Prime Junta asks:
http://jesawyer.tumblr.com/post/107416264941/hi-josh-ive-been-playing-a-lot-of-bb392-and
Hi, Josh -- I've been playing a lot of BB392 and IWD back to back. The beta's coming along great and I'm having a lot of fun with it. However, in IWD, a standard tactic is to rush to an enemy caster with a fighter, gank him, then rush out before you get clobbered. I can't think of a way to do this in P:E. Rogue's Escape and barb's Wild Sprint are 1/encounter, each of which is half the solution. Could we have talents/abilities/spells which support this tactic?
There are a few 1/encounters that I’ve been shifting to 2/encounter. Wild Sprint could be one of them, but barbarians aren’t designed to escape the fray as much as define where the fray is. Rogues need to watch for an opening (or make their own opening using Stealth before combat starts) and use Escape, Shadowing Beyond, or Coordinated Positioning to get out of trouble. If the rogue wants to be at the vanguard and dart behind the first wave of enemies, they need someone to provide coverage for them. Fighters are ideal for providing interference (with Defender, among other reasons), but paladins, chanters, monks, and barbarians can all handle it just fine.
Monks are the most mobility-oriented melee characters. Long Stride makes them inherently faster and they have a variety of CC abilities that can help them clear a path or briefly disable enemies. Rooting Pain (now available at lower levels) is ideal for providing them with an escape window, and Force of Anguish works well, too.
If you want support abilities to help people get in and get out, there are a couple of options. A paladin’s Zealous Charge provides a movement boost and a hefty bonus to defend against Disengagement, but characters need to be close to the paladin to take advantage of it. The chanter phrase “The Fox from the Farmer…” has a much larger area of effect, but its bonuses aren’t as great. Talent-wise, both Fast Runner and Graceful Retreat can be very useful if your intention is to rush in and dart out. Potions of Fleet Feet are great, but consumable, and yes, since a lot of people wonder, there are Boots of Speed.
I will look at some of the priest and druid spells. I’m sure there are a couple of support spells that could have a movement and Disengagement Defense bonus added.