- Joined
- Jan 28, 2011
- Messages
- 99,628
So I just realized a degeneracy caused by Josh's systems.
The most powerful ranged characters are the ones who dump resolve and constitution. They also are not wearing armor to attack as fast as possible. None of this matters because with the engagement system and reasonable tactics, they're never going to be threatened anyways.
However, if you make a mistake, it means they're going to go down fast. This means to play the most powerful party, you're going to be saving before any reasonably difficult battle and just loading if you make some minor mistake that leads to an enemy getting through to your backline.
It also means ranged combatants are going to be inherently better than melee combatants unless their default damage and speeds are ridiculously different, which goes against Sawyer's easy to understand mantra.
It's possible to retreat and reform the lines if an enemy breaks through, it's not a permanent/immediate effect.