Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

imweasel

Guest
I like this guy in the Pillars thread. :lol:

vIfAaPH.png


@Infintron no, he isn't me.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,831
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Haha they're more annoyed by the self promotion, I won't lie that putting my name in the thread names is self promotion but on the first day there were literally floods of threads, my logic was that if I make good threads and keep the naming schemes similar, people will read them - and it's working.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,947
Location
Small but great planet of Potatohole
I don't think you'll ever see an rpg as big as BG2 again. It doesn't make business sense to make it that big. Although possibly with expansions.

I just played one, its called Divinity original sin, 80 hours first playthrough, 80 hours without any filler content . BG2 dont beat that .You should try it too.
This is unhonest - it isn't the number of hours that counts but the amount of content. How to compare it directly is another question but is really the amount of content comparable in those two games ? My guts says no, not really - i think D:OS just plays slower (slower interface and movement speed perhaps ?) but i can't say for sure, i didn't finish d: os yet.

The content is there , and DOS playing slow ? No not really, you could also argue i am older than when i played BG2 first and my physical shape makes me play slowly too , painfully moving the mouse with my crippled arthritic hand ... I wont compare map to map and combat encounters , but this game had me occupied as long and was more pleasurable than the Top 10 all time rpg classics. Its evidence enough its still possible to make huge epic rpg in this day and time ,better than ever , and be top seller on steam to boot.
Ok, ok... im not saying that D:OS is not a big game, it most certainly is, im just not sure if it is as big as BG2 was. a somewhat interesting question to me, that is all, no need to bring straw man in the discussion.
Fake edit: Your age and health may or may not play a role in how you play the game, but since i don't have any basis for speculation i wont... hope you arthritis doesn't bother you too much. :D
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
I think BG2 has a much higher density to its content than D:OS, especially in its first half. (I replayed it recently, and I thought it kinda fell apart in the 2nd half. Not unlike the problems people have with D:OS' second half, I guess.)

Though again, the principles behind the two games' design are so different that I find it hard to compare them directly, and I don't think it's any helpful to do the D:OS vs Game X thing.
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,738
there is something about RPG's that brings out the worst in people

Another glorious Codex tagline. Minus the retarded spelling mistake ofc.

Not a bad idea for a tagline, actually.

Saw another possible source of taglines (on that strange Brokenforum thread copying our Grimoire thread):

RPGCodex is a diseased, filth-ridden aggregate of subhuman chuds who only see sunlight from grimy windows when they slither out from their pillow forts to eat leftover Chef Boyardee and Hot Pockets from Cheeto-encrusted fingers. You could euthanize the lot of them and not a soul would be missed.

http://brokenforum.com/index.php?th...an-indiegogo-project.3678/page-29#post-832790
 

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,407
Location
Italy
BG2 falls apart in the second half because it becomes linear.
But it makes sense.
The unconventional structure is another thing that gives it its own soul and sets it apart from the rest.

A more "balanced" structure, again, would only make it feel more artificial and phony.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Haha they're more annoyed by the self promotion, I won't lie that putting my name in the thread names is self promotion but on the first day there were literally floods of threads, my logic was that if I make good threads and keep the naming schemes similar, people will read them - and it's working.
Rename them to [RPGCodex Approved] Threadname

No more promoting yourself, just a superiour forum. :obviously:

RPGCodex is a diseased, filth-ridden aggregate of subhuman chuds who only see sunlight from grimy windows when they slither out from their pillow forts to eat leftover Chef Boyardee and Hot Pockets from Cheeto-encrusted fingers. You could euthanize the lot of them and not a soul would be missed.

Adding this to the references section of my CV
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
BG2 falls apart in the second half because it becomes linear.
But it makes sense.
The unconventional structure is another thing that gives it its own soul and sets it apart from the rest.

A more "balanced" structure, again, would only make it feel more artificial and phony.

I actually agree with this, but again only as far as BG2's 1st half is concerned. I did enjoy Athkatla's content density a lot (sorry Josh). However, do you really think the "unconventional structure" bit applies to its 2nd half?

The 1st half's density and approach to content is/was fairly unconvenctional though, that much is certain.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I just played one, its called Divinity original sin, 80 hours first playthrough, 80 hours without any filler content . BG2 dont beat that .You should try it too.
You can get 80 hours in bg2 and not even be half way done.
 

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,407
Location
Italy
Baldur's Gate 2 had heart. Baldur's Gate 2 had soul. If Baldur's Gate 2 sang the Blues, you'd want to listen.
Well, some games are forgotten in a week, while others are remembered after 15 years, and Kickstarters Campaings of would-be successors are funded after them.
Call it "soul" or whatever you want, the story remains the same.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Grunker No. But he was this back in 2005:

I sense a lot of tension on these boards... Being a regular on the Biosidian Boards, I can try to give you an insight into how the game will be:

1. Normal Mapping technology will be used. The models on average begin at 300 000 poly's and are scaled to 3000 poly's. This means less rendering time for your PC, for increased appearance. The Witcher will not be using this technology. The amazing features of this technology is that it allows you to have much higher details to creatures than what it first appears to be. From the looks of it, Obsidian are really good at utilizing this technology, so you will get amazingly detailed faces this time around.

