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/slapBUT I MUST TRY THIS
SNAP OUT OF IT, MAN!
Plz enter coupon code #YARRMEHEARTIES to proceed?
Once again, doesn't seem to be an option atm.
has anybody been able to complete item based quests like the ogre or egg? i've got them in my quest inventory and can't turn in.
So their lead narrative designer doesn't know the difference between "lay" and "lie". Well, it is a combat focused game.
This is now my biggest concern about the game.Grunker said:Careful about promising to many classes, Obsidian. Considering the scope and budget of this project, too many classes will end up limiting design space and thus have a negative impact on design diversity rather than the positive impact multiple classes and choices is supposed to have. In other words, if you're so busy designing different classes, won't the depth of options in each class be severely limited?
I almost feel like putting on my Roguey-robe and wizard hat and declaring myself the Cassandra of our time. But then I'm not an obnoxious know-it-all and I realize that my explanation still might be incorrect. Maybe Sawyer just likes keeping customizability low. Who knows. I think your explanation is right though, and by extend, so is mine.
This is now my biggest concern about the game.Grunker said:Careful about promising to many classes, Obsidian. Considering the scope and budget of this project, too many classes will end up limiting design space and thus have a negative impact on design diversity rather than the positive impact multiple classes and choices is supposed to have. In other words, if you're so busy designing different classes, won't the depth of options in each class be severely limited?
I almost feel like putting on my Roguey-robe and wizard hat and declaring myself the Cassandra of our time. But then I'm not an obnoxious know-it-all and I realize that my explanation still might be incorrect. Maybe Sawyer just likes keeping customizability low. Who knows. I think your explanation is right though, and by extend, so is mine.
6 classes with interesting choices, and maybe a couple subclasses each or multi-classing sounds way better than what we're getting.
Stupid kickstarter goals. I hope Obsidian learns from this and leaves themselves more leeway with the next one.
Eric Fenstermaker said:So there is no confusion, let me make it clear that in the final game there is a personal story for the player character and there are fully fleshed-out companions, each with their own developmental arc (and names!). As others have mentioned, these were deliberate omissions from the backer beta because we didn't want the prospect of spoilers to discourage anyone from participating in the beta. And frankly the writing of the companions is ongoing - they're generally one of the last things we implement, and aren't yet ready to be tested.
Where we actually fall on the continuum is between BG2 and PS:T in this department, which is to say mostly like PS:T but with more flexibility in terms of the identity of the protagonist.
In one case, the BB Rogue vanished entirely. She'd show up on the party portraits list and make sounds in combat. But she had no character in-game and did no damage.
Well the talent pool is supposed to increase, so that should help. Do you pick new spells to learn with casters? Wizards get quite a bit of customizability in D&D.I don't see that big a problem with the character development if it's on-par or slightly less involved than 3rd Edition D&D in terms of customizability. By the way, the latter is actually what Sawyer specifically promised at some point early in development. He said character development would have a less overwhelming array of choices compared with 3rd Edition D&D. (It was a really long time ago and I can't be arsed to find the quote, but feel free to ask Roguey)
Biggest issues with spells is theya re 100% geared to combat (so far).