make business sense to make it that big. Although possibly with expansions.
You have a point there, but while they would have made them to implement combat XP, they probably forced them to make the game much more casual. We gain something, while also lose something.We all know Spector became a senile old man, of course he is talking shit. With the exception of providing marketing and QA, the publisher is like cancer. The thing Spector is right though, that constraints brings out the creativity. But it is financial restrictions, that might result in a creative atmosphere. Publisher only bring creative restrictions, which result in CoD33232.
Now go and demand a refund on the Obsidian boards, so Josh can call you a jerk.
I'm pretty damn sure a publisher would have at least forced them to implement combat XP. Sometimes it's really not a good idea to have egotistic nerds who are so busy with spreadsheets that they have lost touch with reality running the show.
Which of these games are you looking forward to? (multiple responses allowed)
- *
Pillars of Eternity (aka Project Eternity)
234 vote(s)
69.9%- *
Torment: Tides of Numenera
238 vote(s)
71.0%- *
Wasteland 2
199 vote(s)
59.4%
This is unhonest - it isn't the number of hours that counts but the amount of content. How to compare it directly is another question but is really the amount of content comparable in those two games ? My guts says no, not really - i think D:OS just plays slower (slower interface and movement speed perhaps ?) but i can't say for sure, i didn't finish d: os yet.I don't think you'll ever see an rpg as big as BG2 again. It doesn't make business sense to make it that big. Although possibly with expansions.
I just played one, its called Divinity original sin, 80 hours first playthrough, 80 hours without any filler content . BG2 dont beat that .You should try it too.
This is unhonest - it isn't the number of hours that counts but the amount of content. How to compare it directly is another question but is really the amount of content comparable in those two games ? My guts says no, not really - i think D:OS just plays slower (slower interface and movement speed perhaps ?) but i can't say for sure, i didn't finish d: os yet.I don't think you'll ever see an rpg as big as BG2 again. It doesn't make business sense to make it that big. Although possibly with expansions.
I just played one, its called Divinity original sin, 80 hours first playthrough, 80 hours without any filler content . BG2 dont beat that .You should try it too.
yes.
nwn1 would be improved with a better campaign or somewhat better graphics, therefore it cannot be the best game ever as the improved version would be better than itself.FUN FACT: It is impossible to be better than the best game ever.
hm, poe has potential, despite the shitty backer demo, but wl2 makes me fear for torment.
Stop, please stop! I almost start to cry just by reading it. Dammit Josh!You have a point there, but while they would have made them to implement combat XP, they probably forced them to make the game much more casual. We gain something, while also lose something.We all know Spector became a senile old man, of course he is talking shit. With the exception of providing marketing and QA, the publisher is like cancer. The thing Spector is right though, that constraints brings out the creativity. But it is financial restrictions, that might result in a creative atmosphere. Publisher only bring creative restrictions, which result in CoD33232.
Now go and demand a refund on the Obsidian boards, so Josh can call you a jerk.
I'm pretty damn sure a publisher would have at least forced them to implement combat XP. Sometimes it's really not a good idea to have egotistic nerds who are so busy with spreadsheets that they have lost touch with reality running the show.
Welll Josh's design is already primarily targeted at casual gamers. No bad builds, auto resurrection, health regeneration, no missing attacks, all stats are dump stats, Disney abilities like "grimoire slam", MMOG classes, bloated and meaningless numbers and percentages, frantic as opposed to tactical combat...... I really don't see how a team of marketing executives could have come up with more casual-friendly mechanics.
makes me fear
I almost start to cry
real casuals just use a mem editor to get 200+ in all stats and easily kill everything, aka storymode.Also any real casuals throw the game (and themselves I hope) from the window after first few battles.
Don't you mean 'after first few beetles'?Also any real casuals throw the game (and themselves I hope) from the window after first few battles.
Why you want to waste time and resources creating and balancing an entire new and untested ruleset no one knows about, if IE games used AD&D/D&D and we can use the d20 system for free? I think it's pretty clear that we can save resources, appeal to existing D&D fans and please IE fans better this way.
there is something about RPG's that brings out the worst in people