Athelas
Arcane
- Joined
- Jun 24, 2013
- Messages
- 4,502
A large segment of the backers thought the romances in Baldur's Gate were genuinely compelling.Retard proofing is more evidence this game isn't made for the backers 1st and foremost.
A large segment of the backers thought the romances in Baldur's Gate were genuinely compelling.Retard proofing is more evidence this game isn't made for the backers 1st and foremost.
So many people have asked for this, this is now the next thing in line.I hadn't seen that before, thanks for the link. Does it also disable those horrible interaction icons over doors that transition scenes and loot containers?
The game has a Lead Environment Artist: http://pillarsofeternity.gamepedia.com/Hector_Espinoza
Let's no go too far with the auteur theory, hmm?
The outer walls that are one stone block thick (check out the ruined tower) less so. Thing couldn't take a hit from any siege weapon. (Then again, when your inspiration is hiking in California, you tend not to stumble on many ruined castles.)
Who says there are siege weapons? The place isn't exactly Minas Tirith. It could have been a simple provincial fort meant to house patrols and guard against Glanfathan raiders.
I'm pretty sure all the environments in PoE are historically accurate and well-researched, it's just that they chose the least visually exciting/dullest time period/place (in terms of architecture and such) as a template.
rope kid said:People played for the better part of a work week, though that's always slow-going in Beta. We invariably wind up asking each other a lot of questions (e.g. "Is this supposed to work this way?" "Have you seen the bug here? Let me show you...") and writing things down. If we assume 25% efficiency in terms of actual productive time spent playing, that's ~10 hours. You can certainly get to Defiance Bay in way, way less than 10 hours if your mind is set on it, but most people spend their time exploring and doing side quests around the first village.
If you want something crazy then try eating your vegetables in 392 (the ones found next to the inn) +50 Perception, critical hits on every one!
The bonus doesn't actually seem to be working properly. It did nothing on my Fighter, and increased the Perception of my Rogue by two different amounts on two different saves (from 22 to 26, and from 22 to 29).
so guys, I haven't been following this thread for the last few months, how do you rate the development? are the improvements noticeable? I'm concerned mostly about gameplay issues (engagement, useless attributes), bugs come and go.
http://instagram.com/p/xp9HVypx-W/dimitri bringing high cheekbones and wild eyebrows back to the elfs #pillarsofeternity