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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Roguey

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Smaller, better-looking, and probably comparable in length to Wasteland 2. I wonder if inXile is capable of feeling shame.
 

Roguey

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About that box art

This is likely what will go out in Poland. Each region/country has their own box art based on what Paradox thought would sell for each region. Obsidian does have approval/review over the pieces, but unless there are big issues we see, we usually defer to Paradox's experience with foreign markets.

:lol: potatoes

Also final word count is 700k+. More than Knights of the Old Republic, fewer than Dragon Age: Origins.
 

veevoir

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Shadorwun: Hong Kong BattleTech
About that box art

This is likely what will go out in Poland. Each region/country has their own box art based on what Paradox thought would sell for each region. Obsidian does have approval/review over the pieces, but unless there are big issues we see, we usually defer to Paradox's experience with foreign markets.

:lol: potatoes

Also final word count is 700k+. More than Knights of the Old Republic, fewer than Dragon Age: Origins.

I have a feeling that Paradox doesn't know that pink doesn't sell that well in Potatoland

m14936670,KLM-9109A.jpg
 

Zed

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I like the looks of that CE. Much better than inXile's piece of shit lunch box.

It actually makes me glad I backed for it.
 

Whiran

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I like the looks of that CE. Much better than inXile's piece of shit lunch box.

It actually makes me glad I backed for it.
Bonus points to Obsidian for signing the games BEFORE the shipping date and not a couple of months after...
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Adam Brennecke is willing to record more developer meetings/, and asked what you'd like to see:

http://forums.obsidian.net/topic/70565-wtb-more-developer-leads-videos/

Adam Brennecke said:
What else would you like to see? What did you like? What didn't you understand? I can make more of these, but they do take me down for a few hours to edit them.

The documentary should have plenty of discussions like this.

Josh was also posting on SA today but the only thing that is quote-worthy is the fact that there was a bug with Stealth that was causing it to cap out, so you couldn't get very close to enemies in Stealth. There was some other stuff like talking about Engagement/Engagement UI, Pathing around hazards and replying to a moderator who didn't know several basic things about the game that everyone knows here.

Well then they're lying shitcunts it seems. I'd be pretty pissed if that was my reward spending $250 and up.

Those are actually the sleeves for the boxes. I was hoping for gatefold :(
 
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dukeofwhales

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Those are actually the sleeves for the boxes. I was hoping for gatefold :(

I was hoping for a flap on my box too. I thought they looked small (DVD-case sized) but it turns out when comparing the sleeves to the sharpies that they appear to be "big boxes" of approx the same dimensions as the BG2/IWD/PST US editions. Difficult to tell because perspective sucks, but I think so.
 

Roguey

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replying to a moderator who didn't know several basic things about the game that everyone knows here.

Josh's target audience: people who can't wrap their heads around deflection/fortitude/reflex/will even though this kind of thing has been around since third edition. The only big difference between this and third being that they all operate like AC.
 

Trodat

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At the very least, it’s a ruleset which Josh would like to use again and improve upon. The first order of business then would surely be to name it. “Oh yeah, I haven’t thought of [a name] right now. Maybe someday. If it’s successful, then I’ll make a name for it,” Josh chuckled in reply, though I’m quite taken with his first suggestion: “The Fun Game System.

:balance:
 

Athelas

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JS: We really put a lot of effort into our stat spread. We've tweaked and tweaked and retweaked this over time. For instance, the Might score increases damage and healing for everything. You might say, "Dude, why should Might affect the damage of my pistol?" and I say, "Shut the $#&^#& up." The point is that it's good for any class that wants to focus on that.
:lol:

Sneaking into the castle is another option that might be preferable, and a simple athleticism check – one of five core skills in the game – allowed the party to clamber up the ivy that draped down the side of a tower. Once inside, finding and equipping the robes of monks gives you a chance of sneaking past the wandering Paladins that guard the area, but bluffing your way out of this predicament will depend on the numerous dialogue options that are open to your character, available depending on which traits have been built up over the course of the game.
Faction disguises confirmed. :thumbsup:

"I'd say about two thirds to three quarters of the game's content is completely optional," he told Digital Spy and other journalists at this year's Paradox Convention.

