Smaller, better-looking, and probably comparable in length to Wasteland 2. I wonder if inXile is capable of feeling shame.
This is likely what will go out in Poland. Each region/country has their own box art based on what Paradox thought would sell for each region. Obsidian does have approval/review over the pieces, but unless there are big issues we see, we usually defer to Paradox's experience with foreign markets.
About that box art
This is likely what will go out in Poland. Each region/country has their own box art based on what Paradox thought would sell for each region. Obsidian does have approval/review over the pieces, but unless there are big issues we see, we usually defer to Paradox's experience with foreign markets.
potatoes
Also final word count is 700k+. More than Knights of the Old Republic, fewer than Dragon Age: Origins.
Bonus points to Obsidian for signing the games BEFORE the shipping date and not a couple of months after...I like the looks of that CE. Much better than inXile's piece of shit lunch box.
It actually makes me glad I backed for it.
Only at the $500 tier. $250 isn't according to the kickstarter page.
Only at the $500 tier. $250 isn't according to the kickstarter page.
Hardcover CE was added to the $250 tier in a Kickstarter update.
Adam Brennecke said:What else would you like to see? What did you like? What didn't you understand? I can make more of these, but they do take me down for a few hours to edit them.
The documentary should have plenty of discussions like this.
Well then they're lying shitcunts it seems. I'd be pretty pissed if that was my reward spending $250 and up.
Those are actually the sleeves for the boxes. I was hoping for gatefold
replying to a moderator who didn't know several basic things about the game that everyone knows here.
At the very least, it’s a ruleset which Josh would like to use again and improve upon. The first order of business then would surely be to name it. “Oh yeah, I haven’t thought of [a name] right now. Maybe someday. If it’s successful, then I’ll make a name for it,” Josh chuckled in reply, though I’m quite taken with his first suggestion: “The Fun Game System.”
JS: We really put a lot of effort into our stat spread. We've tweaked and tweaked and retweaked this over time. For instance, the Might score increases damage and healing for everything. You might say, "Dude, why should Might affect the damage of my pistol?" and I say, "Shut the $#&^#& up." The point is that it's good for any class that wants to focus on that.
Faction disguises confirmed.Sneaking into the castle is another option that might be preferable, and a simple athleticism check – one of five core skills in the game – allowed the party to clamber up the ivy that draped down the side of a tower. Once inside, finding and equipping the robes of monks gives you a chance of sneaking past the wandering Paladins that guard the area, but bluffing your way out of this predicament will depend on the numerous dialogue options that are open to your character, available depending on which traits have been built up over the course of the game.
"I'd say about two thirds to three quarters of the game's content is completely optional," he told Digital Spy and other journalists at this year's Paradox Convention.
"It's very important, I think, for the sense of exploration that you feel you do not have to go to that many places. There are lots of places you can go to whenever you want, at your own pace."
JS: Guards will call for help. They won't run away but they will call for help. And you do have to be careful about where you choose to engage them. You can actually take on individual guards by themselves, but there are patrollers so you might have adds, and when you have those adds they might shout and pull guys from behind them. You kind of have to watch.
We tried to make sure every map did have some patrollers on it because even a few of them can really change the dynamics of how fights play out.
JS: That's cool! I thought the Enhanced Editions were really nice updates for the old games. It was really cool they came to tablets. As one of the main designers on Icewind Dale, seeing the BG2 kits in there destroy all the balance kind of made me a little sad. The BG2 kits are really powerful and Icewind Dale was kind of balanced around one thing.
JS: They're going to be extensions of the main game. We are making an automated save for you, it's actually called the Point of No Return Save. So if you complete the whole game and you're like "Oh %#&^, the expansion came out," great. Load that save, you can go straight into it, it's fine. It's something connected to the main game but its own separate storyline, and you take your normal characters into it. We're in the very early stages of planning it.
We have to see exactly how it integrates in terms of location and how it shows up on the map, or whether it's its own separate world map. But we have a ton of locations. Baldur's Gate was about 100-110. Baldur's Gate II was 200-and-something? Ours is 150. Pretty big. It's a long game, even if you play just the crit path. If you play all the stuff it's a very long game.
[Are you looking at save imports for a sequel too?]
JS: We'd very much like that. People like the idea of taking their characters on a long, epic journey. Even going back to the classic RPGs, it was nice to bring your character in and keep going with it.
Contrary to what someone interpreted what our CEO said, we're not working on a sequel at all yet. We're not even really talking about it except to say "That'd be cool. Hope people like this game." But we do think about, if we were to make a sequel we do want the player to be able to bring their character from this game, come over into the next game, and of course reflect the choices they made in the previous game.
Sneaking into the castle is another option that might be preferable, and a simple athleticism check – one of five core skills in the game – allowed the party to clamber up the ivy that draped down the side of a tower. Once inside, finding and equipping the robes of monks gives you a chance of sneaking past the wandering Paladins that guard the area, but bluffing your way out of this predicament will depend on the numerous dialogue options that are open to your character, available depending on which traits have been built up over the course of the game.
Yes, there are penalties in the form of injuries.Sneaking into the castle is another option that might be preferable, and a simple athleticism check – one of five core skills in the game – allowed the party to clamber up the ivy that draped down the side of a tower. Once inside, finding and equipping the robes of monks gives you a chance of sneaking past the wandering Paladins that guard the area, but bluffing your way out of this predicament will depend on the numerous dialogue options that are open to your character, available depending on which traits have been built up over the course of the game.
So the swimming check was an exception or is there also some kind of penalty for those party members that fail these attribute checks?