So does that ad mean they managed to get this to fit on one disc, that's impressive considering Wasteland 2 needed two.
I'd say it's pretty critical, as exhibit A demonstrates: http://www.rpgcodex.net/forums/inde...ta-release-thread.93694/page-280#post-3663151BTW, Athelas et al. I think we do need to say something about the Combat Only stuff, because even with stuff like some instant pre-buffs like the Fighter's Disciplined Barrage, you have to 'game the system' to be able to use that ability on the first attack of an encounter if you attack from Stealth or attack a neutral NPC.
For instance if you want to hit someone with a Disciplined Barrage boosted Knockdown, you have to attack with another character just so it triggers the combat state, THEN you can attack with your Fighter with those abilities. I also think it's a bit of a *gotcha*.
I remember you did a thread on it a while ago but it didn't have too much impact. I think if we can put some solid cases for that shit to be revisited we can probably get it looked at in a post-release patch. Something to think about down the road, although not super critical ATM. If they untick combat only on some of the passives and the modals it should be better.
The combat state appears to be a programming shortcut to prevent lots of bugs and polish issues (I believe they said as much), but it might also be motivated by the desire to split up the combat into bite-sized chunks that are easier to 'consume'.
Yes. At least in case of Druid charm and if there are not other hostile targets in the fight. You have like under 1 sec before they switch from friendly to hostile again. And it's not restricted combat only, you can cast it before start of combat, basically wasting your daily spell limit.Is there still that scenario mentioned previous where you can charm an animal, which leads to combat ending and therefore the charm expiring?
That is not real box art.
Because I do not conceive that Obsidian will prove to be so amateur in this regard by using and old, mediocre, obsolete and out of place wallpaper for their boxed game art.
Oh God, please tell me this isn't so.
Some of the devs that lurk around here should bring some clarifications as soon as possible
That is not real box art.
Because I do not conceive that Obsidian will prove to be so amateur in this regard by using and old, mediocre, obsolete and out of place wallpaper for their boxed game art.
Oh God, please tell me this isn't so.
Some of the devs that lurk around here should bring some clarifications as soon as possible
I don't think that they'd bother to put all this Polish shit on a cover if it wasn't the final design. I mean it's going to come out in just over a month. They have to print all this shit some day.
That is not real box art.
Because I do not conceive that Obsidian will prove to be so amateur in this regard by using and old, mediocre, obsolete and out of place wallpaper for their boxed game art.
Oh God, please tell me this isn't so.
Some of the devs that lurk around here should bring some clarifications as soon as possible
I don't think that they'd bother to put all this Polish shit on a cover if it wasn't the final design. I mean it's going to come out in just over a month. They have to print all this shit some day.
Oh fuck!
http://buy.pillarsofeternity.com/
it's even on the official page!
they should have use the art and layout that's on the manual
NO. This is not true.
It's a mistake somewhere
This is something we are currently looking at. There are chant vocalizations in the current internal build, but Justin, Jorge and myself have found them to be a little... overbearing. We were just discussing this today. Since these fire when combat begins (which is often), they are going to need a little tweaking and Justin is looking into it. Not sure what the final result will be and it is possible they get cut if we can't find a happy medium of audio feedback without sounding too repetitive/annoying.
As a side note, actually the wizard's selfbuffs are more handy as a potions, as anybody can use them (I think they should make it one target buffs)
Also, why we cannot think about to boost Might by any of the spells/scrolls/potions before the scripted interactions to move the boulder? We already can use the inn resting and food, giving similar bonuses (but no food boosting for Dexterity?). Also Holy Radiance buff works out of combat. There is a scroll spell giving +3 to athletics for ~100sec (I think I found one boosting mechanics too)...
I haven't played the beta, so maybe I'm not getting this right, but when a chant is starting, the character actually starts chanting/singing and does that throughout the battle? And the problem is that tha chanting might become repetitive/annoying? In that case, let the character just chant some stuff in the beginning once, there is no need to chant for minutes. We didn'T have to much bard singing in the IE games IIRC.Bobby Null on Chant VO
This is something we are currently looking at. There are chant vocalizations in the current internal build, but Justin, Jorge and myself have found them to be a little... overbearing. We were just discussing this today. Since these fire when combat begins (which is often), they are going to need a little tweaking and Justin is looking into it. Not sure what the final result will be and it is possible they get cut if we can't find a happy medium of audio feedback without sounding too repetitive/annoying.
So does that ad mean they managed to get this to fit on one disc, that's impressive considering Wasteland 2 needed two.
All retail non-backer discs use steam, which means they do not have to store all of the files on disc.
So does that ad mean they managed to get this to fit on one disc, that's impressive considering Wasteland 2 needed two.
All retail non-backer discs use steam, which means they do not have to store all of the files on disc.
While that's true, Wasteland 2 also came bundled with Steam and they used two discs anyway.
Obsidian plans to host the DRM-free patches themselves so I imagine they don't want to release gb+ patches like Wasteland 2.What you need to find out is how much additional gigabytes had to be downloaded for each. You do dislike large downloads, after all...
I agree for the most part though it doesn't hugely bother me (except around the Rogues backstab and that's more of a problem with the Stealth system), however for long term bonuses out side of combat there is Food & Drink plenty of those give +1, +2 to an Attribute (min 3min duration, longer with Survival), which you can combine with Resting to get upto +4 on most attributes, I'm not sure if the food bonuses can be stacked.
The Scroll spells give boosts are the Ritual Scrolls/spells and I thought they were usable outside of combat...
Right now the game is at around 14 GB installed.
Each installer is different, so I am not sure I can give you specifics. Right now the Steam installer is around 6 or 7 GB. Our physical disc installers are around the same. I would hope that GOG ends up being similar.