Hormalakh
Magister
- Joined
- Nov 27, 2012
- Messages
- 1,503
Instead he wants to challenge players moment to moment in combat so you have to adjust what you're doing in response to things that are happening.
First of all, what he wants and what he's delivering are two different things. Combat is not a moment-to-moment array of AWSUM tactical decisions in PoE. In fact, it's mostly based on initiating actions.
Secondly, having a challenging combat encounter can play out well when you have to take into account monster invuls. Your example was a weak one. Better examples I've heard today include asking a axe-wielding dwarf play with a hammer that they're not usually good with, saving weapons and using them even when players have little to no profiency. These continue to bring new challenges to players because it's like the developers are saying "yeah you can beat these monsters, but how would you fare if you couldn't use piercing weapons? How about when they're a swarm? etc etc."
ultimately, I'm not saying PoE fails to deliver in creature variety. What I'm saying is that Sensuki is right: immunities and the horrified nooblets who hated them was overplayed.