Hormalakh
Magister
- Joined
- Nov 27, 2012
- Messages
- 1,503
He sounds like a philosopher
Seriously though, Tim Cain was who came to mind immediately when he said Fallout. I am beginning to understand why Josh is so dispassionate about this stuff. He is concerned about his mental health and his outlook on life is that at the end of the day this is 9-5 job.
At the same time, it's also why the good old games of the past will continue to be rare. Artists who become somebody in any type of media rarely concern themselves with wealth and health when they start. They are passionate about the art they want to create and are willing to live through some shit. That was where a lot of the old-school game mentality came from. People living in their basements, coding. When they became rich, it was just because they were famous. Second generation "artisans" instead care less about the creativity and passion that went into the game, but more about the lifestyle that comes from it.
Roguey thanks for sharing that information. But it really changes how I view Sawyer's influence on the game. It saddens me that nostalgia and promises of an old-school game were made and that I ate it up. I truly hope that others on the team are more passionate about the game and are able to steer the game away from Josh's dispassionate stances. At the very least, plenty of fans are giving Josh et al an earful. Otherwise, such a game, while "good for what it is" will be quickly forgotten.
Who needs a publisher thinking about the money and final product and couldn't give a shit about the project when you've got a lead who does the same thing?
Serpent in the Staglands is probably more likely to be an "old-school classic" than Pillars. I'm not saying Pillars can't do it - but it'll be harder and with much more fan/mod support.
Edit: Just to be clear, I'm talking about Pillars as a GAME and not as an interactive story. Josh's main contributions to this game are in the GAME department. The story and art are less directly influenced by him. There are obviously much more passionate artists in those fields.
Seriously though, Tim Cain was who came to mind immediately when he said Fallout. I am beginning to understand why Josh is so dispassionate about this stuff. He is concerned about his mental health and his outlook on life is that at the end of the day this is 9-5 job.
At the same time, it's also why the good old games of the past will continue to be rare. Artists who become somebody in any type of media rarely concern themselves with wealth and health when they start. They are passionate about the art they want to create and are willing to live through some shit. That was where a lot of the old-school game mentality came from. People living in their basements, coding. When they became rich, it was just because they were famous. Second generation "artisans" instead care less about the creativity and passion that went into the game, but more about the lifestyle that comes from it.
Roguey thanks for sharing that information. But it really changes how I view Sawyer's influence on the game. It saddens me that nostalgia and promises of an old-school game were made and that I ate it up. I truly hope that others on the team are more passionate about the game and are able to steer the game away from Josh's dispassionate stances. At the very least, plenty of fans are giving Josh et al an earful. Otherwise, such a game, while "good for what it is" will be quickly forgotten.
Who needs a publisher thinking about the money and final product and couldn't give a shit about the project when you've got a lead who does the same thing?
Serpent in the Staglands is probably more likely to be an "old-school classic" than Pillars. I'm not saying Pillars can't do it - but it'll be harder and with much more fan/mod support.
Edit: Just to be clear, I'm talking about Pillars as a GAME and not as an interactive story. Josh's main contributions to this game are in the GAME department. The story and art are less directly influenced by him. There are obviously much more passionate artists in those fields.
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