Rivmusique
Arcane
Disappointment inbound.if we were to make a sequel we do want the player to be able to bring their character from this game, come over into the next game, and of course reflect the choices they made in the previous game.
Disappointment inbound.if we were to make a sequel we do want the player to be able to bring their character from this game, come over into the next game, and of course reflect the choices they made in the previous game.
They have a big advantage over the problems Bioware face with this type of feature, being only partially voice acted and without cutscenes.Disappointment inbound.if we were to make a sequel we do want the player to be able to bring their character from this game, come over into the next game, and of course reflect the choices they made in the previous game.
I'll have to play through the campaign to see if I care. But I'd wager I won't.Disappointment inbound.if we were to make a sequel we do want the player to be able to bring their character from this game, come over into the next game, and of course reflect the choices they made in the previous game.
You might say, "Dude, why should Might affect the damage of my pistol?" and I say, "Shut the $#&^#& up." The point is that it's good for any class that wants to focus on that.
I already don't like him for some reason.Mikey Dowling has been appointment the new Community Manager for the Obsidian forums. This is a new position starting from today.
I suppose he has never heard the saying that God created men different, but Colt made them equal.You might say, "Dude, why should Might affect the damage of my pistol?" and I say, "Shut the $#&^#& up." The point is that it's good for any class that wants to focus on that.
There are players that'll ask me "Why does Might make my bullets do more damage? Why does sharpshooter have to be a gym rat?" and I tell them to shut the fuck up.
Mikey Dowling has been appointment the new Community Manager for the Obsidian forums. This is a new position starting from today.
Knowing he isn't a specifically hired mouthpiece makes me feel better, thanks. Now I can read all his posts in Lord Harond's voice. "Why do you think this is happening?"Just FYI - Mikey Dowling is an Audio Designer on Pillars of Eternity, and he is the VO guy for Obsidian as well.
Knowing he isn't a specifically hired mouthpiece makes me feel better, thanks. Now I can read all his posts in Lord Harond's voice. "Why do you think this is happening?"Just FYI - Mikey Dowling is an Audio Designer on Pillars of Eternity, and he is the VO guy for Obsidian as well.
Obsidian really botched it when it came it to making sure characters wouldn't blend in with backgrounds.
Yep and yep.In the third screen that Infiltron posted, there's lots of floating.
JS: We really put a lot of effort into our stat spread. We've tweaked and tweaked and retweaked this over time. For instance, the Might score increases damage and healing for everything. You might say, "Dude, why should Might affect the damage of my pistol?" and I say, "Shut the $#&^#& up." The point is that it's good for any class that wants to focus on that.
I think it's good.Yeah, looks practically like a remake.
Is that good or bad ?
Why are there no Serpents in this game?
Why do Developers HATE SERPENTS?
rope kid said:There's a glossary entry for Stacking, but the essential information is that there are four broad categories of bonuses: passive, active/modal, equipment, and weapons/shields.
Passive almost always comes from things like Abilities and Talents that you don't need to activate. All passive bonuses stack.
Active/modal abilities come from spells, Abilities, Talents, consumable items (potions, food), and resting bonuses that are activated and/or have a duration to them. The highest bonus from this group is applied. All others are suppressed.
Equipment is everything you don't put in your hand slots. Armor, hats, gloves, belts, books, cloaks/amulets, etc. The highest bonus from this group is applied. All others are suppressed.
Weapons/shields are just weapons and shields. All of these bonuses stack.
Food and inn bonuses are useful for long-term Attribute checks and Rite scrolls can be used for long-term Skill bonuses.
You have to be blind to have a problem with blending characters. Overexaggerated spell effects are a bigger problem.Obsidian really botched it when it came it to making sure characters wouldn't blend in with backgrounds.
rope kid said:Sabres were modified to simply have a higher base damage. They no longer inflict a DoT.
You have to be blind to have a problem with blending characters. Overexaggerated spell effects are a bigger problem.Obsidian really botched it when it came it to making sure characters wouldn't blend in with backgrounds.
You have to be blind to have a problem with blending characters. Overexaggerated spell effects are a bigger problem.Obsidian really botched it when it came it to making sure characters wouldn't blend in with backgrounds.