Crooked Bee
(no longer) a wide-wandering bee
there is something about RPG's that brings out the worst in people
Another glorious Codex tagline. Minus the retarded spelling mistake ofc.
Not a bad idea for a tagline, actually.
there is something about RPG's that brings out the worst in people
Another glorious Codex tagline. Minus the retarded spelling mistake ofc.
Ok, ok... im not saying that D:OS is not a big game, it most certainly is, im just not sure if it is as big as BG2 was. a somewhat interesting question to me, that is all, no need to bring straw man in the discussion.This is unhonest - it isn't the number of hours that counts but the amount of content. How to compare it directly is another question but is really the amount of content comparable in those two games ? My guts says no, not really - i think D:OS just plays slower (slower interface and movement speed perhaps ?) but i can't say for sure, i didn't finish d: os yet.I don't think you'll ever see an rpg as big as BG2 again. It doesn't make business sense to make it that big. Although possibly with expansions.
I just played one, its called Divinity original sin, 80 hours first playthrough, 80 hours without any filler content . BG2 dont beat that .You should try it too.
The content is there , and DOS playing slow ? No not really, you could also argue i am older than when i played BG2 first and my physical shape makes me play slowly too , painfully moving the mouse with my crippled arthritic hand ... I wont compare map to map and combat encounters , but this game had me occupied as long and was more pleasurable than the Top 10 all time rpg classics. Its evidence enough its still possible to make huge epic rpg in this day and time ,better than ever , and be top seller on steam to boot.
@Infintron no, he isn't me.
there is something about RPG's that brings out the worst in people
Another glorious Codex tagline. Minus the retarded spelling mistake ofc.
Not a bad idea for a tagline, actually.
BG2 falls apart in the second half because it becomes linear.
SA is a shithole. Sawyer being a regular poster there was one of the first alarm bells.Something Awful does not approve of my Suggestion threads :D
But it makes sense.BG2 falls apart in the second half because it becomes linear.
Rename them to [RPGCodex Approved] ThreadnameHaha they're more annoyed by the self promotion, I won't lie that putting my name in the thread names is self promotion but on the first day there were literally floods of threads, my logic was that if I make good threads and keep the naming schemes similar, people will read them - and it's working.
RPGCodex is a diseased, filth-ridden aggregate of subhuman chuds who only see sunlight from grimy windows when they slither out from their pillow forts to eat leftover Chef Boyardee and Hot Pockets from Cheeto-encrusted fingers. You could euthanize the lot of them and not a soul would be missed.
Baldur's Gate 2 had heart. Baldur's Gate 2 had soul. If Baldur's Gate 2 sang the Blues, you'd want to listen.
But it makes sense.BG2 falls apart in the second half because it becomes linear.
The unconventional structure is another thing that gives it its own soul and sets it apart from the rest.
A more "balanced" structure, again, would only make it feel more artificial and phony.
You can get 80 hours in bg2 and not even be half way done.I just played one, its called Divinity original sin, 80 hours first playthrough, 80 hours without any filler content . BG2 dont beat that .You should try it too.
I like this guy in the Pillars thread.
@Infintron no, he isn't me.
Well, some games are forgotten in a week, while others are remembered after 15 years, and Kickstarters Campaings of would-be successors are funded after them.Baldur's Gate 2 had heart. Baldur's Gate 2 had soul. If Baldur's Gate 2 sang the Blues, you'd want to listen.
I sense a lot of tension on these boards... Being a regular on the Biosidian Boards, I can try to give you an insight into how the game will be:
1. Normal Mapping technology will be used. The models on average begin at 300 000 poly's and are scaled to 3000 poly's. This means less rendering time for your PC, for increased appearance. The Witcher will not be using this technology. The amazing features of this technology is that it allows you to have much higher details to creatures than what it first appears to be. From the looks of it, Obsidian are really good at utilizing this technology, so you will get amazingly detailed faces this time around.
2. Heightmapped outdoor-areas. This is what causes these rolling hills you see. The same technology is used in Unreal Tournament 2004, for the Onslaught maps. If you have played Onslaught, you will get what scale we are talking about here, and how awesome this stuff can look.
3. The Aurora Engine is no more. All that remains of the old code from Bioware is the server application and the Scripting system. And even this has been changed to some degree. Rejoice.
4. Gothic III, Oblivion, NWN2 and the Witcher are probably all going to be games that are must-buy. To be honest, I feel NWN2 has the longest longevity however. This is due to the mod-ability for that game, as well as it's multiplayer support. Assuming they can uphold the patch-support(in fixing out bugs, not amount of patches) that Bioware had, you have a game that should be number one of the other games.
This is my oppinion, and what I know. If you know your RPG's, you know what games to buy. Don't let ME convince you, by all means.
5. NWN2 will have a super OC. That's right, you heard me. The game will kick ass. I know this from three factors. Number one, I've seen some of what they have in store for the game. Number two, the story in KotOR2 was thrilling and exciteful, a real awesome ride, despite the game's bugs. Number three, I've talked to the guys making this mess, personally on multiple occations. They seem like good people for this stuff.
And there you have it, my little list of knowledge from NWN2 boards. I can also fill in more tuff, but then I'd be ripping off Rhomal's FAQ. And he'd beat me like a silly rabbit...
And Rhomal is a mean drunk.
Grunker No. But he was this back in 2005:
I sense a lot of tension on these boards... Being a regular on the Biosidian Boards, I can try to give you an insight into how the game will be:
1. Normal Mapping technology will be used. The models on average begin at 300 000 poly's and are scaled to 3000 poly's. This means less rendering time for your PC, for increased appearance. The Witcher will not be using this technology. The amazing features of this technology is that it allows you to have much higher details to creatures than what it first appears to be. From the looks of it, Obsidian are really good at utilizing this technology, so you will get amazingly detailed faces this time around.
2. Heightmapped outdoor-areas. This is what causes these rolling hills you see. The same technology is used in Unreal Tournament 2004, for the Onslaught maps. If you have played Onslaught, you will get what scale we are talking about here, and how awesome this stuff can look.
3. The Aurora Engine is no more. All that remains of the old code from Bioware is the server application and the Scripting system. And even this has been changed to some degree. Rejoice.
4. Gothic III, Oblivion, NWN2 and the Witcher are probably all going to be games that are must-buy. To be honest, I feel NWN2 has the longest longevity however. This is due to the mod-ability for that game, as well as it's multiplayer support. Assuming they can uphold the patch-support(in fixing out bugs, not amount of patches) that Bioware had, you have a game that should be number one of the other games.
This is my oppinion, and what I know. If you know your RPG's, you know what games to buy. Don't let ME convince you, by all means.
5. NWN2 will have a super OC. That's right, you heard me. The game will kick ass. I know this from three factors. Number one, I've seen some of what they have in store for the game. Number two, the story in KotOR2 was thrilling and exciteful, a real awesome ride, despite the game's bugs. Number three, I've talked to the guys making this mess, personally on multiple occations. They seem like good people for this stuff.
And there you have it, my little list of knowledge from NWN2 boards. I can also fill in more tuff, but then I'd be ripping off Rhomal's FAQ. And he'd beat me like a silly rabbit...
And Rhomal is a mean drunk.
BG2 falls apart in the second half because it becomes linear.