Ellef
Deplorable
You really think POE as it stands facilitates a gish character? Precombat buffing is typically the cornerstone of such a build, I don't think it can work here.
Have you considered that the DR-raising abilities are actually meant for "melee mage" builds, eg, to facilitate PoE's equivalent of multi-classing? In other words, that they're something that's supposed to top off an already high Deflection score.
You seem to be thinking of them instead as "last minute save" type abilities intended to save your standard weakling mage's ass in case he gets caught out in the open and ambushed.
LF_Incline said:You really think POE as it stands facilitates a gish character? Precombat buffing is typically the cornerstone of such a build, I don't think it can work here.
LizardWizard said:Sensuki's DPS > everything argument works only if you're into save scumming and not playing on PoTD and/or Iron Man. If you're extremely glassy you aren't going to survive being ganged on if something slips through. With the right build though, they can do solid damage with a polearm while off-tanking to some degree.
I dunno, I think attributes are at a much better place than talents and abilities. Taking the wizard for example, something like Arcane Veil that is supposed to be a mage's panic button is utter garbage. And I find most of his spells are useless; there's less than a handful of spells each spell level that are good (making the system of switching out grimoires also superfluous).Character building is fun, but the actual gameplay has quite a few problems. Regardless, as I said in the SA post - it's a strong foundation to build upon.
Attribute design still needs help/tweaking - but class/ability/talent/gear selection is really good. There's a plethora of combos, and lots of unexplored territory as to what you can actually do with builds.
And yeah, they nerfed the paladin auras so that you literally have to be standing side by side to them in combat to benefit from them.
They have a month of tuning left to do and they're in a better position than inXile was when they had one month left to go.
That really shouldnt be the standard for a company like Obsidian
From the looks of things, given that NCarver has been awol since the new patch and Josh said that "Nick triggered a bunch of disengagement attacks at PDXCon", I gather that he went to Europe with Josh as the game demonstrator ?
TBH I think that guy is gonna rise through the ranks. He's probably the most diplomatic forum poster out of the Obsidian staff, seems very diligent, Josh asks his opinion on design stuff and when you ask him questions or raise issues to him he's clued up and seems to know his stuff. He actually takes the time to give you a good infodump as well "Oh yeah this issue happens because x, related info A and B", whereas other devs might just give you a short one line reply.
Wouldn't be surprised to see him move up in the world on future titles
I'd say it's pretty critical, as exhibit A demonstrates: http://www.rpgcodex.net/forums/inde...ta-release-thread.93694/page-280#post-3663151BTW, Athelas et al. I think we do need to say something about the Combat Only stuff, because even with stuff like some instant pre-buffs like the Fighter's Disciplined Barrage, you have to 'game the system' to be able to use that ability on the first attack of an encounter if you attack from Stealth or attack a neutral NPC.
For instance if you want to hit someone with a Disciplined Barrage boosted Knockdown, you have to attack with another character just so it triggers the combat state, THEN you can attack with your Fighter with those abilities. I also think it's a bit of a *gotcha*.
I remember you did a thread on it a while ago but it didn't have too much impact. I think if we can put some solid cases for that shit to be revisited we can probably get it looked at in a post-release patch. Something to think about down the road, although not super critical ATM. If they untick combat only on some of the passives and the modals it should be better.
Unsure if this has been mentioned yet, but the embargo for POI impressions from those who attended PDXCON ends on the 20th of Feb. Expect a bunch of preview content and personal thoughts from press and Youtubers to go up on Friday, 1500 CET
Yep. I'm not complaining because the artwork is really good, but I find a bit silly to have as the cover of your game several companions that don't exist anymore/have been redesigned.I can't believe they're still using that old artwork (which I believe someone made during the Kickstarter campaign?) Cadegund is even still in it.
Yep. I'm not complaining because the artwork is really good, but I find a bit silly to have as the cover of your game several companions that don't exist anymore/have been redesigned.I can't believe they're still using that old artwork (which I believe someone made during the Kickstarter campaign?) Cadegund is even still in it.
Perhaps they should have reconsidered the idea to depict a person's soul/essence with the color pink.
I can't believe they're still using that old artwork (which I believe someone made during the Kickstarter campaign?). Cadegund is even still in it.
Yep. I'm not complaining because the artwork is really good, but I find a bit silly to have as the cover of your game several companions that don't exist anymore/have been redesigned.I can't believe they're still using that old artwork (which I believe someone made during the Kickstarter campaign?) Cadegund is even still in it.
The Dragon Age chick is Morrigan, just with the hood from her early designs (the rest is almost identical to the character from the actual game).Yep. I'm not complaining because the artwork is really good, but I find a bit silly to have as the cover of your game several companions that don't exist anymore/have been redesigned.I can't believe they're still using that old artwork (which I believe someone made during the Kickstarter campaign?) Cadegund is even still in it.
Funnily, a lot of games seem to do stuff like this. The KOTOR box has a weird-looking Bastila. And that robed chick on Dragon Age's box, who's that?