"It's very important, I think, for the sense of exploration that you feel you do not have to go to that many places. There are lots of places you can go to whenever you want, at your own pace."

JS: Guards will call for help. They won't run away but they will call for help. And you do have to be careful about where you choose to engage them. You can actually take on individual guards by themselves, but there are patrollers so you might have adds, and when you have those adds they might shout and pull guys from behind them. You kind of have to watch.

We tried to make sure every map did have some patrollers on it because even a few of them can really change the dynamics of how fights play out.

On Beamdog:
JS: That's cool! I thought the Enhanced Editions were really nice updates for the old games. It was really cool they came to tablets. As one of the main designers on Icewind Dale, seeing the BG2 kits in there destroy all the balance kind of made me a little sad. The BG2 kits are really powerful and Icewind Dale was kind of balanced around one thing.
:lol:

Expansion/sequel talk:
JS: They're going to be extensions of the main game. We are making an automated save for you, it's actually called the Point of No Return Save. So if you complete the whole game and you're like "Oh %#&^, the expansion came out," great. Load that save, you can go straight into it, it's fine. It's something connected to the main game but its own separate storyline, and you take your normal characters into it. We're in the very early stages of planning it.

We have to see exactly how it integrates in terms of location and how it shows up on the map, or whether it's its own separate world map. But we have a ton of locations. Baldur's Gate was about 100-110. Baldur's Gate II was 200-and-something? Ours is 150. Pretty big. It's a long game, even if you play just the crit path. If you play all the stuff it's a very long game.

[Are you looking at save imports for a sequel too?]

JS: We'd very much like that. People like the idea of taking their characters on a long, epic journey. Even going back to the classic RPGs, it was nice to bring your character in and keep going with it.

Contrary to what someone interpreted what our CEO said, we're not working on a sequel at all yet. We're not even really talking about it except to say "That'd be cool. Hope people like this game." But we do think about, if we were to make a sequel we do want the player to be able to bring their character from this game, come over into the next game, and of course reflect the choices they made in the previous game.


pillars-of-eternity_5-100569229-large.png
 
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Sneaking into the castle is another option that might be preferable, and a simple athleticism check – one of five core skills in the game – allowed the party to clamber up the ivy that draped down the side of a tower. Once inside, finding and equipping the robes of monks gives you a chance of sneaking past the wandering Paladins that guard the area, but bluffing your way out of this predicament will depend on the numerous dialogue options that are open to your character, available depending on which traits have been built up over the course of the game.

So the swimming check was an exception or is there also some kind of penalty for those party members that fail these attribute checks?
 

Athelas

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Sneaking into the castle is another option that might be preferable, and a simple athleticism check – one of five core skills in the game – allowed the party to clamber up the ivy that draped down the side of a tower. Once inside, finding and equipping the robes of monks gives you a chance of sneaking past the wandering Paladins that guard the area, but bluffing your way out of this predicament will depend on the numerous dialogue options that are open to your character, available depending on which traits have been built up over the course of the game.

So the swimming check was an exception or is there also some kind of penalty for those party members that fail these attribute checks?
Yes, there are penalties in the form of injuries.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Thanks Duraframe300 but I think the spazio game link is wrong, it leads to digital spy. Also, I am stealing your links and quotes from here and posting on NeoGAF. Don't send men with black suits after me.
 

ZagorTeNej

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Dec 10, 2012
Messages
1,980
Josh is an arrogant douche as usual (and should really shut the fuck up about his idiot muscle wizard, no one cares FFS) but overall I like what I'm reading, one of the bigger worries is the enchantment system and the effect it can have on game's itemization overall.
 

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