Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

jdinatale

Cipher
Joined
Sep 28, 2013
Messages
422
The default sex and ethnicity of the first character that appears in the game appears to be randomized - cool.
:incloosive:
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,831
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
English grammar police question.

When you are writing a list of nouns in a sentence, for example: bear, pig, stork, cow - is there a specific way that you should order them? I always thought you were supposed to do it alphabetically, but the descriptions in Pillars of Eternity are reverse alphabetical, ie, priest, druid instead of druid, priest.

Otherwise the order could be related to number of syllables. Shorter class names come before longer ones.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,755
Location
California
English grammar police question.

When you are writing a list of nouns in a sentence, for example: bear, pig, stork, cow - is there a specific way that you should order them? I always thought you were supposed to do it alphabetically, but the descriptions in Pillars of Eternity are reverse alphabetical, ie, priest, druid instead of druid, priest.

Otherwise the order could be related to number of syllables. Shorter class names come before longer ones.

No particular order is necessary.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"That's to be expected given what we know about PoE. It's combat-centric, and there are a grand total of five utility skills; each class receives a bonus in two of them. All five also confer combat benefits. That's in comparison to many dozens of combat- and class-exclusive abilities and talents."

BG, NWN, and a host of other games are all highly focused on combat too but they actually have non combat spells mixed in. IMAGINE THAT!
 

nikolokolus

Arcane
Joined
May 8, 2013
Messages
4,090
I can't be bothered to read this whole thread but I just gave it a try and your first quest in the beta is to track down a baby killer? How GRIMDARKMATURE!!!!!!!!!!!!!!
I quite after getting the quest so maybe its more COMPLICATED than that but still.

I'm sure that guy is telling the whole truth.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
The baby-killer quest is fairly obviously, and not unwelcomely, shady as Hell. The accusation is almost certainly a pretense, or at the very least not the whole story.

As hooks go, it's a decent one. Uncertainty and mystery are big pluses in an RPG. I haven't finished or even progressed the quest yet, so I don't know how it plays out.

I think lurker's point though is the tone. The mere mention of baby-killing sets a certain tone, and is essentially the developers' way of letting players know how far the game may push the envelope.
 

Echo Mirage

Arcane
Joined
Aug 19, 2013
Messages
1,610
Location
Tirra Lirra by the River
As for the the baby killer quest.

The orlan women is upstairs in the inn. If you confront her she just tells you that she robbed the wrong house (or something like that) and the quest giver is just a hired thug sent to sort her out. She gives up next to nothing with the dialog options I had. Beyond killing her anyway. Or letting her go so. I didn't bother returning to the quest giver to find out what would happen. So I have no idea if she is the Neb of POE and if there is any real C&C for letting her go.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Obsidian HAS to completely fucking nail and make this have very good combat. Combat has always been Obsidian's Achilles heel. I hope that is their #1 priority at this time.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
The combat itself isn't bad. It could be made better but if you like IE it should be enjoyable. But, it could be so much better though.
 

Jezal_k23

Guest
Right now it's enjoyable but with the feeling that it can be a lot better. It'll get there. I'm hopeful.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
Obsidian HAS to completely fucking nail and make this have very good combat. Combat has always been Obsidian's Achilles heel. I hope that is their #1 priority at this time.

Considering that the entire game is designed around combat balance, it indeed had damned well better have very good combat.
 

Crescent Hawk

Cipher
Joined
Jul 10, 2014
Messages
664
Better combat animations would help, and slightly more meaty impact sounds, still I am okay with how it is right now.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
Better combat animations would help, and slightly more meaty impact sounds

be2abd404d.png
 

Crescent Hawk

Cipher
Joined
Jul 10, 2014
Messages
664
Yeah animations are too short, idle ones and running around are fine for me. And the game looks gorgeous. But combat moves should have more variations. I understand the old infinity engine games limitations, but this one can do better. Its a very simple thing.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
What do you consider the #1 thing that needs to be worked on/Fixed with Eternity currently Sensuki?
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,831
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Serious bugs.

#1: Auto attack and selection bugfixes (which are apparently already done)
#2: Fix items disappearing
#3: Fix broken quests

Then we can actually play the fucking game normally. It's getting in the way of giving a normal impression about the beta. That's why I'm not playing it, and doing other helpful shit instead.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,670
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Serious bugs.

#1: Auto attack and selection bugfixes (which are apparently already done)
#2: Fix items disappearing
#3: Fix broken quests

Then we can actually play the fucking game normally. It's getting in the way of giving a normal impression about the beta. That's why I'm not playing it, and doing other helpful shit instead.

Same here, I was not able to complete even one playthrough yesterday. Especially disappering items fucked my game probably 5 times and it was mostly wizards wand and grimoire (I suspect foul play from Cleveland Mark Blakemore!) which renders him completely useless. Also had random CTDs.
Anyone managed to dismiss party members btw? I want to try another setup with mercenaries.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom