I think most of them did it to stalk Sawyer.I see a bunch of Codexers have accounts there. :O To this day I don't understand why people pay to post on SA.SA is a shithole. Sawyer being a regular poster there was one of the first alarm bells.Something Awful does not approve of my Suggestion threads :D
games is a fucking pit. its particularly terrible because badgame skimmed off both the best and the absolute worst postersI see a bunch of Codexers have accounts there. :O To this day I don't understand why people pay to post on SA.
The reason why is because they were constrained by D&D rules and lore. Everybody thinks D&D sucks and all nerds fantasize about some system they could design if only they were allowed to show the world their creativity.Fun fact about the glorious old BioWare I dug out for ma book:
SourceRay Muzyka said:[...] one interesting anecdote from Baldur's Gate is that no one who worked on that game (peak team size was something like 60 people) had ever before made a video game of any kind before!
And still it worked out better than showering veterans with free money...
Game has permanent death(one should check diff sliders...), no HP regen (stamina regen is ent.different thing...), missing attacks (just not like low level D&D style where you trade unsuccesful blows for a minute).
And combat is only frantic because we start as a 5 lvl nearly full party at firsty. It's not that hard to get used to it. It'll pretty different when we start with only 1-2 characters who are only level 1.
Also any real casuals throw the game (and themselves I hope) from the window after first few battles.
The truth is I have to this day never played anything more enjoyable than D&D in a computer game and I have largely given up on the idea that a few nerds could make something better AND make it into a computer game over the course of a couple of years.
Not when it came to combat you didnt. Truth is the mechanics of D20 are pretty solid, and easy to keep track of.The truth is I have to this day never played anything more enjoyable than D&D in a computer game and I have largely given up on the idea that a few nerds could make something better AND make it into a computer game over the course of a couple of years.
Fallout, Fallout 2, Arcanum, Bloodlines? I had more fun with these four than any D&D-based computer game.
It will have its own set of strengths and weaknesses, just like D&D. It will provide a distinct experience and different ways of doing things. It will be fun and satisfying in different ways.
I doubt anyone has a problem with trying a new system in a new game. I guess the fact that this kickstarter was based on nostalgia ('we want to make games like that again!') and mentioned 'BG exploration with IWD combat' gave people the idea that it would be fun and satisfying in similar ways, not different ways. Hardly surprising imo. If you keep namedropping those games to attract pledges then there will be plenty of comparisons to those games.
redacted
BTW
http://www.twitch.tv/twitch/c/5027673
2:43 PAX demo
As presented by Jorge Salgado and Rose Gomez
Sure, PoE's system can work, and most of us is not on the opinion of "D&D or nothing". But if this is the best Obsidian can pull of, than most of us would take D&D instead of what we have now. And what we fear is that even after the bugtesting and balancing, we will have a fool proof, boring system, which is not fun. Challenge can come for from a lot of places, mainly from puzzles and combat, but character development should provide a challenge in itself. But the way Sawyer designes this system, I'm almost sure that you can close your eyes at every levelling up, and assign points and skills randomly, and you will still have a viable hero. And if this is not dumbing down, than I don't know what is.So, I have read this whole thing, thought about it a lot, and have finally formed an opinion.
Honestly, thinking that D&D is the one and only system that this game should be based on just seems a little close minded to me. The idea that since D&D is tried and tested, older and even consistently satisfying, doesn't mean to me that a different system can't or shouldn't be used in PoE. To believe so firmly, so undoubtedly that a single system is the right one because it is fun and it works automatically invalidates any other option, and as such there is no need and/or no reason to ever make any change at all, which to me just sounds wrong.
I'm also not saying that everything needs to be revolutionized. New does not necessarily mean better, but it also does not necessarily mean worse.
What I'm saying is that D&D does work, I agree, but PoE's system might also work just as well. It will have its own set of strengths and weaknesses, just like D&D. It will provide a distinct experience and different ways of doing things. It will be fun and satisfying in different ways. It will also be flawed in other different ways. It's very new and it's untested, and we ought to give it this chance so that we can determine its worth. So much of what I read feels like knee jerk reactions to the changes that were presented in this system.
I can respect and understand the opinion of those who wanted it to feel more like IE/D&D does, but personally, I'm just trying to approach the whole thing in the most open minded and level headed manner that I possibly can. I firmly believe that the data and feedback provided by the backer beta will result in a quality gameplay system, even if it does not feel like D&D. Even if it is almost completely different.
As for this thread, I do find the discussion important but I mostly feel that people have been returning to it to make the same remarks and arguments over and over. I've been reading the thread since it started, and I feel I've read most of the same stuff repeatedly. There are a bunch of main points of criticism that are endlessly repeated. Very little is introduced that I'd consider new content at this point. Thankfully the first patch is apparently coming next week, hopefully fixing the major bugs, and from there we can start talking more about how to tweak this system so that it is interesting and solid.
Regardless, I'll keep reading the thread of course, however I do believe that it's very hard to discuss anything about the game in its current unstable, buggy state and when so much stuff is subject to change. PoE's system will certainly be modified in a significant manner from today up until its release.
It's funny how much more fun the game looks, when it is played by someone who doesn't suck. Sorry Adam, but this chick plays so much better than you.BTW
http://www.twitch.tv/twitch/c/5027673
2:43 PAX demo
As presented by Jorge Salgado and Rose Gomez
It's also build 271. So a bit newer than the backer beta.
I think it is just that the demo area has basic encounter design. I certainly hope that if the enemy group has a more varied team, then this basic tactic won't be viable.It's still not playing right though is it, the feel of combat is just off. If everyone's just going to send the Fighter in to tank and have everyone sit back and cast nukes that is banal gameplay at it's finest.
I think it is just that the demo area has basic encounter design. I certainly hope that if the enemy group has a more varied team, then this basic tactic won't be viable.It's still not playing right though is it, the feel of combat is just off. If everyone's just going to send the Fighter in to tank and have everyone sit back and cast nukes that is banal gameplay at it's finest.
It's still not playing right though is it, the feel of combat is just off. If everyone's just going to send the Fighter in to tank and have everyone sit back and cast nukes that is banal gameplay at it's finest.