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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Apexeon

Arcane
Joined
Nov 10, 2012
Messages
864
Yeah, it was a light ARPG with some very quirky writing. Space Truckers driving starships with cupholders type of thing. Pretty funny and light hearted. o7

Have you guys considered bringing it to the Kickstarter at some point in the future? Obsidian should probably do more than one KS project in a particular time period - waiting for a single title for almost 3 years would be a lot easier if every year and a half you get something new to play.
Shut up.

Their next Kickstarter game will be led by Chris Avellone and it will be turn-based, God damn you!

Now that can get the wallet to open up.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,939
Have you guys considered bringing it to the Kickstarter at some point in the future? Obsidian should probably do more than one KS project in a particular time period - waiting for a single title for almost 3 years would be a lot easier if every year and a half you get something new to play.
Light arpgs don't exactly get the masses opening their wallets for preorders, and a big problem with Virginia was justifying using resources on it when those people could have been improving their bigger projects instead.

I also hope you guise appreciate what I did there, getting someone to reveal deets about a semi-announced, long-cancelled game. Hope there aren't any clickbait journos lurking this megathread.
 
Self-Ejected

vivec

Self-Ejected
Joined
Oct 20, 2014
Messages
1,149
I think I have become totally uninterested in this game. Recently, so many good games have come out to whet my appetite that I have barely even touched the PoE beta for 3-4 months. Maybe this game will fill the gap of good storytelling that is lacking in recent times, but that is all I see it contribute too. Disappointed really.
 

Ellef

Deplorable
Joined
Dec 29, 2014
Messages
3,506
Location
Shitposter's Island
PC RPG Website of the Year, 2015
It's got the groundwork to be the only good RTwP RPG made in recent history. I wouldn't judge it too harshly based on the BB, and as long as it's not a catastrophically buggy game, it should be pretty good.
 
Self-Ejected

vivec

Self-Ejected
Joined
Oct 20, 2014
Messages
1,149
It's got the groundwork to be the only good RTwP RPG made in recent history. I wouldn't judge it too harshly based on the BB, and as long as it's not a catastrophically buggy game, it should be pretty good.
Umm.

Serpent in the Staglands. Your authentic inheritor to darklands/IE games. Way better in feel and mechanics than PoE can even hope to become.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,151
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm not sure how a classless RPG can be considered an "authentic" inheritor to the IE games, especially for those "grognard" types whose primary enjoyment of the IE games seems to have been derived from their imbalanced class-based powerbuilding metagame possibilities, and who approve of severe class-based restrictions and limitations.
 

Ellef

Deplorable
Joined
Dec 29, 2014
Messages
3,506
Location
Shitposter's Island
PC RPG Website of the Year, 2015
It's got the groundwork to be the only good RTwP RPG made in recent history. I wouldn't judge it too harshly based on the BB, and as long as it's not a catastrophically buggy game, it should be pretty good.
Umm.

Serpent in the Staglands. Your authentic inheritor to darklands/IE games. Way better in feel and mechanics than PoE can even hope to become.

Fair call, I was forgetting games currently in development. I've enjoyed the SitS beta quite a bit, but I guess I was referring to IE type games. I'm looking forward to both.
 
Self-Ejected

vivec

Self-Ejected
Joined
Oct 20, 2014
Messages
1,149
I'm not sure how a classless RPG can be considered an "authentic" inheritor to the IE games, especially for those "grognard" types whose primary enjoyment of the IE games seems to have been derived from their imbalanced class-based powerbuilding metagame possibilities, and who approve of severe class-based restrictions and limitations.
Don't want to get into a detailed debate about this. Was just responding to the "RTwP RPG" comment. Which is true for for all games mentioned.
 
Self-Ejected

vivec

Self-Ejected
Joined
Oct 20, 2014
Messages
1,149
Sure:

Wasteland 2
Divinity: OS
Blackguards
Dragonfall
Mordheim (alpha)
Neo Scavenger
Underrail


These are all TB and have enormous time sink potential. They are not all *great* games. But hey, I am comparing them to PoE. Underrail and Neo scavenger are probably the classic material.

Finally, AoD is almost done. Should be out by Thursday. By far the best game I ever played.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
Yeah, it was a light ARPG with some very quirky writing. Space Truckers driving starships with cupholders type of thing. Pretty funny and light hearted. o7

Really? A sci-fi RPG with light-hearted humour, made by Obsidian?

:rage:

Light hearted might be the wrong word. It was being written by Matt Maclean, who is a black-hearted cynic(why doesn't he post here?!). The cupholder thing was real, but it was also sort of a commentary or something. It was funny.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
phase-based

frozen synapse and door kickers are the best squad-combat games ive played in recent years
Anthony Davis, what are the chances of Obsidian making something like this? It seems like a small enough leap from RTwP, what with player and enemy turns take place simultaneously in real-time.
 
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IncendiaryDevice

Self-Ejected
Village Idiot
Joined
Nov 3, 2014
Messages
7,407
phase-based

frozen synapse and door kickers are the best squad-combat games ive played in recent years
Anthony Davis, what are the chances of Obsidian making something like this? It seems like a small enough leap from RTwP, what with player and enemy turns take place simultaneously in real-time.

The only drawback to phase-based is when different actions have different speeds associated with them. You'd have to invent a mechanic that completely encapsulates the philosophy by ensuring all the different melee speeds and spell casting times synced up. For example, with RTwP and individual turn-based, can't you adjust your fighter's 4 attacks per round to attack different creatures as the need arises, but with phased based, you would have less options (?), or, at least, different options (?).

I'm quite hyped for this game now... it's getting close... you can almost sense the lull as people start reserving any more opinions until early April ;)
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
The only drawback to phase-based is when different actions have different speeds associated with them. You'd have to invent a mechanic that completely encapsulates the philosophy by ensuring all the different melee speeds and spell casting times synced up.
You can have a a simultaneous turn-based system with asynchronous turns.
 
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IncendiaryDevice

Self-Ejected
Village Idiot
Joined
Nov 3, 2014
Messages
7,407
The only drawback to phase-based is when different actions have different speeds associated with them. You'd have to invent a mechanic that completely encapsulates the philosophy by ensuring all the different melee speeds and spell casting times synced up.
You can have a a simultaneous turn-based system with asynchronous turns.

You can?
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,878
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Dimitri Berman fixed cloaks

post-30529-0-16001000-1426113565.jpg
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
The only drawback to phase-based is when different actions have different speeds associated with them. You'd have to invent a mechanic that completely encapsulates the philosophy by ensuring all the different melee speeds and spell casting times synced up.
You can have a a simultaneous turn-based system with asynchronous turns.

You can?
Frozen Synapse lets you set a timer for when you want the execution of your turn to happen, so you can have units starting to execute their turns at different times. Another way of doing it would be by having asynchronous turns based on how combat goes, i.e. the character with faster movement speed will complete their turn faster, making their next 'decision phase' and therefore their next turn come up faster.
 
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