2. Heightmapped outdoor-areas. This is what causes these rolling hills you see. The same technology is used in Unreal Tournament 2004, for the Onslaught maps. If you have played Onslaught, you will get what scale we are talking about here, and how awesome this stuff can look.

3. The Aurora Engine is no more. All that remains of the old code from Bioware is the server application and the Scripting system. And even this has been changed to some degree. Rejoice.

4. Gothic III, Oblivion, NWN2 and the Witcher are probably all going to be games that are must-buy. To be honest, I feel NWN2 has the longest longevity however. This is due to the mod-ability for that game, as well as it's multiplayer support. Assuming they can uphold the patch-support(in fixing out bugs, not amount of patches) that Bioware had, you have a game that should be number one of the other games.

This is my oppinion, and what I know. If you know your RPG's, you know what games to buy. Don't let ME convince you, by all means.

5. NWN2 will have a super OC. That's right, you heard me. The game will kick ass. I know this from three factors. Number one, I've seen some of what they have in store for the game. Number two, the story in KotOR2 was thrilling and exciteful, a real awesome ride, despite the game's bugs. Number three, I've talked to the guys making this mess, personally on multiple occations. They seem like good people for this stuff.

And there you have it, my little list of knowledge from NWN2 boards. I can also fill in more tuff, but then I'd be ripping off Rhomal's FAQ. And he'd beat me like a silly rabbit...

And Rhomal is a mean drunk. :cry:

:hmmm:
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,522
Location
The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Regarding BG2 linearity.

Nothing stops you from leaving most of the side-quests for after doming back from Brynnlaw. The second part is only linear if you do all the side-content before leaving to the asylum.

But yes, there is a long linear part between leaving Athkatla and returning there. However, I see it as one of the strengths of the game - you embark on a journey from which you cannot turn back, visiting many strange places and experiencing adventures along the way, and it changes you forever.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen
Grunker No. But he was this back in 2005:

I sense a lot of tension on these boards... Being a regular on the Biosidian Boards, I can try to give you an insight into how the game will be:

1. Normal Mapping technology will be used. The models on average begin at 300 000 poly's and are scaled to 3000 poly's. This means less rendering time for your PC, for increased appearance. The Witcher will not be using this technology. The amazing features of this technology is that it allows you to have much higher details to creatures than what it first appears to be. From the looks of it, Obsidian are really good at utilizing this technology, so you will get amazingly detailed faces this time around.

2. Heightmapped outdoor-areas. This is what causes these rolling hills you see. The same technology is used in Unreal Tournament 2004, for the Onslaught maps. If you have played Onslaught, you will get what scale we are talking about here, and how awesome this stuff can look.

3. The Aurora Engine is no more. All that remains of the old code from Bioware is the server application and the Scripting system. And even this has been changed to some degree. Rejoice.

4. Gothic III, Oblivion, NWN2 and the Witcher are probably all going to be games that are must-buy. To be honest, I feel NWN2 has the longest longevity however. This is due to the mod-ability for that game, as well as it's multiplayer support. Assuming they can uphold the patch-support(in fixing out bugs, not amount of patches) that Bioware had, you have a game that should be number one of the other games.

This is my oppinion, and what I know. If you know your RPG's, you know what games to buy. Don't let ME convince you, by all means.

5. NWN2 will have a super OC. That's right, you heard me. The game will kick ass. I know this from three factors. Number one, I've seen some of what they have in store for the game. Number two, the story in KotOR2 was thrilling and exciteful, a real awesome ride, despite the game's bugs. Number three, I've talked to the guys making this mess, personally on multiple occations. They seem like good people for this stuff.

And there you have it, my little list of knowledge from NWN2 boards. I can also fill in more tuff, but then I'd be ripping off Rhomal's FAQ. And he'd beat me like a silly rabbit...

And Rhomal is a mean drunk. :cry:

:hmmm:

Ah! So my memory wasn't totally at a loss ;)
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,674
Location
San Diego
Codex 2014
BG2 falls apart in the second half because it becomes linear.

Ehh, that might be an oversimplification. It becomes linear for a while, but once you get back to Athkatla you get your freedom back (chapter six?) at least, to the extent that you had a nonlinear path to follow before you leave the city the first time. Now that I think of it, BGII is pretty much a linear experience, it is just content-dense. You could do a whole bunch of side quests, but the main quest was only really going to go one way, regardless of whether or not you worked with Bodhi or the Shadow Thieves.

ETA: Also, I disagree that the second half falls apart. I think the second half is better than the first.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom