Zed said:Why does it take 3 seconds before a body becomes lootable? And why the fugly MMORPG loot glow?
Why can't I use TAB+mouseover to make name tags/tooltips on enemies appear in combat?
What difference does 5 make? A big difference? A small difference?Wtf is hard to understand about +5 accuracy lol
It's hard to tell the effectiveness of many talents and character development choices. I'd say that's pretty meta-gamey.It's just gamey, not meta-gamey.
I think the purpose of an 'unfinished' Solid UI is to gather feedback. So if you have some - go over to the Obs boards and post it.
Kaz admitted that it looks way too plain (and it does), but what other functionality were you expecting ?
Zed said:It's hard to tell the effectiveness of many talents and character development choices.
What difference does 5 make? A big difference? A small difference?
What is the 5 in a scale of? Min val 0, Max val 100?
Making a character is pretty easy in AD&D, but he meant resolution systems. Physical attacks using one set of mechanics, while magic uses another. A lot of people have trouble understanding the AD&D magic system. Like the Black Isle beta tester (who roguey claims was Brian Mitsoda) who didn't think to pre-buff.To be honest, when Josh said this game would have systems that were easier to understand than Baldur's Gate, that was a bit misleading, because at least as far as initial character creation and development go, it's harder to be more brain-dead than AD&D. Sure, THAC0 is weird and everything but it's not a choice you actually have to make.
What it really is, is easier to understand compared to a 3E-type system with lots of feats, skills and other choices.
Making a character is pretty easy in AD&D, but he meant resolution systems. Physical attacks using one set of mechanics, while magic uses another. A lot of people have trouble understanding the AD&D magic system. Like the Black Isle beta tester (who roguey claims was Brian Mitsoda) who didn't think to pre-buff.To be honest, when Josh said this game would have systems that were easier to understand than Baldur's Gate, that was a bit misleading, because at least as far as initial character creation and development go, it's harder to be more brain-dead than AD&D. Sure, THAC0 is weird and everything but it's not a choice you actually have to make.
What it really is, is easier to understand compared to a 3E-type system with lots of feats, skills and other choices.
What took them so long to do this anyway? It's not hard.
Jesus christ, just something similar to this that put together in 30 minutes
/ snipped /
Of course item placement and size needs to be altered. But what else is so "wrong" about it, can someone enlighten me?
I don't think that's the problem Zed is referring to (although it might be). The problem is that to work out how effective something is, it requires knowing the math/formula. Anything here that isn't an integer has the potential to be misleading and NONE of the formulas are explained in game.
There's also a lot of issues where abilities and talents are misleading and don't display the information about what they do correctly.
Weapon Focus still doesn't tell you how much Accuracy it gives (it's now +6).
I was actually referring to what Sensuki writes about, but I don't think Infinitron is wrong either. I enjoy strong archetypes. Like if I choose a Rogue in IE games, I know it's gonna be a stabby mofo who detects traps for a living, whereas in PoE all classes seem to be bastardized. Muscle-wizards and all that.Making a character is pretty easy in AD&D, but he meant resolution systems. Physical attacks using one set of mechanics, while magic uses another. A lot of people have trouble understanding the AD&D magic system. Like the Black Isle beta tester (who roguey claims was Brian Mitsoda) who didn't think to pre-buff.To be honest, when Josh said this game would have systems that were easier to understand than Baldur's Gate, that was a bit misleading, because at least as far as initial character creation and development go, it's harder to be more brain-dead than AD&D. Sure, THAC0 is weird and everything but it's not a choice you actually have to make.
What it really is, is easier to understand compared to a 3E-type system with lots of feats, skills and other choices.
I know what he was talking about. But the people like Zed here who enjoy being able to choose a cleric and instantly know what sort of weapon he's going to use, what sort of armor he's going to wear, pretty much exactly what sort of character he's going to be - they're not going to care. They're looking at a bunch of feats and skills and equipment options and asking themselves "what is this?!".
What I'm saying is, this game could conceivably face a backlash from IE fans who skipped over the NWNs and other RPGs with similar systems.
I don't know anything about a cyclopedia but I know that they don't have tooltips and that there isn't enough info when making the choices, i.e. leveling up. EDIT: and more importantly, when starting your character.What difference does 5 make? A big difference? A small difference?
What is the 5 in a scale of? Min val 0, Max val 100?
This isn't hidden information, there are in game info boxes and "Cyclopedia" entries that explain accuracy and attack resolution, and your accuracy rolls are available from the combat log tooltips as well.
Dexterity affects action speed now.
Well, that took a while.
But this is supposed to be a spiritual successor to a series of games that did things in particular way. This game deviates from them where it's completely unnecessary.
Normally, I wouldn't mind bastardizations and tweaks to the formula. I'm not a "grog" in that sense. But this is supposed to be a spiritual successor to a series of games that did things in particular way. This game deviates from them where it's completely unnecessary.
Also note that one of the prime criticisms of the Enhanced Editions was that they did not take the opportunity to update the old IE-games to improved systems with more interesting character customization.
Also note that one of the prime criticisms of the Enhanced Editions was that they did not take the opportunity to update the old IE-games to improved systems with more interesting character customization.
I am not sure if this is true
While i agree in prinsiple, they way it was done is terrible. From what i have seen in PoE so far, i just won't care about CC. Even the itemisation and the buffs with the whole +% -%, + x attribute etc. is utterly boring to me.In other words: yes, the game deviates in a couple of spots where it's completely unnecessary, but the character development is the example of a necessary change.
While i agree in prinsiple, they way it was done is terrible. From what i have seen in PoE so far, i just won't care about CC. Even the itemisation and the buffs with the whole +% -%, + x attribute etc. is utterly boring to me.In other words: yes, the game deviates in a couple of spots where it's completely unnecessary, but the character development is the example of a necessary change.
Maybe i'm not in Josh's target audience (i'm propably not) but i can see myself leaving all attributes at 10, choose only passive talents, turn the difficulty to easy and just ignore the whole CC aspect of the game.
Even the automatic CC of IE made me care more. At least i paid attention to my spellbooks and my items
+5 accuracy is roughly equal to +1 to hit in D&D. I don't know if something giving +1 to hit or -1 THAC0 would be considered cosmetic in BG.The main criticism on Enhanced Editions was that they even exist.
As for character customization & leveling up, if choices would turn out mostly cosmetic like the mentioned +5 to hit, that wouldn't be much of an improvement would it. And when I played first beta it was a lot like that. Give fighter more abilities that he already has per level. I guess it's one way of starting a character build, but it's not the most exciting one.